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gm -
command-line utility to create, edit, compare, convert, or
display images
SYNOPSIS
gm animate
[ options ... ] file [ [
options ... ] file ... ]
gm batch
[ options ... ] [ script
]
gm benchmark
[ options ... ] subcommand
gm compare
[ options ... ] reference-image
[ options ... ] compare-image
[ options ... ]
gm composite
[ options ... ] change-image
base-image [ mask-image ]
output-image
gm conjure
[ options ] script.msl [ [
options ] script.msl ]
gm convert [
[ options ... ] [ input-file ...
] [ options ... ] ]
output-file
gm display
[ options ... ] file ... [
[options ... ]file ... ]
gm
identify file [ file ...
]
gm import
[ options ... ] file
gm mogrify
[ options ... ] file ...
gm montage
[ options ... ] file [ [
options ... ] file ... ]
output-file
gm time
subcommand
gm
version
DESCRIPTION
GraphicsMagick’s
gm provides a suite of utilities for creating,
comparing, converting, editing, and displaying images. All
of the utilities are provided as sub-commands of a single
gm executable. The gm executable returns the
exit code 0 to indicate success, or 1 to indicate
failure:
animate
displays an animation (e.g. a GIF file) on any workstation
display running an X server.
batch
executes an arbitary number of the utility commands (e.g.
convert) in the form of a simple linear batch script
in order to improve execution efficiency, and/or to allow
use as a subordinate co-process under the control of an
arbitrary script or program.
benchmark
executes one of the other utility commands (e.g.
convert) for a specified number of iterations, or
execution time, and reports execution time and other
profiling information such as CPU utilization.
Benchmark provides various operating modes including
executing the command with a varying number of threads, and
alternate reporting formats such as comma-separated value
(CSV).
compare
compares two images and reports difference statistics
according to specified metrics and/or outputs an image with
a visual representation of the differences. It may also be
used to test if images are similar within a particular range
and specified metric, returning a truth value to the
executing environment.
composite
composites images (blends or merges images together) to
create new images.
conjure
interprets and executes scripts in the Magick Scripting
Language (MSL).
convert
converts an input file using one image format to an output
file with the same or differing image format while applying
an arbitrary number of image transformations.
display
is a machine architecture independent image processing and
display facility. It can display an image on any workstation
display running an X server.
identify
describes the format and characteristics of one or more
image files. It will also report if an image is incomplete
or corrupt.
import
reads an image from any visible window on an X server
and outputs it as an image file. You can capture a single
window, the entire screen, or any rectangular portion of the
screen.
mogrify
transforms an image or a sequence of images. These
transforms include image scaling, image
rotation, color reduction, and others. The
transmogrified image overwrites the original
image.
montage
creates a composite by combining several separate images.
The images are tiled on the composite image with the name of
the image optionally appearing just below the individual
tile.
time
executes a subcommand and reports the user, system, and
total execution time consumed.
version
reports the GraphicsMagick release version, maximum
sample-depth, copyright notice, supported features, and the
options used while building the software.
The
GraphicsMagick utilities recognize the following
image formats:
Name Mode
Description
o 3FR r-- Hasselblad Photo RAW
o 8BIM rw- Photoshop resource format
o 8BIMTEXT rw- Photoshop resource text format
o 8BIMWTEXT rw- Photoshop resource wide text format
o APP1 rw- Raw application information
o APP1JPEG rw- Raw JPEG binary data
o ART r-- PF1: 1st Publisher
o ARW r-- Sony Alpha DSLR RAW
o AVS rw+ AVS X image
o BIE rw- Joint Bi-level Image experts Group
interchange format
o BMP rw+ Microsoft Windows bitmap image
o BMP2 -w- Microsoft Windows bitmap image v2
o BMP3 -w- Microsoft Windows bitmap image v3
o CACHE --- Magick Persistent Cache image format
o CALS rw- Continuous Acquisition and Life-cycle
Support Type 1 image
o CAPTION r-- Caption (requires separate size info)
o CIN rw- Kodak Cineon Format
o CMYK rw- Raw cyan, magenta, yellow, and black
samples (8 or 16 bits, depending on
the image depth)
o CMYKA rw- Raw cyan, magenta, yellow, black, and
matte samples (8 or 16 bits, depending
on the image depth)
o CR2 r-- Canon Photo RAW
o CRW r-- Canon Photo RAW
o CUR r-- Microsoft Cursor Icon
o CUT r-- DR Halo
o DCM r-- Digital Imaging and Communications in
Medicine image
o DCR r-- Kodak Photo RAW
o DCX rw+ ZSoft IBM PC multi-page Paintbrush
o DNG r-- Adobe Digital Negative
o DPS r-- Display PostScript Interpreter
o DPX rw- Digital Moving Picture Exchange
o EPDF rw- Encapsulated Portable Document Format
o EPI rw- Adobe Encapsulated PostScript
Interchange format
o EPS rw- Adobe Encapsulated PostScript
o EPS2 -w- Adobe Level II Encapsulated PostScript
o EPS3 -w- Adobe Level III Encapsulated PostScript
o EPSF rw- Adobe Encapsulated PostScript
o EPSI rw- Adobe Encapsulated PostScript
Interchange format
o EPT rw- Adobe Encapsulated PostScript with MS-DOS
TIFF preview
o EPT2 rw- Adobe Level II Encapsulated PostScript
with MS-DOS TIFF preview
o EPT3 rw- Adobe Level III Encapsulated PostScript
with MS-DOS TIFF preview
o EXIF rw- Exif digital camera binary data
o FAX rw+ Group 3 FAX (Not TIFF Group3 FAX!)
o FITS rw- Flexible Image Transport System
o FRACTAL r-- Plasma fractal image
o FPX rw- FlashPix Format
o GIF rw+ CompuServe graphics interchange format
o GIF87 rw- CompuServe graphics interchange format
(version 87a)
o GRADIENT r-- Gradual passing from one shade to
another
o GRAY rw+ Raw gray samples (8/16/32 bits,
depending on the image depth)
o HISTOGRAM -w- Histogram of the image
o HRZ r-- HRZ: Slow scan TV
o HTML -w- Hypertext Markup Language and a
client-side image map
o ICB rw+ Truevision Targa image
o ICC rw- ICC Color Profile
o ICM rw- ICC Color Profile
o ICO r-- Microsoft icon
o ICON r-- Microsoft icon
o IDENTITY r-- Hald CLUT identity image
o IMAGE r-- GraphicsMagick Embedded Image
o INFO -w+ Image descriptive information and
statistics
o IPTC rw- IPTC Newsphoto
o IPTCTEXT rw- IPTC Newsphoto text format
o IPTCWTEXT rw- IPTC Newsphoto wide text format
o JBG rw+ Joint Bi-level Image experts Group
interchange format
o JBIG rw+ Joint Bi-level Image experts Group
interchange format
o JNG rw- JPEG Network Graphics
o JP2 rw- JPEG-2000 JP2 File Format Syntax
o JPC rw- JPEG-2000 Code Stream Syntax
o JPEG rw- Joint Photographic Experts Group
JFIF format
o JPG rw- Joint Photographic Experts Group
JFIF format
o K25 r-- Kodak Photo RAW
o KDC r-- Kodak Photo RAW
o LABEL r-- Text image format
o M2V rw+ MPEG-2 Video Stream
o MAP rw- Colormap intensities and indices
o MAT r-- MATLAB image format
o MATTE -w+ MATTE format
o MIFF rw+ Magick Image File Format
o MNG rw+ Multiple-image Network Graphics
o MONO rw- Bi-level bitmap in least-significant-
-byte-first order
o MPC rw+ Magick Persistent Cache image format
o MPEG rw+ MPEG-1 Video Stream
o MPG rw+ MPEG-1 Video Stream
o MRW r-- Minolta Photo Raw
o MSL r-- Magick Scripting Language
o MTV rw+ MTV Raytracing image format
o MVG rw- Magick Vector Graphics
o NEF r-- Nikon Electronic Format
o NULL r-- Constant image of uniform color
o OTB rw- On-the-air bitmap
o P7 rw+ Xv thumbnail format
o PAL rw- 16bit/pixel interleaved YUV
o PALM rw- Palm Pixmap
o PBM rw+ Portable bitmap format (black and white)
o PCD rw- Photo CD
o PCDS rw- Photo CD
o PCL -w- Page Control Language
o PCT rw- Apple Macintosh QuickDraw/PICT
o PCX rw- ZSoft IBM PC Paintbrush
o PDB rw+ Palm Database ImageViewer Format
o PDF rw+ Portable Document Format
o PEF r-- Pentax Electronic File
o PFA r-- TrueType font
o PFB r-- TrueType font
o PGM rw+ Portable graymap format (gray scale)
o PGX r-- JPEG-2000 VM Format
o PICON rw- Personal Icon
o PICT rw- Apple Macintosh QuickDraw/PICT
o PIX r-- Alias/Wavefront RLE image format
o PLASMA r-- Plasma fractal image
o PNG rw- Portable Network Graphics
o PNG24 rw- Portable Network Graphics, 24 bit RGB
opaque only
o PNG32 rw- Portable Network Graphics, 32 bit RGBA
semitransparency OK
o PNG8 rw- Portable Network Graphics, 8-bit
indexed, binary transparency only
o PNM rw+ Portable anymap
o PPM rw+ Portable pixmap format (color)
o PREVIEW -w- Show a preview an image enhancement,
effect, or f/x
o PS rw+ Adobe PostScript
o PS2 -w+ Adobe Level II PostScript
o PS3 -w+ Adobe Level III PostScript
o PSD rw- Adobe Photoshop bitmap
o PTIF rw- Pyramid encoded TIFF
o PWP r-- Seattle Film Works
o RAF r-- Fuji Photo RAW
o RAS rw+ SUN Rasterfile
o RGB rw+ Raw red, green, and blue samples
o RGBA rw+ Raw red, green, blue, and matte samples
o RLA r-- Alias/Wavefront image
o RLE r-- Utah Run length encoded image
o SCT r-- Scitex HandShake
o SFW r-- Seattle Film Works
o SGI rw+ Irix RGB image
o SHTML -w- Hypertext Markup Language and a
client-side image map
o STEGANO r-- Steganographic image
o SUN rw+ SUN Rasterfile
o SVG rw+ Scalable Vector Gaphics
o TEXT rw+ Raw text
o TGA rw+ Truevision Targa image
o TIFF rw+ Tagged Image File Format
o TILE r-- Tile image with a texture
o TIM r-- PSX TIM
o TOPOL r-- TOPOL X Image
o TTF r-- TrueType font
o TXT rw+ Raw text
o UIL -w- X-Motif UIL table
o UYVY rw- 16bit/pixel interleaved YUV
o VDA rw+ Truevision Targa image
o VICAR rw- VICAR rasterfile format
o VID rw+ Visual Image Directory
o VIFF rw+ Khoros Visualization image
o VST rw+ Truevision Targa image
o WBMP rw- Wireless Bitmap (level 0) image
o WMF r-- Windows Metafile
o WPG r-- Word Perfect Graphics
o X rw- X Image
o X3F r-- Foveon X3 (Sigma/Polaroid) RAW
o XBM rw- X Windows system bitmap (black
and white)
o XC r-- Constant image uniform color
o XCF r-- GIMP image
o XMP rw- Adobe XML metadata
o XPM rw- X Windows system pixmap (color)
o XV rw+ Khoros Visualization image
o XWD rw- X Windows system window dump (color)
o YUV rw- CCIR 601 4:1:1 or 4:2:2 (8-bit only)
Modes:
r Read
w Write
+ Multi-image
Support for
some of these formats require additional programs or
libraries. See README in the source package for where to
find optional additional software.
Note, a format
delineated with + means that if more than one image is
specified, frames are combined into a single multi-image
file. Use +adjoin if you want a single image produced
for each frame.
Your
installation might not support all of the formats in the
list. To get an accurate listing of the formats supported by
your particular configuration, run "gm convert -list
format".
Raw images are
expected to have one byte per pixel unless gm is
compiled in 16-bit quantum mode or in 32-bit quantum mode.
Here, the raw data is expected to be stored two or four
bytes per pixel, respectively, in
most-significant-byte-first order. For example, you can tell
if gm was compiled in 16-bit mode by typing "gm
version" without any options, and looking for
"Q:16" in the first line of output.
FILES AND FORMATS
By default, the
image format is determined by its magic number, i.e., the
first few bytes of the file. To specify a particular image
format, precede the filename with an image format name and a
colon (i.e.ps:image) or specify the image type
as the filename suffix (i.e.image.ps). The
magic number takes precedence over the filename suffix and
the prefix takes precedence over the magic number and the
suffix in input files. When a file is read, its magic number
is stored in the "image->magick" string. In
output files, the prefix takes precedence over the filename
suffix, and the filename suffix takes precedence over the
"image->magick" string.
To read the
"built-in" formats (GRANITE, H, LOGO, NETSCAPE,
PLASMA, and ROSE) use a prefix (including the colon) without
a filename or suffix. To read the XC format, follow the
colon with a color specification. To read the CAPTION
format, follow the colon with a text string or with a
filename prefixed with the at symbol (@).
When you specify
X as your image type, the filename has special
meaning. It specifies an X window by id, name, or
root. If no filename is specified, the window is
selected by clicking the mouse in the desired window.
Specify
input_file as - for standard input,
output_file as - for standard output. If
input_file has the extension .Z or .gz,
the file is uncompressed with uncompress or
gunzip respectively. If output_file has the
extension .Z or .gz, the file is compressed
using with compress or gzip respectively.
Use an optional
index enclosed in brackets after an input file name to
specify a desired subimage of a multi-resolution image
format like Photo CD (e.g. "img0001.pcd[4]") or a
range for MPEG images (e.g. "video.mpg[50-75]"). A
subimage specification can be disjoint (e.g.
"image.tiff[2,7,4]"). For raw images, specify a
subimage with a geometry (e.g. -size 640x512
"image.rgb[320x256+50+50]"). Surround the image
name with quotation marks to prevent your shell from
interpreting the square brackets. Single images are written
with the filename you specify. However, multi-part images
(e.g., a multi-page PostScript document with +adjoin
specified) may be written with the scene number included as
part of the filename. In order to include the scene number
in the filename, it is necessary to include a printf-style
%d format specification in the file name and use the +adjoin
option. For example,
image%02d.miff
writes files
image00.miff, image01.miff, etc. Only a single
specification is allowed within an output filename. If more
than one specification is present, it will be ignored. It is
best to embed the scene number in the base part of the file
name, not in the extension, because the extension will not
be a recognizeable image type.
When running a
commandline utility, you can prepend an at sign @ to a
filename to read a list of image filenames from that file.
This is convenient in the event you have too many image
filenames to fit on the command line.
OPTIONS
Options are
processed in command line order. Any option you specify on
the command line remains in effect for the set of images
that follows, until the set is terminated by the appearance
of any option or -noop. Some options only affect the
decoding of images and others only the encoding. The latter
can appear after the final group of input images.
This is a
combined list of the command-line options used by the
GraphicsMagick utilities (animate, compare,
composite, convert, display,
identify, import, mogrify and
montage).
In this
document, angle brackets ("<>") enclose
variables and curly brackets ("{}") enclose
optional parameters. For example, "-fuzz
<distance>{%}" means you can use the option
"-fuzz 10" or "-fuzz 2%".
-adjoin
join images into a single
multi-image file
By default, all
images of an image sequence are stored in the same file.
However, some formats (e.g. JPEG) do not support storing
more than one image per file and only the first frame in an
image sequence will be saved unless the result is saved to
separate files. Use +adjoin to force saving multiple
frames to multiple numbered files. If +adjoin is
used, then the output filename must include a printf style
formatting specification for the numeric part of the
filename. For example,
image%02d.miff
-affine
<matrix>
drawing transform matrix
This option
provides a transform matrix {sx,rx,ry,sy,tx,ty} for use by
subsequent -draw or -transform options.
-antialias
remove pixel aliasing
By default
antialiasing algorithms are used when drawing objects (e.g.
lines) or rendering vector formats (e.g. WMF and
Postscript). Use +antialias to disable use of antialiasing
algorithms. Reasons to disable antialiasing include avoiding
increasing colors in the image, or improving rendering
speed.
-append
append a set of images
This option
creates a single image where the images in the original set
are stacked top-to-bottom. If they are not of the same
width, any narrow images will be expanded to fit using the
background color. Use +append to stack images
left-to-right. The set of images is terminated by the
appearance of any option. If the -append option
appears after all of the input images, all images are
appended.
-asc-cdl
<spec>
apply ASC CDL color
transform
Applies
("bakes in") the ASC CDL, which is a format for
the exchange of basic primary color grading information
between equipment and software from different manufacturers.
The format defines the math for three functions: slope,
offset and power. Each function uses a number for the red,
green, and blue color channels for a total of nine numbers
comprising a single color decision. The tenth number
(optional) is for chromiance (saturation) as specified by
ASC CDL 1.2.
The argument
string is comma delimited and is in the following form (but
without invervening spaces or line breaks)
redslope,redoffset,redpower:
greenslope,greenoffset,greenpower:
blueslope,blueoffset,bluepower:
saturation
with the unity
(no change) specification being:
"1.0,0.0,1.0:1.0,0.0,1.0:1.0,0.0,1.0:1.0"
-authenticate
<string>
decrypt image with this
password
Use this option
to supply a password for decrypting an image or an image
sequence, if it is being read from a format such as PDF that
supports encryption. Encrypting images being written is not
supported.
-auto-orient
orient (rotate) image so it is
upright
Adjusts the
image orienation so that it is suitable for viewing. Uses
the orientation tag obtained from the image file or as
supplied by the -orient option.
-average
average a set of images
The set of
images is terminated by the appearance of any option. If the
-average option appears after all of the input
images, all images are averaged.
-backdrop
display the image centered on a
backdrop.
This backdrop
covers the entire workstation screen and is useful for
hiding other X window activity while viewing the image. The
color of the backdrop is specified as the foreground color
(X11 default is black). Refer to "X Resources",
below, for details.
-background
<color>
the background color
The color is
specified using the format described under the -fill
option.
-black-threshold
red[,green][,blue][,opacity]
pixels below the threshold
become black
Use
-black-threshold to set pixels with values below the
specified threshold to minimum value (black). If only one
value is supplied, or the red, green, and blue values are
identical, then intensity thresholding is used. If the color
threshold values are not identical then channel-based
thresholding is used, and color distortion will occur.
Specify a negative value (e.g. -1) if you want a channel to
be ignored but you do want to threshold a channel later in
the list. If a percent (%) symbol is appended, then the
values are treated as a percentage of maximum range.
-blue-primary
<x>,<y>
blue chromaticity primary
point
-blur
<radius>{x<sigma>}
blur the image with a Gaussian
operator
Blur with the
given radius and standard deviation (sigma).
-border
<width>x<height>
surround the image with a
border of color
See
-geometry for details about the geometry
specification.
-bordercolor
<color>
the border color
The color is
specified using the format described under the -fill
option.
-borderwidth
<geometry>
the border width
-box
<color>
set the color of the annotation
bounding box
The color is
specified using the format described under the -fill
option.
See
-draw for further details.
-channel
<type>
the type of channel
Choose from:
Red, Green, Blue, Opacity,
Matte, Cyan, Magenta, Yellow,
Black, or Gray.
Use this option
to extract a particular channel from the image.
Opacity, for example, is useful for extracting the
opacity values from an image.
-charcoal
<factor>
simulate a charcoal drawing
-chop
<width>x<height>{+-}<x>{+-}<y>{%}
remove pixels from the interior
of an image
Width
and height give the number of columns and rows to
remove, and x and y are offsets that give the
location of the leftmost column and topmost row to
remove.
The x
offset normally specifies the leftmost column to remove. If
the -gravity option is present with NorthEast,
East, or SouthEast gravity, it gives the distance
leftward from the right edge of the image to the rightmost
column to remove. Similarly, the y offset normally
specifies the topmost row to remove, but if the
-gravity option is present with SouthWest,
South, or SouthEast gravity, it specifies the
distance upward from the bottom edge of the image to the
bottom row to remove.
The
-chop option removes entire rows and columns, and
moves the remaining corner blocks leftward and upward to
close the gaps.
|
-clip |
|
apply the clipping path, if one is present |
|
If a clipping
path is present, it will be applied to subsequent
operations.
For example, if
you type the following command:
gm convert
-clip -negate cockatoo.tif negated.tif
only the pixels
within the clipping path are negated.
The
-clip feature requires the XML library. If the XML
library is not present, the option is ignored.
-coalesce
merge a sequence of images
Each image N in
the sequence after Image 0 is replaced with the image
created by flattening images 0 through N.
The set of
images is terminated by the appearance of any option. If the
-coalesce option appears after all of the input
images, all images are coalesced.
-colorize
<value>
colorize the image with the pen
color
Specify the
amount of colorization as a percentage. You can apply
separate colorization values to the red, green, and blue
channels of the image with a colorization value list
delimited with slashes (e.g. 0/0/50).
The
-colorize option may be used in conjunction with
-modulate to produce a nice sepia toned image
like:
gm convert
input.ppm -modulate 115,0,100 \
-colorize 7,21,50 output.ppm.
-colormap
<type>
define the colormap type
Choose between
shared or private.
This option
only applies when the default X server visual is
PseudoColor or GRAYScale. Refer to
-visual for more details. By default, a shared
colormap is allocated. The image shares colors with other X
clients. Some image colors could be approximated, therefore
your image may look very different than intended. Choose
Private and the image colors appear exactly as they
are defined. However, other clients may go
technicolor when the image colormap is installed.
-colors
<value>
preferred number of colors in
the image
The actual
number of colors in the image may be less than your request,
but never more. Note, this is a color reduction option.
Images with less unique colors than specified with this
option will have any duplicate or unused colors removed. The
ordering of an existing color palette may be altered. When
converting an image from color to grayscale, convert the
image to the gray colorspace before reducing the number of
colors since doing so is most efficient. Refer to <a
href="quantize.html">quantize for more
details.
Note, options
-dither, -colorspace, and -treedepth
affect the color reduction algorithm.
-colorspace
<value>
the type of colorspace
Choices are:
CineonLog, CMYK, GRAY, HSL,
HWB, OHTA, RGB, Rec601Luma,
Rec709Luma, Rec601YCbCr, Rec709YCbCr,
Transparent, XYZ, YCbCr, YIQ,
YPbPr, or YUV.
Color
reduction, by default, takes place in the RGB color space.
Empirical evidence suggests that distances in color spaces
such as YUV or YIQ correspond to perceptual color
differences more closely than do distances in RGB space.
These color spaces may give better results when color
reducing an image. Refer to quantize for more details. Two
gray colorspaces are supported. The Rec601Luma space
is based on the recommendations for legacy NTSC television
(ITU-R BT.601-5). The Rec709Luma space is based on
the recommendations for HDTV (Rec. ITU-R BT.709-5) and is
suitable for use with computer graphics, and for
contemporary CRT displays. The GRAY colorspace
currently selects the Rec601Luma colorspace by
default for backwards compatibly reasons. This default may
be re-considered in the future.
Two YCbCr
colorspaces are supported. The Rec601YCbCr space is
based on the recommendations for legacy NTSC television
(ITU-R BT.601-5). The Rec709CbCr space is based on
the recommendations for HDTV (Rec. ITU-R BT.709-5) and is
suitable for suitable for use with computer graphics, and
for contemporary CRT displays. The YCbCr colorspace
specification is equivalent toRec601YCbCr.
The
Transparent color space behaves uniquely in that it
preserves the matte channel of the image if it exists.
The
-colors or -monochrome option, or saving to a
file format which requires color reduction, is required for
this option to take effect.
-comment
<string>
annotate an image with a
comment
Use this option
to assign a specific comment to the image, when writing to
an image format that supports comments. You can include the
image filename, type, width, height, or other image
attribute by embedding special format characters listed
under the -format option. The comment is not drawn on
the image, but is embedded in the image datastream via a
"Comment" tag or similar mechanism. If you want
the comment to be visible on the image itself, use the
-draw option instead.
For
example,
-comment
"%m:%f %wx%h"
produces an
image comment of MIFF:bird.miff 512x480 for an image
titled bird.miff and whose width is 512 and height is
480.
If the first
character of string is @, the image comment is
read from a file titled by the remaining characters in the
string. Please note that if the string comes from an
untrusted source that it should be sanitized before use
since otherwise the content of an arbitrary readable file
could be incorporated in a comment in the output file (a
security risk).
If the -comment
option appears multiple times, only the last comment is
stored.
In PNG images,
the comment is stored in a tEXt or zTXt chunk
with the keyword "comment".
-compose
<operator>
the type of image
composition
The description
of composition uses abstract terminology in order to allow
the the description to be more clear, while avoiding
constant values which are specific to a particular build
configuration. Each image pixel is represented by red,
green, and blue levels (which are equal for a gray pixel).
MaxRGB is the maximum integral value which may be stored in
the red, green, or blue channels of the image. Each image
pixel may also optionally (if the image matte channel is
enabled) have an associated level of opacity (ranging from
opaque to transparent), which may be used to determine the
influence of the pixel color when compositing the pixel with
another image pixel. If the image matte channel is disabled,
then all pixels in the image are treated as opaque. The
color of an opaque pixel is fully visible while the
color of a transparent pixel color is entirely absent
(pixel color is ignored).
By definition,
raster images have a rectangular shape. All image rows are
of equal length, and all image columns have the same number
of rows. By treating the opacity channel as a visual
"mask" the rectangular image may be given a
"shape" by treating the opacity channel as a
cookie-cutter for the image. Pixels within the shape are
opaque, while pixels outside the shape are transparent.
Pixels on the boundary of the shape may be between opaque
and transparent in order to provide antialiasing (visually
smooth edges). The description of the composition operators
use this concept of image "shape" in order to make
the description of the operators easier to understand. While
it is convenient to describe the operators in terms of
"shapes" they are by no means limited to
mask-style operations since they are based on continuous
floating-point mathematics rather than simple boolean
operations.
By default, the
Over composite operator is used. The following
composite operators are available:
Over
In
Out
Atop
Xor
Plus
Minus
Add
Subtract
Difference
Divide
Multiply
Bumpmap
Copy
CopyRed
CopyGreen
CopyBlue
CopyOpacity
CopyCyan
CopyMagenta
CopyYellow
CopyBlack
The behavior of
each operator is described below.
Over
The result will
be the union of the two image shapes, with opaque areas of
change-image obscuring base-image in the
region of overlap.
In
The result is
simply change-image cut by the shape of
base-image. None of the image data of
base-image will be in the result.
Out
The resulting
image is change-image with the shape of
base-image cut out.
Atop
The result is
the same shape as base-image, with
change-image obscuring base-image where the
image shapes overlap. Note this differs from over
because the portion of change-image outside
base-image’s shape does not appear in the
result.
Xor
The result is
the image data from both change-image and
base-image that is outside the overlap region. The
overlap region will be blank.
Plus
The result is
just the sum of the image data. Output values are cropped to
MaxRGB (no overflow). This operation is independent of the
matte channels.
Minus
The result of
change-image - base-image, with underflow
cropped to zero. The matte channel is ignored (set to
opaque, full coverage).
Add
The result of
change-image + base-image, with overflow
wrapping around (mod MaxRGB+1).
Subtract
The result of
change-image - base-image, with underflow
wrapping around (mod MaxRGB+1). The add and
subtract operators can be used to perform reversible
transformations.
Difference
The result of
abs(change-image - base-image). This is useful
for comparing two very similar images.
Divide
The result of
change-image / base-image. This is useful for
improving the readability of text on unevenly illuminated
photos (by using a gaussian blurred copy of change-image as
base-image).
Multiply
The result of
change-image * base-image. This is useful for
the creation of drop-shadows.
Bumpmap
The result
base-image shaded by change-image.
Copy
The resulting
image is base-image replaced with
change-image. Here the matte information is
ignored.
CopyRed
The resulting
image is the red channel in base-image replaced with
the red channel in change-image. The other channels
are copied untouched.
CopyGreen
The resulting
image is the green channel in base-image replaced
with the green channel in change-image. The other
channels are copied untouched.
CopyBlue
The resulting
image is the blue channel in base-image replaced with
the blue channel in change-image. The other channels
are copied untouched.
CopyOpacity
The resulting
image is the opacity channel in base-image replaced
with the opacity channel in change-image. The other
channels are copied untouched.
CopyCyan
The resulting
image is the cyan channel in base-image replaced with
the cyan channel in change-image. The other channels
are copied untouched. Use of this operator requires that
base-image be in CMYK(A) colorspace.
CopyMagenta
The resulting
image is the magenta channel in base-image replaced
with the magenta channel in change-image. The other
channels are copied untouched. Use of this operator requires
that base-image be in CMYK(A) colorspace.
CopyYellow
The resulting
image is the yellow channel in base-image replaced
with the yellow channel in change-image. The other
channels are copied untouched. Use of this operator requires
that base-image be in CMYK(A) colorspace.
CopyBlack
The resulting
image is the black channel in base-image replaced
with the black channel in change-image. The other
channels are copied untouched. Use of this operator requires
that base-image be in CMYK(A) colorspace. If change-image is
not in CMYK space, then the change-image pixel intensities
are used.
-compress
<type>
the type of image
compression
Choices are:
None, BZip, Fax, Group3,
Group4, JPEG, Lossless, LZW,
RLE, Zip, LZMA, JPEG2000,
JPEG2000, JBIG, JBIG2, WebP, or
ZSTD.
Specify
+compress to store the binary image in an
uncompressed format. The default is the compression type of
the specified image file.
"Lossless"
refers to lossless JPEG, which is only available if the JPEG
library has been patched to support it. Use of lossless JPEG
is generally not recommended.
Use the
-quality option to set the compression level to be
used by the JPEG, JPEG-2000, PNG, MIFF, MPEG, and TIFF
encoders. Use the -sampling-factor option to set the
sampling factor to be used by the DPX, JPEG, MPEG, and YUV
encoders for downsampling the chroma channels.
-contrast
enhance or reduce the image
contrast
This option
enhances the intensity differences between the lighter and
darker elements of the image. Use -contrast to
enhance the image or +contrast to reduce the image
contrast.
For a more
pronounced effect you can repeat the option:
gm convert
rose: -contrast -contrast rose_c2.png
-convolve
<kernel>
convolve image with the
specified convolution kernel
The kernel is
specified as a comma-separated list of floating point
values, ordered left-to right, starting with the top row.
The order of the kernel is determined by the square root of
the number of entries. Presently only square kernels are
supported.
-create-directories
create output directory if
required
Use this option
with -output-directory if the input paths contain
subdirectories and it is desired to create similar
subdirectories in the output directory. Without this option,
mogrify will fail if the required output directory
does not exist.
-crop
<width>x<height>{+-}<x>{+-}<y>{%}
preferred size and location of
the cropped image
See
-geometry for details about the geometry
specification.
The width and
height give the size of the image that remains after
cropping, and x and y are offsets that give
the location of the top left corner of the cropped image
with respect to the original image. To specify the amount to
be removed, use -shave instead.
If the x
and y offsets are present, a single image is
generated, consisting of the pixels from the cropping
region. The offsets specify the location of the upper left
corner of the cropping region measured downward and
rightward with respect to the upper left corner of the
image. If the -gravity option is present with
NorthEast, East, or SouthEast gravity, it
gives the distance leftward from the right edge of the image
to the right edge of the cropping region. Similarly, if the
-gravity option is present with SouthWest,
South, or SouthEast gravity, the distance is
measured upward between the bottom edges.
If the x
and y offsets are omitted, a set of tiles of the
specified geometry, covering the entire input image, is
generated. The rightmost tiles and the bottom tiles are
smaller if the specified geometry extends beyond the
dimensions of the input image.
-cycle
<amount>
displace image colormap by
amount
Amount
defines the number of positions each colormap entry
isshifted.
-debug
<events>
enable debug printout
The events
parameter specifies which events are to be logged. It can be
either None, All, or a comma-separated list consisting of
one or more of the following domains: Annotate, Blob, Cache,
Coder, Configure, Deprecate, Error, Exception, FatalError,
Information, Locale, Option, Render, Resource,
TemporaryFile, Transform, User. Warning, or X11, For
example, to log cache and blob events, use
gm convert
-debug "Cache,Blob" rose: rose.png
The
"User" domain is normally empty, but developers
can log "User" events in their private copy of
GraphicsMagick.
Use the
-log option to specify the format for debugging
output.
Use
+debug to turn off all logging.
An alternative
to using -debug is to use the MAGICK_DEBUG
environment variable. The allowed values for the
MAGICK_DEBUG environment variable are the same as for
the -debug option.
-deconstruct
break down an image sequence
into constituent parts
This option
compares each image with the next in a sequence and returns
the maximum bounding region of any pixel differences it
discovers. This method can undo a coalesced sequence
returned by the -coalesce option, and is useful for
removing redundant information from a GIF or MNG
animation.
The sequence of
images is terminated by the appearance of any option. If the
-deconstruct option appears after all of the input
images, all images are deconstructed.
-define
<key>{=<value>},...
add coder/decoder specific
options This option creates one or more definitions for
coders and decoders to use while reading and writing image
data. Definitions may be passed to coders and decoders to
control options that are specific to certain image formats.
If value is missing for a definition, an empty-valued
definition of a flag will be created with that name. This is
used to control on/off options. Use +define <key>,...
to remove definitions previously created. Use +define
"*" to remove all existing definitions.
The following
definitions may be created:
cineon:colorspace={rgb|cineonlog}
Use the
cineon:colorspace option when reading a Cineon file to
specify the colorspace the Cineon file uses. This overrides
the colorspace type implied by the DPX header (if any).
dpx:bits-per-sample=<value>
If the
dpx:bits-per-sample key is defined, GraphicsMagick will
write DPX images with the specified bits per sample,
overriding any existing depth value. If this option is not
specified, then the value is based on the existing image
depth value from the original image file. The DPX standard
supports bits per sample values of 1, 8, 10, 12, and 16.
Many DPX readers demand a sample size of 10 bits with type A
padding (see below).
dpx:colorspace={rgb|cineonlog}
Use the
dpx:colorspace option when reading a DPX file to specify the
colorspace the DPX file uses. This overrides the colorspace
type implied by the DPX header (if any).
dpx:packing-method={packed|a|b|lsbpad|msbpad}
DPX samples are
output within 32-bit words. They may be tightly packed
end-to-end within the words ("packed"), padded
with null bits to the right of the sample ("a" or
"lsbpad"), or padded with null bits to the left of
the sample ("b" or "msbpad"). This
option only has an effect for sample sizes of 10 or 12 bits.
If samples are not packed, the DPX standard recommends type
A padding. Many DPX readers demand a sample size of 10 bits
with type A padding.
dpx:pixel-endian={lsb|msb}
Allows the user
to specify the endian order of the pixels when reading or
writing the DPX files. Sometimes this is useful if the file
is (or must be) written incorrectly so that the file header
and the pixels use different endianness.
dpx:swap-samples={true|false}
dpx:swap-samples-read={true|false}
dpx:swap-samples-write={true|false}
GraphicsMagick
strives to adhere to the DPX standard but certain aspects of
the standard can be quite confusing. As a result, some
10-bit DPX files have Red and Blue interchanged, or Cb and
Cr interchanged due to an different interpretation of the
standard, or getting the wires crossed. The swap-samples
option may be supplied when reading or writing in order to
read or write using the necessary sample order. Use
swap-samples-read when swapping should only occur in the
reader, or swap-samples-write when swapping should only
occur in the writer.
gradient:direction={South|North|West|East|NorthWest|NorthEast|SouthWest|SouthEast}
By default, the
gradient coder produces a gradient from top to bottom
("South"). Since GraphicsMagick 1.3.35, the
gradient direction may be specified to produce gradient
vectors according to a gravity-like specification. The
arguments are South (Top to Bottom), North
(Bottom to Top), West (Right to Left), East
(Left to Right), NorthWest (Bottom-Right to
Top-Left), NorthEast (Bottom-Left to Top-Right),
SouthWest (Top-Right Bottom-Left), and
SouthEast (Top-Left to Bottom-Right).
jp2:rate=<value>
Specify the
compression factor to use while writing JPEG-2000 files. The
compression factor is the reciprocal of the compression
ratio. The valid range is 0.0 to 1.0, with 1.0 indicating
lossless compression. If defined, this value overrides the
-quality setting. The default quality setting of 75 results
in a rate value of 0.06641.
jpeg:arithmetic={true|false}
Enables or
disables arithmetic encoding if the JPEG library supports it
(default disabled). When this is enabled, optimize-coding is
necessarily disabled.
jpeg:block-smoothing={true|false}
Enables or
disables block smoothing when reading a JPEG file (default
enabled).
jpeg:dct-method=<value>
Selects the IJG
JPEG library DCT implementation to use. The encoding
implementations vary in speed and encoding error. The
available choices for value are islow,
ifast, float, default and
fastest. Note that fastest might not
necessarily be fastest on your CPU, depending on the choices
made when the JPEG library was built and how your CPU
behaves.
jpeg:fancy-upsampling={true|false}
Enables or
disables fancy upsampling when reading a JPEG file (default
enabled).
jpeg:max-scan-number=<value>
Specifies an
integer value for the maximum number of progressive scans
allowed in a JPEG file. The default maximum is 100 scans.
This limit is imposed due to a weakness in the JPEG standard
which allows small JPEG files to take many minutes or hours
to be read.
jpeg:max-warnings=<value>
Specifies an
integer value for how many warnings are allowed for any
given error type before being promoted to a hard error. JPEG
files producing excessive warnings indicate a problem with
the file.
jpeg:optimize-coding={true|false}
Selects if
huffman encoding should be used. Huffman encoding is enabled
by default, but may be disabled for very large images since
it encoding requires that the entire image be buffered in
memory. Huffman encoding produces smaller JPEG files at the
expense of added compression time and memory
consumption.
jpeg:preserve-settings
If the
jpeg:preserve-settings flag is defined, the JPEG encoder
will use the same "quality" and
"sampling-factor" settings that were found in the
input file, if the input was in JPEG format. These settings
are also preserved if the input is a JPEG file and the
output is a JNG file. If the colorspace of the output file
differs from that of the input file, the quality setting is
preserved but the sampling-factors are not.
pcl:fit-to-page
If the
pcl:fit-to-page flag is defined, then the printer is
requested to scale the image to fit the page size (width
and/or height).
png:chunk-malloc-max=<value>
png:chunk-malloc-max
specifies the maximum chunk size that libpng will be allowed
to read. Libpng’s default is normally 8,000,000 bytes.
Very rarely, a valid PNG file may be encountered where the
error is reported "chunk data is too large". In
this case, the limit may be increased using this option.
Take care when increasing this limit since an excessively
large limit could allow untrusted files to use excessive
memory.
mng:maximum-loops=<value>
mng:maximum-loops
specifies the maximum number of loops allowed to be
specified by a MNG LOOP chunk. Without an imposed limit, a
MNG file could request up to 2147483647 loops, which could
run for a very long time. The current default limit is 512
loops.
pdf:use-cropbox={true|false}
If the
pdf:use-cropbox flag is set to true, then Ghostscript
is requested to apply the PDF crop box.
pdf:stop-on-error={true|false}
If the
pdf:stop-on-error flag is set to true, then
Ghostscript is requested to stop processing the PDF when the
first error is encountered. Otherwise it will attempt to
process all requested pages.
ps:imagemask
If the
ps:imagemask flag is defined, the PS3 and EPS3 coders will
create Postscript files that render bilevel images with the
Postscript imagemask operator instead of the image
operator.
ptif:minimum-geometry=<geometry>
If the
ptif:minimum-geometry key is defined, GraphicsMagick will
use it to determine the minimum frame size to output when
writing a pyramid TIFF file (a TIFF file containing a
succession of reduced versions of the first frame). The
default minimum geometry is 32x32.
tiff:alpha={unspecified|associated|unassociated}
Specify the
TIFF alpha channel type when reading or writing TIFF files,
overriding the normal value. The default alpha channel type
for new files is unspecified alpha. Existing alpha settings
are preserved when converting from one TIFF file to another.
When a TIFF file uses associated alpha, the image pixels are
pre-multiplied (i.e. altered) with the alpha channel. Files
with "associated" alpha appear as if they were
alpha composited on a black background when the matte
channel is disabled. If the unassociated alpha type is
selected, then the alpha channel is saved without altering
the pixels. Photoshop recognizes associated alpha as
transparency information, if the file is saved with
unassociated alpha, the alpha information is loaded as an
independent channel. Note that for many years, ImageMagick
and GraphicsMagick marked TIFF files as using associated
alpha, without properly pre-multiplying the pixels.
tiff:fill-order={msb2lsb|lsb2msb}
If the
tiff:fill-order key is defined, GraphicsMagick will use it
to determine the bit fill order used while writing TIFF
files. The normal default is "msb2lsb", which
matches the native bit order of all modern CPUs. The only
exception to this is when Group3 or Group4 FAX compression
is requested since FAX machines send data in bit-reversed
order and therefore RFC 2301 recommends using reverse
order.
tiff:group-three-options=<value>
If the
tiff:group-three-options key is defined, GraphicsMagick will
use it to set the group3 options tag when writing
group3-compressed TIFF. Please see the TIFF specification
for the usage of this tag. The default value is 4.
tiff:ignore-tags=<tags>
If the
tiff:ignore-tags key is defined, then it is used as a list
of comma-delimited integer TIFF tag values to ignore while
reading the TIFF file. This is useful in order to be able to
read files which which otherwise fail to read due to
problems with TIFF tags. Note that some TIFF tags are
required in order to be able to read the image data at
all.
tiff:report-warnings={false|true}
If the
tiff:report-warnings key is defined and set to true,
then TIFF warnings are reported as a warning exception
rather than as a coder log message. Such warnings are
reported after the image has been read or written. Most TIFF
warnings are benign but sometimes they may help deduce
problems with the TIFF file, or help detect that the TIFF
file requires a special application to read successfully due
to the use of proprietary or specialized extensions.
tiff:sample-format={unsigned|ieeefp}
If the
tiff:sample-format key is defined, GraphicsMagick will use
it to determine the sample format used while writing TIFF
files. The default is "unsigned". Specify
"ieeefp" in order to write floating-point TIFF
files with float (32-bit) or double (64-bit) values. Use the
tiff:bits-per-sample define to determine the type of
floating-point value to use.
tiff:max-sample-value=<value>
If the
tiff:max-sample-value key is defined, GraphicsMagick will
use the assigned value as the maximum floating point value
while reading or writing IEEE floating point TIFFs.
Otherwise the maximum value is 1.0 or the value obtained
from the file’s SMaxSampleValue tag (if present). The
floating point data is currently not scanned in advance to
determine a best maximum sample value so if the range is not
1.0, or the SMaxSampleValue tag is not present, it may be
necessary to (intelligently) use this parameter to properly
read a file.
tiff:min-sample-value=<value>
If the
tiff:min-sample-value key is defined, GraphicsMagick will
use the assigned value as the minimum floating point value
while reading or writing IEEE floating point TIFFs.
Otherwise the minimum value is 0.0 or the value obtained
from the file’s SMinSampleValue tag (if present).
tiff:bits-per-sample=<value>
If the
tiff:bits-per-sample key is defined, GraphicsMagick will
write images with the specified bits per sample, overriding
any existing depth value. Value may be any in the range of 1
to 32, or 64 when the default ´unsigned’ format
is written, or 16/32/24/64 if IEEEFP format is written.
Please note that the baseline TIFF 6.0 specification only
requires readers to handle certain powers of two, and the
values to be handled depend on the nature of the image (e.g.
colormapped, grayscale, RGB, CMYK).
tiff:samples-per-pixel=<value>
If the
tiff:samples-per-pixel key is defined to a value, the TIFF
coder will write TIFF images with the defined samples per
pixel, overriding any value stored in the image. This option
should not normally be used.
tiff:rows-per-strip=<value>
Allows the user
to specify the number of rows per TIFF strip. Rounded up to
a multiple of 16 when using JPEG compression. Ignored when
using tiles.
tiff:strip-per-page=true
Requests that
the image is written in a single TIFF strip. This is
normally the default when group3 or group4 compression is
requested within reasonable limits. Requesting a single
strip for large images may result in failure due to resource
consumption in the writer or reader.
tiff:tile
Enable writing
tiled TIFF (rather than stripped) using the default tile
size. Tiled TIFF organizes the image as an array of smaller
images (tiles) in order to enable random access.
tiff:tile-geometry=<width>x<height>
Specify the
tile size to use while writing tiled TIFF. Width and height
should be a multiple of 16. If the value is not a multiple
of 16, then it will be rounded down. Enables tiled TIFF if
it has not already been enabled. GraphicsMagick does not use
tiled storage internally so tiles need to be converted back
and forth from the internal scanline-oriented storage to
tile-oriented storage. Testing with typical RGB images shows
that useful square tile size values range from 128x128 to
1024x1024. Large images which require using a disk-based
pixel cache benefit from large tile sizes while images which
fit in memory work well with smaller tile sizes.
tiff:tile-width=<width>
Specify the
tile width to use while writing tiled TIFF. The tile height
is then defaulted to an appropriate size. Width should be a
multiple of 16. If the value is not a multiple of 16, then
it will be rounded down. Enables tiled TIFF if it has not
already been enabled.
tiff:tile-height=<height>
Specify the
tile height to use while writing tiled TIFF. The tile width
is then defaulted to an appropriate size. Height should be a
multiple of 16. If the value is not a multiple of 16, then
it will be rounded down. Enables tiled TIFF if it has not
already been enabled.
tiff:webp-lossless={TRUE|FALSE}
Specify a value
of TRUE to enable lossless mode while writing
WebP-compressed TIFF files. The WebP webp:lossless
option may also be used. The quality factor set by the
-quality option may be used to influence the level of
effort expended while compressing.
tiff:zstd-compress-level=<value>
Specify the
compression level to use while writing Zstd-compressed TIFF
files. The valid range is 1 to 22. If this define is not
specified, then the ’quality’ value is used such
that the default quality setting of 75 is translated to a
compress level of 9 such that ´quality’ has a
useful range of 10-184 if used for this purpose.
webp:lossless={true|false}
Enable lossless
encoding.
webp:method={0-6}
Quality/speed
trade-off.
webp:image-hint={default,graph,photo,picture}
Hint for image
type.
webp:target-size=<integer>
Target size in
bytes.
webp:target-psnr=<float>
Minimal
distortion to try to achieve.
webp:segments={1-4}
Maximum number
of segments to use.
webp:sns-strength={0-100}
Spatial Noise
Shaping.
webp:filter-strength={0-100}
Filter
strength.
webp:filter-sharpness={0-7}
Filter
sharpness.
webp:filter-type={0,1}
Filtering type.
0 = simple, 1 = strong (only used if filter-strength > 0
or autofilter is enabled).
webp:auto-filter={true|false}
Auto adjust
filter’s strength.
webp:alpha-compression=<integer>
Algorithm for
encoding the alpha plane (0 = none, 1 = compressed with WebP
lossless). Default is 1.
webp:alpha-filtering=<integer>
Predictive
filtering method for alpha plane. 0: none, 1: fast, 2: best.
Default is 1.
webp:alpha-quality={0-100}
Between 0
(smallest size) and 100 (lossless). Default is 100.
webp:pass=[1..10]
Number of
entropy-analysis passes.
webp:show-compressed={true|false}
Export the
compressed picture back. In-loop filtering is not
applied.
webp:preprocessing=[0,1,2]
0=none,
1=segment-smooth, 2=pseudo-random dithering
webp:partitions=[0-3]
log2(number of
token partitions) in [0..3]. Default is 0 for easier
progressive decoding.
webp:partition-limit={0-100}
Quality
degradation allowed to fit the 512k limit on prediction
modes coding (0: no degradation, 100: maximum possible
degradation).
webp:emulate-jpeg-size={true|false}
If true,
compression parameters will be remapped to better match the
expected output size from JPEG compression. Generally, the
output size will be similar but the degradation will be
lower.
webp:thread-level=<integer>
If non-zero,
try and use multi-threaded encoding.
webp:low-memory={true|false}
If set, reduce
memory usage (but increase CPU use)
webp:use-sharp-yuv={true|false}
If set, if
needed, use sharp (and slow) RGB->YUV conversion
For example, to
create a postscript file that will render only the black
pixels of a bilevel image, use:
gm convert
bilevel.tif -define ps:imagemask eps3:stencil.ps
-delay <1/100ths of
a second>
display the next image after
pausing
This option is
useful for regulating the animation of image sequences
Delay/100 seconds must expire before the display of
the next image. The default is no delay between each showing
of the image sequence. The maximum delay is 65535.
You can specify
a delay range (e.g. -delay 10-500) which sets the
minimum and maximum delay.
-density
<width>x<height>
horizontal and vertical
resolution in pixels of the image This option specifies the
image resolution to store while encoding a raster image or
the canvas resolution while rendering (reading) vector
formats such as Postscript, PDF, WMF, and SVG into a raster
image. Image resolution provides the unit of measure to
apply when rendering to an output device or raster image.
The default unit of measure is in dots per inch (DPI). The
-units option may be used to select dots per
centimeter instead.
The default resolution is 72 dots per inch, which is
equivalent to one point per pixel (Macintosh and Postscript
standard). Computer screens are normally 72 or 96 dots per
inch while printers typically support 150, 300, 600, or 1200
dots per inch. To determine the resolution of your display,
use a ruler to measure the width of your screen in inches,
and divide by the number of horizontal pixels (1024 on a
1024x768 display). If the file format supports it, this
option may be used to update the stored image resolution.
Note that Photoshop stores and obtains image resolution from
a proprietary embedded profile. If this profile is not
stripped from the image, then Photoshop will continue to
treat the image using its former resolution, ignoring the
image resolution specified in the standard file header. The
density option is an attribute and does not alter the
underlying raster image. It may be used to adjust the
rendered size for desktop publishing purposes by adjusting
the scale applied to the pixels. To resize the image so that
it is the same size at a different resolution, use the
-resample option.
-depth
<value>
depth of the image
This is the
number of bits of color to preserve in the image. Any value
between 1 and QuantumDepth (build option) may be
specified, although 8 or 16 are the most common values. Use
this option to specify the depth of raw images whose depth
is unknown such as GRAY, RGB, or CMYK, or to change the
depth of any image after it has been read. The depth option
is applied to the pixels immediately so it may be used as a
form of simple compression by discarding the least
significant bits. Reducing the depth in advance may speed up
color quantization, and help create smaller file sizes when
using a compression algorithm like LZW or ZIP.
-descend
obtain image by descending
window hierarchy
-despeckle
reduce the speckles within an
image
-displace
<horizontal scale>x<vertical scale>
shift image pixels as defined
by a displacement map
With this
option, composite image is used as a displacement
map. Black, within the displacement map, is a maximum
positive displacement. White is a maximum negative
displacement and middle gray is neutral. The displacement is
scaled to determine the pixel shift. By default, the
displacement applies in both the horizontal and vertical
directions. However, if you specify mask,
composite image is the horizontal X displacement and
mask the vertical Y displacement.
-display
<host:display[.screen]>
specifies the X server to
contact
This option is
used with convert for obtaining image or font from this X
server. See X(1).
-dispose
<method>
GIF disposal method
The Disposal
Method indicates the way in which the graphic is to be
treated after being displayed.
Here are the
valid methods:
Undefined No
disposal specified.
None Do not dispose between frames.
Background Overwrite the image area with
the background color.
Previous Overwrite the image area with
what was there prior to rendering
the image.
-dissolve
<percent>
dissolve an image into another
by the given percent
The opacity of
the composite image is multiplied by the given percent, then
it is composited over the main image.
-dither
apply Floyd/Steinberg error
diffusion to the image
The basic
strategy of dithering is to trade intensity resolution for
spatial resolution by averaging the intensities of several
neighboring pixels. Images which suffer from severe
contouring when reducing colors can be improved with this
option.
The
-colors or -monochrome option is required for
this option to take effect.
Use
+dither to turn off dithering and to render
PostScript without text or graphic aliasing. Disabling
dithering often (but not always) leads to decreased
processing time.
-draw
<string>
annotate an image with one or
more graphic primitives
Use this option
to annotate an image with one or more graphic primitives.
The primitives include shapes, text, transformations, and
pixel operations. The shape primitives are
point x,y
line x0,y0 x1,y1
rectangle x0,y0 x1,y1
roundRectangle x0,y0 x1,y1 wc,hc
arc x0,y0 x1,y1 a0,a1
ellipse x0,y0 rx,ry a0,a1
circle x0,y0 x1,y1
polyline x0,y0 ... xn,yn
polygon x0,y0 ... xn,yn
Bezier x0,y0 ... xn,yn
path path specification
image operator x0,y0 w,h filename
The text
primitive is
text x0,y0
string
The text
gravity primitive is
gravity
NorthWest, North, NorthEast, West, Center,
East, SouthWest, South, or SouthEast
The text
gravity primitive only affects the placement of text and
does not interact with the other primitives. It is
equivalent to using the -gravity commandline option,
except that it is limited in scope to the -draw
option in which it appears.
The
transformation primitives are
rotate degrees
translate dx,dy
scale sx,sy
skewX degrees
skewY degrees
The pixel
operation primitives are
color x0,y0
method
matte x0,y0 method
The shape
primitives are drawn in the color specified in the preceding
-stroke option. Except for the line and
point primitives, they are filled with the color
specified in the preceding -fill option. For unfilled
shapes, use -fill none.
Point
requires a single coordinate.
Line
requires a start and end coordinate.
Rectangle
expects an upper left and lower right coordinate.
RoundRectangle
has the upper left and lower right coordinates and the width
and height of the corners.
Circle
has a center coordinate and a coordinate for the outer
edge.
Use Arc
to inscribe an elliptical arc within a rectangle. Arcs
require a start and end point as well as the degree of
rotation (e.g. 130,30 200,100 45,90).
Use
Ellipse to draw a partial ellipse centered at the
given point with the x-axis and y-axis radius and start and
end of arc in degrees (e.g. 100,100 100,150 0,360).
Finally,
polyline and polygon require three or more
coordinates to define its boundaries. Coordinates are
integers separated by an optional comma. For example, to
define a circle centered at 100,100 that extends to 150,150
use:
-draw
’circle 100,100 150,150’
Paths
(See Paths) represent an outline of an object which is
defined in terms of moveto (set a new current point), lineto
(draw a straight line), curveto (draw a curve using a cubic
Bezier), arc (elliptical or circular arc) and closepath
(close the current shape by drawing a line to the last
moveto) elements. Compound paths (i.e., a path with
subpaths, each consisting of a single moveto followed by one
or more line or curve operations) are possible to allow
effects such as "donut holes" in objects.
Use
image to composite an image with another image.
Follow the image keyword with the composite operator, image
location, image size, and filename:
-draw
’image Over 100,100 225,225 image.jpg’
You can use 0,0
for the image size, which means to use the actual dimensions
found in the image header. Otherwise, it will be scaled to
the given dimensions. See -compose for a description
of the composite operators.
Use text
to annotate an image with text. Follow the text coordinates
with a string. If the string has embedded spaces, enclose it
in single or double quotes. Optionally you can include the
image filename, type, width, height, or other image
attribute by embedding special format character. See
-comment for details.
For
example,
-draw
’text 100,100 "%m:%f %wx%h"’
annotates the
image with MIFF:bird.miff 512x480 for an image titled
bird.miff
and whose width is 512 and height is 480.
If the first
character of string is @, the text is read
from a file titled by the remaining characters in the
string. Please
note that if the string comes from an untrusted source that
it should
be sanitized before use (a security risk).
Rotate
rotates subsequent shape primitives and text primitives
about
the origin of the main image. If the -region option
precedes the
-draw option, the origin for transformations is the
upper left
corner of the region.
Translate
translates them.
Scale
scales them.
SkewX
and SkewY skew them with respect to the origin of
the main image or the region.
The
transformations modify the current affine matrix, which is
initialized
from the initial affine matrix defined by the -affine
option.
Transformations are cumulative within the -draw
option.
The initial affine matrix is not affected; that matrix is
only changed by the
appearance of another -affine option. If another
-draw
option appears, the current affine matrix is reinitialized
from
the initial affine matrix.
Use
color to change the color of a pixel to the fill
color (see
-fill). Follow the pixel coordinate
with a method:
point
replace
floodfill
filltoborder
reset
Consider the
target pixel as that specified by your coordinate. The
point method recolors the target pixel. The
replace method recolors any pixel that matches the
color of the target pixel. Floodfill recolors any
pixel that matches the color of the target pixel and is a
neighbor, whereas filltoborder recolors any neighbor
pixel that is not the border color. Finally, reset
recolors all pixels.
Use
matte to the change the pixel matte value to
transparent. Follow the pixel coordinate with a method (see
the color primitive for a description of methods).
The point method changes the matte value of the
target pixel. The replace method changes the matte
value of any pixel that matches the color of the target
pixel. Floodfill changes the matte value of any pixel
that matches the color of the target pixel and is a
neighbor, whereas filltoborder changes the matte
value of any neighbor pixel that is not the border color
(-bordercolor). Finally reset changes the
matte value of all pixels.
You can set the
primitive color, font, and font bounding box color with
-fill, -font, and -box respectively.
Options are processed in command line order so be sure to
use these options before the -draw option.
-edge
<radius>
detect edges within an
image
-emboss
<radius>
emboss an image
-encoding
<type>
specify the text encoding
Choose from
AdobeCustom, AdobeExpert, AdobeStandard, AppleRoman,
BIG5, GB2312, Latin 2, None, SJIScode, Symbol, Unicode,
Wansung.
-endian
<type>
specify endianness (MSB, LSB,
or Native) of image
MSB
indicates big-endian (e.g. SPARC, Motorola 68K) while
LSB indicates little-endian (e.g. Intel ’x86,
VAX) byte ordering. Native indicates to use the
normal ordering for the current CPU. This option currently
only influences the CMYK, DPX, GRAY, RGB, and TIFF,
formats.
Use
+endian to revert to unspecified endianness.
-enhance
apply a digital filter to
enhance a noisy image
-equalize
perform histogram equalization
to the image
-extent
<width>x<height>{+-}<x>{+-}<y>
composite image on background
color canvas image
This option
composites the image on a new background color
(-background) canvas image of size
<width>x<height>. The existing image content is
composited at the position specified by geometry x and y
offset and/or desired gravity (-gravity) using the
current image compose (-compose) method. Image
content which falls outside the bounds of the new image
dimensions is discarded.
For example,
this command creates a thumbnail of an image, and centers it
on a red color backdrop image, offsetting the canvas ten
pixels to the left and five pixels up, with respect to the
thumbnail:
gm convert
infile.jpg -thumbnail 120x80 -background red -gravity center
\
-extent 140x100-10-5 outfile.jpg
This command
reduces or expands a JPEG image to fit on an 800x600
display:
gm convert
-size 800x600 input.jpg \
-resize 800x600 -background black \
-compose Copy -gravity center \
-extent 800x600 \
-quality 92 output.jpg
If the aspect
ratio of the input image isn’t exactly 4:3, then the
image is centered on an 800x600 black canvas.
-file
<filename>
write annotated difference
image to file
If -file
is specified, then an annotated difference image is
generated and written to the specified file. Pixels which
differ between the reference and compare
images are modified from those in the compare image
so that the changed pixels become more obvious. Some images
may require use of an alternative highlight style (see
-highlight-style) or highlight color (see
-highlight-color) before the changes are obvious.
-fill
<color>
color to use when filling a
graphic primitive
Colors are
represented in GraphicsMagick in the same form used by SVG.
Use "gm convert -list color" to list named
colors:
name (named
color)
#RGB (hex numbers, 4 bits each)
#RRGGBB (8 bits each)
#RRRGGGBBB (12 bits each)
#RRRRGGGGBBBB (16 bits each)
#RGBA (4 bits each)
#RRGGBBAA (8 bits each)
#RRRGGGBBBAAA (12 bits each)
#RRRRGGGGBBBBAAAA (16 bits each)
rgb(r,g,b) (r,g,b are decimal numbers)
rgba(r,g,b,a) (r,g,b,a are decimal numbers)
Enclose the
color specification in quotation marks to prevent the
"#" or the parentheses from being interpreted by
your shell.
For
example,
gm convert
-fill blue ...
gm convert -fill "#ddddff" ...
gm convert -fill "rgb(65000,65000,65535)" ...
The shorter
forms are scaled up, if necessary by replication. For
example, #3af, #33aaff, and #3333aaaaffff are all
equivalent.
See
-draw for further details.
-filter
<type>
use this type of filter when
resizing an image
Use this option
to affect the resizing operation of an image (see
-geometry). Choose from these filters (ordered by
approximate increasing CPU time):
Point
Box
Triangle
Hermite
Hanning
Hamming
Blackman
Gaussian
Quadratic
Cubic
Catrom
Mitchell
Lanczos
Bessel
Sinc
The default
filter is automatically selected to provide the best quality
while consuming a reasonable amount of time. The
Mitchell filter is used if the image supports a
palette, supports a matte channel, or is being enlarged,
otherwise the Lanczos filter is used.
-flatten
flatten a sequence of
images
In some file
formats (e.g. Photoshop’s PSD) complex images may be
represented by "layers" (independent images) which
must be composited in order to obtain the final rendition.
The -flatten option accomplishes this composition.
The sequence of images is replaced by a single image created
by compositing each image in turn, while respecting
composition operators and page offsets. While
-flatten is immediately useful for eliminating
layers, it is also useful as a general-purpose composition
tool.
The sequence of
images is terminated by the appearance of any option. If the
-flatten option appears after all of the input
images, all images are flattened. Also see -mosaic
which is similar to -flatten except that it adds a
suitably-sized canvas base image.
For example,
this composites an image on top of a 640x400 transparent
black canvas image:
gm convert
-size 640x300 xc:transparent \
-compose over -page +0-100 \
frame.png -flatten output.png
and this
flattens a Photoshop PSD file:
gm convert
input.psd -flatten output.png
|
-flip |
|
create a "mirror image" |
|
reflect the
scanlines in the vertical direction.
|
-flop |
|
create a "mirror
image" |
|
reflect the
scanlines in the horizontal direction.
-font
<name>
use this font when annotating
the image with text
You can tag a
font to specify whether it is a PostScript, TrueType, or X11
font. For example, Arial.ttf is a TrueType font,
ps:helvetica is PostScript, and x:fixed is X11.
-foreground
<color>
define the foreground color
The color is
specified using the format described under the -fill
option.
-format
<type>
the image format type
When used with
the mogrify utility, this option will convert any
image to the image format you specify. See
GraphicsMagick(1) for a list of image format types
supported by GraphicsMagick, or see the output of
’gm -list format’.
By default the
file is written to its original name. However, if the
filename extension matches a supported format, the extension
is replaced with the image format type specified with
-format. For example, if you specify tiff as
the format type and the input image filename is
image.gif, the output image filename becomes
image.tiff.
-format
<string>
output formatted image
characteristics
When used with
the identify utility, or the convert utility
with output written to the ’info:-’ file
specification, use this option to print information about
the image in a format of your choosing. You can include the
image filename, type, width, height, Exif data, or other
image attributes by embedding special format characters:
%b file size
%c comment
%d directory
%e filename extension
%f filename
%g page dimensions and offsets
%h height
%i input filename
%k number of unique colors
%l label
%m magick
%n number of scenes
%o output filename
%p page number
%q image bit depth
%r image type description
%s scene number
%t top of filename
%u unique temporary filename
%w width
%x horizontal resolution
%y vertical resolution
%A transparency supported
%C compression type
%D GIF disposal method
%G Original width and height
%H page height
%M original filename specification
%O page offset (x,y)
%P page dimensions (width,height)
%Q compression quality
%T time delay (in centi-seconds)
%U resolution units
%W page width
%X page horizontal offset (x)
%Y page vertical offset (y)
%@ trim bounding box
%# signature
\n newline
\r carriage return
%% %
For
example,
-format
"%m:%f %wx%h"
displays
MIFF:bird.miff 512x480 for an image titled
bird.miff and whose width is 512 and height is
480.
If the first
character of string is @, the format is read
from a file titled by the remaining characters in the
string. Please note that if the string comes from an
untrusted source that it should be sanitized before use
since this may be used to incorporate any readable file on
the system (a security risk).
The values of
image type (%r) which may be returned include:
Bilevel
Grayscale
GrayscaleMatte
Palette
PaletteMatte
TrueColor
TrueColorMatte
ColorSeparation
ColorSeparationMatte
Optimize
You can also
use the following special formatting syntax to print Exif
information contained in the file:
%[EXIF:<tag>]
Where
"<tag>" may be one of the following:
* (print all
Exif tags, in keyword=data format)
! (print all Exif tags, in tag_number format)
#hhhh (print data for Exif tag #hhhh)
ImageWidth
ImageLength
BitsPerSample
Compression
PhotometricInterpretation
FillOrder
DocumentName
ImageDescription
Make
Model
StripOffsets
Orientation
SamplesPerPixel
RowsPerStrip
StripByteCounts
XResolution
YResolution
PlanarConfiguration
ResolutionUnit
TransferFunction
Software
DateTime
Artist
WhitePoint
PrimaryChromaticities
TransferRange
JPEGProc
JPEGInterchangeFormat
JPEGInterchangeFormatLength
YCbCrCoefficients
YCbCrSubSampling
YCbCrPositioning
ReferenceBlackWhite
CFARepeatPatternDim
CFAPattern
BatteryLevel
Copyright
ExposureTime
FNumber
IPTC/NAA
ExifOffset
InterColorProfile
ExposureProgram
SpectralSensitivity
GPSInfo
ISOSpeedRatings
OECF
ExifVersion
DateTimeOriginal
DateTimeDigitized
ComponentsConfiguration
CompressedBitsPerPixel
ShutterSpeedValue
ApertureValue
BrightnessValue
ExposureBiasValue
MaxApertureValue
SubjectDistance
MeteringMode
LightSource
Flash
FocalLength
MakerNote
UserComment
SubSecTime
SubSecTimeOriginal
SubSecTimeDigitized
FlashPixVersion
ColorSpace
ExifImageWidth
ExifImageLength
InteroperabilityOffset
FlashEnergy
SpatialFrequencyResponse
FocalPlaneXResolution
FocalPlaneYResolution
FocalPlaneResolutionUnit
SubjectLocation
ExposureIndex
SensingMethod
FileSource
SceneType
JPEG specific
information (from reading a JPEG file) may be obtained like
this:
%[JPEG-<tag>]
Where
"<tag>" may be one of the following:
* (all
JPEG-related tags, in
keyword=data format)
Quality IJG JPEG "quality" estimate
Colorspace JPEG colorspace numeric ID
Colorspace-Name JPEG colorspace name
Sampling-factors JPEG sampling factors
Please note
that JPEG has no notion of "quality" and that the
quality metric used by, and estimated by the software is
based on the quality metric established by IJG JPEG 6b.
Other encoders (e.g. that used by Adobe Photoshop) use
different encoding metrics.
Surround the
format specification with quotation marks to prevent your
shell from misinterpreting any spaces and square
brackets.
-frame
<width>x<height>+<outer bevel
width>+<inner bevel width>
surround the image with an
ornamental border
See
-geometry for details about the geometry
specification. The -frame option is not affected by
the -gravity option.
The color of
the border is specified with the -mattecolor command
line option.
-frame
include the X window frame in
the imported image
-fuzz
<distance>{%}
colors within this Euclidean
distance are considered equal
A number of
algorithms search for a target color. By default the color
must be exact. Use this option to match colors that are
close (in Euclidean distance) to the target color in RGB 3D
space. For example, if you want to automatically trim the
edges of an image with -trim but the image was
scanned and the target background color may differ by a
small amount. This option can account for these
differences.
The
distance can be in absolute intensity units or, by
appending "%", as a percentage of the
maximum possible intensity (255, 65535, or 4294967295).
-gamma
<value>
level of gamma correction
The same color
image displayed on two different workstations may look
different due to differences in the display monitor. Use
gamma correction to adjust for this color difference.
Reasonable values extend from 0.8 to 2.3.
Gamma less than 1.0 darkens the image and gamma greater than
1.0 lightens it. Large adjustments to image gamma may result
in the loss of some image information if the pixel quantum
size is only eight bits (quantum range 0 to 255).
You can apply
separate gamma values to the red, green, and blue channels
of the image with a gamma value list delimited with slashes
(e.g., 1.7/2.3/1.2).
Use
+gamma value to set the image gamma level
without actually adjusting the image pixels. This option is
useful if the image is of a known gamma but not set as an
image attribute (e.g. PNG images).
-gaussian
<radius>{x<sigma>}
blur the image with a Gaussian
operator
Use the given
radius and standard deviation (sigma).
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{ˆ}{<}{>}
Specify dimension, offset, and
resize options.
The
-geometry option is used for a number of different
purposes, depending on the utility it is used with.
For the X11
commands (’animate’, ’display’, and
’import’), it specifies the preferred size and
location of the Image window. By default, the window size is
the image size and the location is chosen by you (or your
window manager) when it is mapped.
For the ’import’, ’convert’,
’mogrify’ utility commands it may be used to
specify the desired size when resizing an image. In this
case, symbols representing resize options may be appended to
the geometry string to influence how the resize request is
treated.
See later notes
corresponding to usage by particular commands. The following
notes apply to when -geometry is used to express a
resize request, taking into account the current properties
of the image.
By default, the
width and height are maximum values. That is, the image is
expanded or contracted to fit the width and height value
while maintaining the aspect ratio of the image.
Append a ˆ to
the geometry so that the image aspect ratio is maintained
when the image is resized, but the resulting width or height
are treated as minimum values rather than maximum
values.
Append a !
(exclamation point) to the geometry to force the image size
to exactly the size you specify. For example, if you specify
640x480! the image width is set to 640 pixels and height to
480.
If only the
width is specified, without the trailing ’x’,
then height is set to width (e.g., -geometry 100 is the same
as -geometry 100x100). If only the width is specified but
with the trailing ’x’, then width assumes the
value and the height is chosen to maintain the aspect ratio
of the image. Similarly, if only the height is specified
prefixed by ’x’ (e.g., -geometry x256), the
width is chosen to maintain the aspect ratio.
To specify a
percentage width or height instead, append %. The image size
is multiplied by the width and height percentages to obtain
the final image dimensions. To increase the size of an
image, use a value greater than 100 (e.g. 125%). To decrease
an image’s size, use a percentage less than 100.
Use @ to
specify the maximum area in pixels of an image.
Use > to
change the dimensions of the image only if its width
or height exceeds the geometry specification. < resizes
the image only if both of its dimensions are less
than the geometry specification. For example, if you specify
’640x480>’ and the image size is 256x256, the
image size does not change. However, if the image is 512x512
or 1024x1024, it is resized to 480x480. Enclose the geometry
specification in quotation marks to prevent the < or >
from being interpreted by your shell as a file
redirection.
When used with
animate and display, offsets are handled in
the same manner as in X(1) and the -gravity
option is not used. If the x is negative, the offset
is measured leftward from the right edge of the screen to
the right edge of the image being displayed. Similarly,
negative y is measured between the bottom edges. The
offsets are not affected by "%"; they are always
measured in pixels.
When used as a
composite option, -geometry gives the
dimensions of the image and its location with respect to the
composite image. If the -gravity option is present
with NorthEast, East, or SouthEast gravity,
the x represents the distance from the right edge of
the image to the right edge of the composite image.
Similarly, if the -gravity option is present with
SouthWest, South, or SouthEast gravity,
y is measured between the bottom edges. Accordingly,
a positive offset will never point in the direction outside
of the image. The offsets are not affected by "%";
they are always measured in pixels. To specify the
dimensions of the composite image, use the -resize
option.
When used as a
convert, import or mogrify option,
-geometry is synonymous with -resize and
specifies the size of the output image. The offsets, if
present, are ignored.
When used as a
montage option, -geometry specifies the image
size and border size for each tile; default is 256x256+0+0.
Negative offsets (border dimensions) are meaningless. The
-gravity option affects the placement of the image
within the tile; the default gravity for this purpose is
Center. If the "%" sign appears in the
geometry specification, the tile size is the specified
percentage of the original dimensions of the first tile. To
specify the dimensions of the montage, use the
-resize option.
-gravity
<type>
direction primitive gravitates
to when annotating the image.
Choices are:
NorthWest, North, NorthEast, West, Center, East, SouthWest,
South, SouthEast.
The direction
you choose specifies where to position the text when
annotating the image. For example Center gravity
forces the text to be centered within the image. By default,
the image gravity is NorthWest. See -draw for
more details about graphic primitives. Only the text
primitive is affected by the -gravity option.
The
-gravity option is also used in concert with the
-geometry option and other options that take
<geometry> as a parameter, such as the
-crop option. See -geometry for details of how
the -gravity option interacts with the
<x> and <y> parameters of a
geometry specification.
When used as an
option to composite, -gravity gives the
direction that the image gravitates within the
composite.
When used as an
option to montage, -gravity gives the
direction that an image gravitates within a tile. The
default gravity is Center for this purpose.
-green-primary
<x>,<y>
green chromaticity primary
point
-hald-clut
<clut>
apply a Hald CLUT to the
image
A Hald CLUT
("Color Look-Up Table") is a special square color
image which contains a look-up table for red, green, and
blue. The size of the Hald CLUT image is determined by its
order. The width (and height) of a Hald CLUT is the cube of
the order. For example, a Hald CLUT of order 8 is 512x512
pixels (262,144 colors) and of order 16 is 4096x4096
(16,777,216 colors). A special CLUT is the identity CLUT
which which causes no change to the input image. In order to
use the Hald CLUT, one takes an identity CLUT and adjusts
its colors in some way. The modified CLUT can then be used
to transform any number of images in an identical way.
GraphicsMagick
contains a built-in identity CLUT generator via the
IDENTITY coder. For example reading from the file
name IDENTITY:8 returns an identity CLUT of order 8.
Typical Hald CLUT identity images have an order of between 8
and 16. The default order for the IDENTITY CLUT
generator is 8. Interpolation is used so it is not usually
necessary for CLUT images to be very large. The PNG file
format is ideal for storing Hald CLUT images because it
compresses them very well.
|
-help |
|
print usage instructions |
|
-highlight-color
<color>
pixel annotation color
Specifies the
color to use when annotating difference pixels.
-highlight-style
<style>
pixel annotation style
Specifies the
pixel difference annotation style used to draw attention to
changed pixels. May be one of Assign,
Threshold, Tint, or XOR; where
Assign replaces the pixel with the highlight color
(see -highlight-color), Threshold replaces the
pixel with black or white based on the difference in
intensity, Tint alpha tints the pixel with the
highlight color, and XOR does an XOR between the
pixel and the highlight color.
-iconGeometry
<geometry>
specify the icon geometry
Offsets, if
present in the geometry specification, are handled in the
same manner as the -geometry option, using X11 style
to handle negative offsets.
-iconic
iconic animation
-immutable
make image immutable
-implode
<factor>
implode image pixels about the
center
-intent
<type>
use this type of rendering
intent when managing the image color
Use this option
to affect the the color management operation of an image
(see -profile). Choose from these intents:
Absolute, Perceptual, Relative, Saturation.
The default
intent is undefined.
-interlace
<type>
the type of interlacing
scheme
Choices are:
None, Line, Plane, or Partition. The default
is None.
This option is
used to specify the type of interlacing scheme for raw image
formats such as RGB or YUV. None means
do not interlace (RGBRGBRGBRGBRGBRGB...),
Line
uses scanline interlacing
(RRR...GGG...BBB...RRR...GGG...BBB...), and Plane
uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).
Partition
is like plane except the different planes are saved to
individual files (e.g. image.R, image.G, and image.B).
Use Line
to create an interlaced PNG or GIF or
progressive JPEG image.
-label
<name>
assign a label to an image
Use this option
to assign a specific label to the image, when writing to an
image format that supports labels, such as TIFF, PNG, MIFF,
or PostScript. You can include the the image filename, type,
width, height, or other image attribute by embedding special
format character. A label is not drawn on the image, but is
embedded in the image datastream via a "Label" tag
or similar mechanism. If you want the label to be visible on
the image itself, use the -draw option. See
-comment for details.
For
example,
-label
"%m:%f %wx%h"
produces an
image label of MIFF:bird.miff 512x480 for an image
titled bird.miff and whose width is 512 and height is
480.
If the first
character of string is @, the image label is
read from a file titled by the remaining characters in the
string. Please note that if the string comes from an
untrusted source that it should be sanitized before use
since otherwise the content of an arbitrary readable file
might be incorporated into the image label (a security
risk).
If the -label
option appears multiple times, only the last label is
stored.
In PNG images,
the label is stored in a tEXt or zTXt chunk
with the keyword "label".
When converting
to PostScript, use this option to specify a header
string to print above the image. Specify the label font with
-font.
When creating a
montage, by default the label associated with an image is
displayed with the corresponding tile in the montage. Use
the +label option to suppress this behavior.
-lat
<width>x<height>{+-}<offset>{%}
perform local adaptive
thresholding
Perform local
adaptive thresholding using the specified width, height, and
offset. The offset is a distance in sample space from the
mean, as an absolute integer ranging from 0 to the maximum
sample value or as a percentage. If the percent option is
supplied, then the offset is computed as a percentage of the
quantum range. It is strongly recommended to use the percent
option so that results are not sensitive to pixel quantum
depth.
For
example,
-colorspace
gray -lat "10x10-5%"
will help
clarify a scanned grayscale or color document, producing a
bi-level equivalent.
-level
<black_point>{,<gamma>}{,<white_point>}{%}
adjust the level of image
contrast
Give one, two
or three values delimited with commas: black-point, gamma,
white-point (e.g. 10,1.0,250 or 2%,0.5,98%). The black and
white points range from 0 to MaxRGB or from 0 to 100%; if
the white point is omitted it is set to MaxRGB-black_point.
If a "%" sign is present anywhere in the string,
the black and white points are percentages of MaxRGB. Gamma
is an exponent that ranges from 0.1 to 10.; if it is
omitted, the default of 1.0 (no gamma correction) is
assumed. This interface works similar to Photoshop’s
"Image->Adjustments->Levels..." "Input
Levels" interface.
-limit <type>
<value>
Disk, File, Map, Memory,
Pixels, Width, Height, Read, or Threads resource limit
By default,
resource limits are estimated based on the available
resources and capabilities of the system. The resource
limits are Disk, maximum total disk space consumed;
File, maximum number of file descriptors allowed to
be open at once; Map, maximum total number of file
bytes which may be memory mapped; Memory, maximum
total number of bytes of heap memory used for image storage;
Pixels, maximum absolute image size (per image);
Width, maximum image pixels width; Height,
maximum image pixels height; Read, maximum number of
uncompressed bytes to read; and Threads, the maximum
number of worker threads to use per OpenMP thread team.
The Disk
and Map resource limits are used to decide if (for a
given image) the decoded image ("pixel cache")
should be stored in heap memory (RAM), in a memory-mapped
disk file, or in a disk file accessed via read/write
I/O.
The number of
total pixels in one image (Pixels), and/or the
width/height (Width/Height), may be limited in
order to force the reading, or creation of images larger
than the limit (in pixels) to intentionally fail. The disk
limit (Disk) establishes an overall limit since using
the disk is the means of last resort. When the disk limit
has been reached, no more images may be read.
The amount of
uncompressed data read when reading one image may be limited
by the Read limit. Reading the image fails when the
limit is hit. This option is useful if the data is read from
a stream (pipe) or from a compressed file such as a gzipped
file. Some files are very compressable and so a small
compressed file can decompress to a huge amount of data.
This option also defends against files which produce
seemingly endless loops while decoding by seeking backwards
in the file.
The value
argument is an absolute value, but may have standard binary
suffix characters applied (’K’, ’M’,
’G’, ’T’, ’P’,
’E’) to apply a scaling to the value (based on a
multiplier of 1024). Any additional characters are ignored.
For example, ’-limit Pixels 10MP’ limits the
maximum image size to 10 megapixels and ’-limit memory
32MB -limit map 64MB’ limits memory and memory mapped
files to 32 megabytes and 64 megabytes respectively.
Resource limits
may also be set using environment variables. The environment
variables MAGICK_LIMIT_DISK,
MAGICK_LIMIT_FILES, MAGICK_LIMIT_MAP,
MAGICK_LIMIT_MEMORY, MAGICK_LIMIT_PIXELS,
MAGICK_LIMIT_WIDTH, MAGICK_LIMIT_HEIGHT.
MAGICK_LIMIT_READ, and OMP_NUM_THREADS may be
used to set the limits for disk space, open files, memory
mapped size, heap memory, per-image pixels, image width,
image height, and threads respectively.
Use the option
-list resource list the current limits.
-linewidth
the line width for subsequent
draw operations
-list
<type>
the type of list
Choices are:
Color, Delegate, Format, Magic,
Module, Resource, or Type. The
Module option is only available if GraphicsMagick was
built to support loadable modules.
This option
lists information about the GraphicsMagick
configuration.
-log
<string>
Specify format for debug
log
This option
specifies the format for the log printed when the
-debug option is active.
You can display
the following components by embedding special format
characters:
%d domain
%e event
%f function
%l line
%m module
%p process ID
%r real CPU time
%t wall clock time
%u user CPU time
%% percent sign
\n newline
\r carriage return
For
example:
gm convert
-debug coders -log "%u %m:%l %e" in.gif
out.png
The default
behavior is to print all of the components.
-loop
<iterations>
add Netscape loop extension to
your GIF animation
A value other
than zero forces the animation to repeat itself up to
iterations times.
-magnify
magnify the image
The image size
is doubled using linear interpolation.
-magnify
<factor>
magnify the image
The displayed
image is magnified by factor.
-map
<filename>
choose a particular set of
colors from this image
[convert
or mogrify]
By default,
color reduction chooses an optimal set of colors that best
represent the original image. Alternatively, you can choose
a particular set of colors from an image file with this
option.
Use +map
to reduce all images in the image sequence that follows to a
single optimal set of colors that best represent all the
images. The sequence of images is terminated by the
appearance of any option. If the +map option appears
after all of the input images, all images are mapped.
-map
<type>
display image using this
type.
[animate
or display]
Choose from
these Standard Colormap types:
best
default
gray
red
green
blue
The X
server must support the Standard Colormap you
choose, otherwise an error occurs. Use list as the
type and display searches the list of colormap types
in top-to-bottom order until one is located. See
xstdcmap(1) for one way of creating Standard
Colormaps.
-mask
<filename>
Specify a clipping mask
The image read
from the file is used as a clipping mask. It must have the
same dimensions as the image being masked.
If the mask
image contains an opacity channel, the opacity of each pixel
is used to define the mask. Otherwise, the intensity (gray
level) of each pixel is used. Unmasked (black) pixels are
modified while masked pixels (not black) are protected from
alteration.
Use
+mask to remove the clipping mask.
It is not
necessary to use -clip to activate the mask;
-clip is implied by -mask.
-matte
store matte channel if the
image has one
If the image
does not have a matte channel, create an opaque one.
Use
+matte to ignore the matte channel (treats it as
opaque) and to avoid writing a matte channel in the output
file.
For the compare
command, -matte will add an opaque matte channel to
images if they do not already have a matte channel, and
matte will be enabled for both images. Likewise, if
+matte is used, the matte channel is disabled for
both images. This makes it easier to compare images
regardless of if they already have a matte channel.
-mattecolor
<color>
specify the color to be used
with the -frame option
The color is
specified using the format described under the -fill
option.
-maximum-error
<limit>
specifies the maximum amount of
total image error
Specifies the
maximum amount of total image error (based on comparison
using a specified metric) before an error ("image
difference exceeds limit") is reported. The error is
reported via a non-zero command execution return status.
-median
<radius>
apply a median filter to the
image
-metric
<metric>
comparison metric (MAE, MSE,
PAE, PSNR, RMSE)
-minify
<factor>
minify the image
The image size
is halved using linear interpolation.
-mode
<value>
mode of operation
The available
montage modes are frame to place the images in a
rectangular grid while adding a decorative frame with
dropshadow, unframe to place undecorated images in a
rectangular grid, and concatenate to pack the images
closely together without any well-defined grid or
decoration.
-modulate
brightness[,saturation[,hue]]
vary the brightness,
saturation, and hue of an image
Specify the
percent change in brightness, color saturation, and hue
separated by commas. Default argument values are 100
percent, resulting in no change. For example, to increase
the color brightness by 20% and decrease the color
saturation by 10% and leave the hue unchanged, use:
-modulate 120,90.
Hue is the
percentage of absolute rotation from the current position.
For example 50 results in a counter-clockwise rotation of 90
degrees, 150 results in a clockwise rotation of 90 degrees,
with 0 and 200 both resulting in a rotation of 180
degrees.
-monitor
show progress indication
A simple
command-line progress indication is shown while the command
is running. The process indication shows the operation
currently being performed and the percent completed.
Commands using X11 may replace the command line progress
indication with a graphical one once an image has been
displayed.
-monochrome
transform the image to black
and white
-morph
<frames>
morphs an image sequence
Both the image
pixels and size are linearly interpolated to give the
appearance of a meta-morphosis from one image to the
next.
The sequence of
images is terminated by the appearance of any option. If the
-morph option appears after all of the input images,
all images are morphed.
-mosaic
create a mosaic from an image
or an image sequence
The
-mosaic option provides a flexible way to composite
one or more images onto a solid-color canvas image. It works
similar to -flatten except that a base canvas image
is automatically created with a suitable size given the
image size, page dimensions, and page offsets of images to
be composited. The color of the base canvas image may be set
via the -background option. The default canvas color
is ’white’, but ’black’ or
’transparent’ may be more suitable depending on
the composition algorithm requested.
The
-compose option may be used to specify the
composition algorithm to use when compositing the subsequent
image on the base canvas.
The
-page option can be used to establish the dimensions
of the mosaic and to position the subsequent image within
the mosaic. If the -page argument does not specify
width and height, then the canvas dimensions are evaluated
based on the image sizes and offsets.
The sequence of
images is terminated by the appearance of any option. If the
-mosaic option appears after all of the input images,
all images are included in the mosaic.
The following
is an example of composing an image based on red, green, and
blue layers extracted from a sequence of images and pasted
on the canvas image at specified offsets:
gm convert
-background black \
-compose CopyRed -page +0-100 red.png \
-compose CopyGreen -page +0+40 green.png \
-compose CopyBlue -page +0+180 blue.png \
-mosaic output.png
-motion-blur
<radius>{x<sigma>}{+angle}
Simulate motion blur
Simulate motion
blur by convolving the image with a Gaussian operator of the
given radius and standard deviation (sigma). For reasonable
results, radius should be larger than sigma. If radius is
zero, then a suitable radius is automatically selected based
on sigma. The angle specifies the angle that the object is
coming from (side which is blurred).
-negate
replace every pixel with its
complementary color
The red, green,
and blue intensities of an image are negated. White becomes
black, yellow becomes blue, etc. Use +negate to only
negate the grayscale pixels of the image.
-noise
<radius|type>
add or reduce noise in an
image
The principal
function of noise peak elimination filter is to smooth the
objects within an image without losing edge information and
without creating undesired structures. The central idea of
the algorithm is to replace a pixel with its next neighbor
in value within a pixel window, if this pixel has been found
to be noise. A pixel is defined as noise if and only if this
pixel is a maximum or minimum within the pixel window.
Use
radius to specify the width of the neighborhood.
Use
+noise followed by a noise type to add noise to an
image. The noise added modulates the existing image pixels.
Choose from these noise types:
Uniform
Gaussian
Multiplicative
Impulse
Laplacian
Poisson
Random (uniform distribution)
The
-noop option can be used to terminate a group of
images and reset all options to their default values, when
no other option is desired.
-normalize
transform image to span the
full range of color values
This is a
contrast enhancement technique based on the image
histogram.
When computing
the contrast enhancement values, the histogram edges are
truncated so that the majority of the image pixels are
considered in the constrast enhancement, and outliers (e.g.
random noise or minute details) are ignored. The default is
that 0.1 percent of the histogram entries are ignored. The
percentage of the histogram to ignore may be specified by
using the -set option with the
histogram-threshold parameter similar to -set
histogram-threshold 0.01 to specify 0.01 percent. Use 0
percent to use the entire histogram, with possibly
diminished contrast enhancement.
-opaque
<color>
change this color to the pen
color within the image
The color is
specified using the format described under the -fill
option. The color is replaced if it is identical to the
target color, or close enough to the target color in a 3D
space as defined by the Euclidean distance specified by
-fuzz.
See
-fill and -fuzz for more details.
-operator channel
operator rvalue[%]
apply a mathematical, bitwise,
or value operator to an image channel
Apply a
low-level mathematical, bitwise, or value operator to a
selected image channel or all image channels. Operations
which result in negative results are reset to zero, and
operations which overflow the available range are reset to
the maximum possible value.
Select a
channel from: Red, Green, Blue,
Opacity, Matte, Cyan, Magenta,
Yellow, Black, All, or Gray.
All only modifies the color channels and does not
modify the Opacity channel. Except for the threshold
operators, All operates on each channel independently
so that operations are on a per-channel basis.
Gray
treats the color channels as a grayscale intensity and
performs the requested operation on the equivalent pixel
intensity so the result is a gray image. Select an operator
from Add, And, Assign, Depth,
Divide, Gamma, Negate, LShift,
Log, Max, Min, Multiply,
Or, Pow, RShift, Subtract,
Threshold, Threshold-White,
Threshold-White-Negate, Threshold-Black,
Threshold-Black-Negate, Xor,
Noise-Gaussian, Noise-Impulse,
Noise-Laplacian, Noise-Multiplicative,
Noise-Poisson, Noise-Random, and
Noise-Uniform.
Rvalue may be
any floating point or integer value. Normally rvalue will be
in the range of 0 to MaxRGB, where MaxRGB is the largest
quantum value supported by the GraphicsMagick build (255,
65535, or 4294967295) but values outside this range are
useful for some arithmetic operations. Arguments to logical
or bit-wise operations are rounded to a positive integral
value prior to use. If a percent (%) symbol is
appended to the argument, then the argument has a range of 0
to 100 percent.
The following
is a description of the operators:
Add
Result is
rvalue added to channel value.
And
Result is the
logical AND of rvalue with channel value.
Assign
Result is
rvalue.
Depth
Result is
channel value adjusted so that it may be (approximately)
stored in the specified number of bits without additional
loss.
Divide
Result is
channel value divided by rvalue.
Gamma
Result is
channel value gamma adjusted by rvalue.
LShift
Result is
channel value bitwise left shifted by rvalue bits.
Log
Result is
computed as log(value*rvalue+1)/log(rvalue+1).
Max
Result is
assigned to rvalue if rvalue is greater than value.
Min
Result is
assigned to rvalue if rvalue is less than value.
Multiply
Result is
channel value multiplied by rvalue.
Negate
Result is
inverse of channel value (like a film negative). An rvalue
must be supplied but is currently not used. Inverting the
image twice results in the original image.
Or
Result is the
logical OR of rvalue with channel value.
Pow
Result is
computed as pow(value,rvalue). Similar to Gamma except that
rvalue is not inverted.
RShift
Result is
channel value bitwise right shifted by rvalue bits.
Subtract
Result is
channel value minus rvalue.
Threshold
Result is
maximum (white) if channel value is greater than rvalue, or
minimum (black) if it is less than or equal to rvalue. If
all channels are specified, then thresholding is done
based on computed pixel intensity.
Threshold-white
Result is
maximum (white) if channel value is greater than rvalue and
is unchanged if it is less than or equal to rvalue. This can
be used to remove apparent noise from the bright parts of an
image. If all channels are specified, then
thresholding is done based on computed pixel intensity.
Threshold-White-Negate
Result is set
to black if channel value is greater than rvalue and is
unchanged if it is less than or equal to rvalue. If
all channels are specified, then thresholding is done
based on computed pixel intensity.
Threshold-black
Result is
minimum (black) if channel value is less than than rvalue
and is unchanged if it is greater than or equal to rvalue.
This can be used to remove apparent noise from the dark
parts of an image. If all channels are specified,
then thresholding is done based on computed pixel
intensity.
Threshold-Black-Negate
Result is set
to white if channel value is less than than rvalue and is
unchanged if it is greater than or equal to rvalue. If
all channels are specified, then thresholding is done
based on computed pixel intensity.
Xor
Result is the
logical XOR of rvalue with channel value. An interesting
property of XOR is that performing the same operation twice
results in the original value.
Noise-Gaussian
Result is the
current channel value modulated with gaussian noise
according to the intensity specified by rvalue.
Noise-Impulse
Result is the
current channel value modulated with impulse noise according
to the intensity specified by rvalue.
Noise-Laplacian
Result is the
current channel value modulated with laplacian noise
according to the intensity specified by rvalue.
Noise-Multiplicative
Result is the
current channel value modulated with multiplicative gaussian
noise according to the intensity specified by rvalue.
Noise-Poisson
Result is the
current channel value modulated with poisson noise according
to the intensity specified by rvalue.
Noise-Random
Result is the
current channel value modulated with random (uniform
distribution) noise according to the intensity specified by
rvalue. The initial noise intensity (rvalue=1.0) is the
range of one pixel quantum span.
Noise-Uniform
Result is the
channel value with uniform noise applied according to the
intensity specified by rvalue.
As an example,
the Assign operator assigns a fixed value to a
channel. For example, this command sets the red channel to
the mid-range value:
gm convert
in.bmp -operator red assign "50%" out.bmp
The following
applies 50% thresholding to the image and returns a gray
image:
gm convert
in.bmp -operator gray threshold "50%" out.bmp
-ordered-dither
<channeltype> <NxN>
ordered dither the image
The channel or
channels specified in the channeltype argument are
reduced to binary, using an ordered dither method. The
choices for channeltype are All,
Intensity, Red, Green, Blue,
Cyan, Magenta, Yellow, Black,
and Opacity
When
channeltype is "All", the color samples are
dithered into a gray level and then that gray level is
stored in the three color channels. Separately, the opacity
channel is dithered into a bilevel opacity value which is
stored in the opacity channel.
When
channeltype is "Intensity", only the color
samples are dithered. When channeltype is
"opacity" or "matte", only the opacity
channel is dithered. When a color channel is specified, only
that channel is dithered.
The choices for
N are 2 through 7. The image is divided into NxN pixel
tiles. In each tile, some or all pixels are turned to white
depending on their intensity. For each N, (N**2)+1 levels of
gray can be represented. For N == 2, 3, or 4, the pixels are
turned to white in an order that maximizes dispersion (i.e.,
reduces granularity), while for N == 5, 6, and 7, they are
turned to white in an order that creates a roughly circular
black blob in the middle of each tile. An attractive
"half-tone" looking image can be obtained by first
rotating the image 45 degrees, performing a 5x5
ordered-dither operation, then rotating it back to the
original orientation and cropping to the original image
dimensions. If the original image is gamma-encoded, it is
adviseable to convert it to linear intensity first, e.g.,
with the "-gamma 0.45455" option.
-output-directory
<directory>
output files to directory
Use
-output-directory to specify a directory under which to
write the output files. Normally mogrify overwrites the
input files, but with this option the output files may be
written to a different directory tree so that the input
files are preserved. The algorithm used preserves all of the
input path specification in the output path so that the
user-specified input path (including any sub-directory part)
is appended to the output path. If the input file lacks an
extension, then a suitable extension is automatically added
to the output file. The user is responsible for creating the
output directory specified as an argument, but
subdirectories will be created as needed if the
-create-directories option is supplied. This option
may be used to apply transformations on files from one
directory and write the transformed files to a different
directory. In conjunction with -create-directories,
this option is designed to support transforming whole
directory trees of files provided that the relative path of
the input file is included as part the list of
filenames.
-orient
<orientation>
Set the image orientation
attribute
Sets the image
orientation attribute. The image orientation attribute is
compatible with the TIFF orientation tag (and the EXIF
orientation tag). Accepted values are undefined,
TopLeft, TopRight, BottomRight,
BottomLeft, LeftTop, RightTop,
RightBottom, LeftBottom, and hyphenated
versions thereof (e.g. left-bottom). Please note that
GraphicsMagick does not include an EXIF editor so if an EXIF
profile is written to the output image, the value in the
EXIF profile might not match the image. It is possible for
an image file to indicate its orientation in several
different ways simultaneously.
-page
<width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
size and location of an image
canvas
Use this option
to specify the dimensions of the PostScript page in
dots per inch or a TEXT page in pixels. The choices for a
PostScript page are:
11x17 792 1224
Ledger 1224 792
Legal 612 1008
Letter 612 792
LetterSmall 612 792
ArchE 2592 3456
ArchD 1728 2592
ArchC 1296 1728
ArchB 864 1296
ArchA 648 864
A0 2380 3368
A1 1684 2380
A2 1190 1684
A3 842 1190
A4 595 842
A4Small 595 842
A5 421 595
A6 297 421
A7 210 297
A8 148 210
A9 105 148
A10 74 105
B0 2836 4008
B1 2004 2836
B2 1418 2004
B3 1002 1418
B4 709 1002
B5 501 709
C0 2600 3677
C1 1837 2600
C2 1298 1837
C3 918 1298
C4 649 918
C5 459 649
C6 323 459
Flsa 612 936
Flse 612 936
HalfLetter 396 612
For convenience
you can specify the page size by media (e.g. A4, Ledger,
etc.). Otherwise, -page behaves much like
-geometry (e.g. -page letter+43+43>).
This option is
also used to place subimages when writing to a multi-image
format that supports offsets, such as GIF89 and MNG. When
used for this purpose the offsets are always measured from
the top left corner of the canvas and are not affected by
the -gravity option. To position a GIF or MNG image,
use -page{+-}<x>{+-}<y> (e.g.
-page +100+200). When writing to a MNG file, a -page
option appearing ahead of the first image in the sequence
with nonzero width and height defines the width and height
values that are written in the MHDR chunk. Otherwise,
the MNG width and height are computed from the bounding box
that contains all images in the sequence. When writing a
GIF89 file, only the bounding box method is used to
determine its dimensions.
For a
PostScript page, the image is sized as in -geometry
and positioned relative to the lower left hand corner of the
page by {+-}<xoffset>{+-}<y
offset>. Use -page 612x792>, for example, to
center the image within the page. If the image size exceeds
the PostScript page, it is reduced to fit the page. The
default gravity for the -page option is
NorthWest, i.e., positive x and y
offset are measured rightward and downward from the
top left corner of the page, unless the -gravity
option is present with a value other than
NorthWest.
The default
page dimensions for a TEXT image is 612x792.
This option is
used in concert with -density.
Use
+page to remove the page settings for an image.
-paint
<radius>
simulate an oil painting
Each pixel is
replaced by the most frequent color in a circular
neighborhood whose width is specified with
radius.
-pause
<seconds>
pause between animation loops
[animate]
Pause for the
specified number of seconds before repeating the
animation.
-pause
<seconds>
pause between snapshots
[import]
Pause for the
specified number of seconds before taking the next
snapshot.
-pen
<color>
(This option has been replaced
by the -fill option)
|
-ping |
|
efficiently determine image characteristics |
|
Use this option
to disable reading the image pixels so that image
characteristics such as the image dimensions may be obtained
very quickly. For identify, use +ping to force reading the
image pixels so that the pixel read rate may be included in
the displayed information.
-pointsize
<value>
pointsize of the PostScript,
X11, or TrueType font
-preview
<type>
image preview type
Use this option
to affect the preview operation of an image (e.g. convert
file.png -preview Gamma Preview:gamma.png). Choose from
these previews:
Rotate
Shear
Roll
Hue
Saturation
Brightness
Gamma
Spiff
Dull
Grayscale
Quantize
Despeckle
ReduceNoise
AddNoise
Sharpen
Blur
Threshold
EdgeDetect
Spread
Shade
Raise
Segment
Solarize
Swirl
Implode
Wave
OilPaint
CharcoalDrawing
JPEG
The default
preview is JPEG.
-process
<command>
process a sequence of images
using a process module
The command
argument has the form module=arg1,arg2,arg3,...,argN
where module is the name of the module to invoke
(e.g. "Analyze") and arg1,arg2,arg3,...,argN are
an arbitrary number of arguments to pass to the process
module. The sequence of images is terminated by the
appearance of any option.
If the
-process option appears after all of the input
images, all images are processed.
For
example:
gm convert
logo: -process Analyze= \
-format "%[BrightnessMean],%[BrightnessStddev]"
info:-
51952,23294
-profile
<filename>
add ICM, IPTC, or generic
profile to image
-profile
filename adds an ICM (ICC color management), IPTC
(newswire information), or a generic (including Exif)
profile to the image
Use +profile
icm, +profile iptc, or
+profile profile_name to remove the respective profile.
Multiple profiles may be listed, separated by commas.
Profiles may be
excluded from subsequent listed matches by preceding their
name with
an exclamation point. For example, +profile
’!icm,*’ strips
all profiles except for the ICM profile. Use identify
-verbose to find out what profiles are in the image file.
Use
+profile "*" to remove all profiles.
Writing the image to a format that does not support profiles
will
of course also cause all profiles to be removed. The JPEG
and PNG
formats will store any profiles that have been read and not
removed.
In JPEG they are stored in APP1 markers, and in PNG they are
stored
as hex-coded binary in compressed zTXt chunks, except for
the iCC
chunk which is stored in the iCCP chunk.
To extract a
profile, the -profile option is not used. Instead,
simply write the file to an image
format such as APP1, 8BIM, ICM, or IPTC.
For example, to
extract the Exif data (which is stored in JPEG files
in the APP1 profile), use
gm convert
cockatoo.jpg exifdata.app1
Note that GraphicsMagick does not attempt to update any
profile to reflect changes made to the image, e.g., rotation
from portrait to landscape orientation, so it is possible
that the preserved profile may contain invalid data.
-preserve-timestamp
preserve the original
timestamps of the file
Use this option
to preserve the original modification and access timestamps
of the file, even if it has been modified.
+progress
disable progress monitor and
busy cursor
By default,
when an image is displayed, a progress monitor bar is shown
in the top left corner of an existing image display window,
and the current cursor is replaced with an hourglass cursor.
Use +progress to disable the progress monitor and
busy cursor during display operations. While the progress
monitor is disabled for all operations, the busy cursor
continues to be enabled for non-display operations such as
image processing. This option is useful for non-interactive
display operations, or when a "clean" look is
desired.
-quality
<value>
JPEG/MIFF/PNG/TIFF compression
level
For the JPEG and MPEG image formats, quality is 0 (lowest
image quality and highest compression) to 100 (best quality
but least effective compression). The default quality is 75.
Use the -sampling-factor option to specify the
factors for chroma downsampling. To use the same quality
value as that found by the JPEG decoder, use the -define
jpeg:preserve-settings flag.
For the MIFF
image format, and the TIFF format while using ZIP
compression, quality/10 is the zlib compression level, which
is 0 (worst but fastest compression) to 9 (best but
slowest). It has no effect on the image appearance, since
the compression is always lossless.
For the
JPEG-2000 image format, quality is mapped using a non-linear
equation to the compression ratio required by the Jasper
library. This non-linear equation is intended to loosely
approximate the quality provided by the JPEG v1 format. The
default quality value 75 results in a request for 16:1
compression. The quality value 100 results in a request for
non-lossy compression.
For the MNG and
PNG image formats, the quality value sets the zlib
compression level (quality / 10) and filter-type (quality %
10). Compression levels range from 0 (fastest compression)
to 100 (best but slowest). For compression level 0, the
Huffman-only strategy is used, which is fastest but not
necessarily the worst compression.
If filter-type
is 4 or less, the specified filter-type is used for all
scanlines:
0: none
1: sub
2: up
3: average
4: Paeth
If filter-type
is 5, adaptive filtering is used when quality is greater
than 50 and the image does not have a color map, otherwise
no filtering is used.
If filter-type
is 6, adaptive filtering with
minimum-sum-of-absolute-values is used.
Only if the
output is MNG, if filter-type is 7, the LOCO color
transformation and adaptive filtering with
minimum-sum-of-absolute-values are used.
The default is
quality is 75, which means nearly the best compression with
adaptive filtering. The quality setting has no effect on the
appearance of PNG and MNG images, since the compression is
always lossless.
For further
information, see the PNG specification.
When writing a
JNG image with transparency, two quality values are
required, one for the main image and one for the grayscale
image that conveys the opacity channel. These are written as
a single integer equal to the main image quality plus 1000
times the opacity quality. For example, if you want to use
quality 75 for the main image and quality 90 to compress the
opacity data, use -quality 90075.
For the PNM
family of formats (PNM, PGM, and PPM) specify a quality
factor of zero in order to obtain the ASCII variant of the
format. Note that -compress none used to be used to
trigger ASCII output but provided the opposite result of
what was expected as compared with other formats.
For the TIFF
format, the JPEG, WebP, Zip, and Zstd compression algorithms
are influenced by the quality value. JPEG and WebP provide
lossy compression so higher quality produces a larger file
with less degradation. The Zip and Zstd compression
algorithms (and WebP in lossless mode) are lossless and for
these algorithms a higher ´quality’ means to
work harder to produce a smaller file, but with no
difference in image quality.
-raise
<width>x<height>
lighten or darken image
edges
This will
create a 3-D effect. See -geometry for details
details about the geometry specification. Offsets are not
used.
Use
-raise to create a raised effect, otherwise use
+raise.
-random-threshold
<channeltype> <LOWxHIGH>
random threshold the image
The channel or
channels specified in the <channeltype> argument are
reduced to binary, using an random-threshold method. The
choices for channeltype are All,
Intensity, Red, Green, Blue,
Cyan, Magenta, Yellow, Black,
and Opacity
When
channeltype is "All", the color samples are
thresholded into a graylevel and then that gray level is
stored in the three color channels. Separately, the opacity
channel is thresholded into a bilevel opacity value which is
stored in the opacity channel. For each pixel, a new random
number is used to establish the threshold to be used. The
threshold never exceeds the specified maximum (HIGH) and is
never less than the specified minimum (LOW).
When
channeltype is "intensity", only the color
samples are thresholded. When channeltype is
"opacity" or "matte", only the opacity
channel is thresholded. The other named channels only
threshold the associated channel.
-recolor
<matrix>
apply a color translation
matrix to image channels
A user supplied
color translation matrix (expressed as a text string) is
used to translate/blend the image channels based on
weightings in a supplied matrix which may be of order 3
(color channels only), 4 (color channels plus opacity), or 5
(color channels plus opacity and offset). Values in the
columns of the matrix (red, green, blue, opacity) are used
as multipliers with the existing channel values and added
together according to the rows of the matrix. Matrix values
are floating point and may be negative. The offset column
(column 5) is purely additive and is scaled such that 0.0 to
1.0 represents the maximum quantum range (but values are not
limited to this range). The math for the color translation
matrix is similar to that used by Adobe Flash except that
the offset is scaled to 1.0 (divide Flash offset by 255 for
use with GraphicsMagick) so that the results are independent
of quantum depth.
An
identity matrix exists for each matrix order which
results in no change to the image. The translation matrix
should be based on an alteration of the identity matrix.
Identity matrix
of order 3
1 0 0
0 1 0
0 0 1
which may be
formatted into a convenient matrix argument similar to
(comma is treated as white space):
-recolor
"1 0 0, 0 1 0, 0 0 1"
Identity matrix
of order 4
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
Identity matrix
of order 5. The last row is required to exist for the
purpose of parsing, but is otherwise not used.
1 0 0 0 0
0 1 0 0 0
0 0 1 0 0
0 0 0 1 0
0 0 0 0 1
As an example,
an image wrongly in BGR channel order may be converted to
RGB using this matrix (blue->red, red->blue):
0 0 1
0 1 0
1 0 0
and an RGB
image using standard Rec.709 primaries may be converted to
grayscale using this matrix of standard weighting
factors:
0.2126 0.7152
0.0722
0.2126 0.7152 0.0722
0.2126 0.7152 0.0722
and contrast
may be reduced by scaling down by 80% and adding a 10%
offset:
0.8 0.0 0.0 0.0
0.1
0.0 0.8 0.0 0.0 0.1
0.0 0.0 0.8 0.0 0.1
0.0 0.0 0.0 0.8 0.1
0.0 0.0 0.0 0.0 1.0
-red-primary
<x>,<y>
red chromaticity primary
point
-region
<width>x<height>{+-}<x>{+-}<y>
apply options to a portion of
the image
The x
and y offsets are treated in the same manner as in
-crop.
-remote
perform a X11 remote
operation
The
-remote command sends a command to a "gm
display" or "gm animate" which is already
running. The only command recognized at this time is the
name of an image file to load. This capability is very
useful to load new images without needing to restart
GraphicsMagick (e.g. for a slide-show or to use
GraphicsMagick as the display engine for a different GUI).
Also see the +progress option for a way to disable
progress indication for a clean look while loading new
images.
-render
render vector operations
Use
+render to turn off rendering vector operations. This
is useful when saving the result to vector formats such as
MVG or SVG.
-repage
<width>x<height>+xoff+yoff[!]
Adjust image page offsets
Adjust the
current image page canvas and position based on a relative
page specification. This option may be used to change the
location of a subframe (e.g. part of an animation) prior to
composition. If the geometry specification is absolute
(includes a ’!’), then the offset adjustment is
absolute and there is no adjustment to page width and
height, otherwise the page width and height values are also
adjusted based on the current image dimensions. Use
+repage to set the image page offsets to default.
-resample
<horizontal>x<vertical>
Resample image to specified
horizontal and vertical resolution
Resize the
image so that its rendered size remains the same as the
original at the specified target resolution. Either the
current image resolution units or the previously set with
-units are used to interpret the argument. For
example, if a 300 DPI image renders at 3 inches by 2 inches
on a 300 DPI device, when the image has been resampled to 72
DPI, it will render at 3 inches by 2 inches on a 72 DPI
device. Note that only a small number of image formats (e.g.
JPEG, PNG, and TIFF) are capable of storing the image
resolution. For formats which do not support an image
resolution, the original resolution of the image must be
specified via -density on the command line prior to
specifying the resample resolution.
Note that
Photoshop stores and obtains image resolution from a
proprietary embedded profile. If this profile exists in the
image, then Photoshop will continue to treat the image using
its former resolution, ignoring the image resolution
specified in the standard file header.
Some image
formats (e.g. PNG) require use of metric or english units so
even if the original image used a particular unit system, if
it is saved to a different format prior to resampling, then
it may be necessary to specify the desired resolution units
using -units since the original units may have been
lost. In other words, do not assume that the resolution
units are restored if the image has been saved to a
file.
-resize
<width>x<height>{%}{@}{!}{<}{>}
resize an image
This is an
alias for the -geometry option and it behaves in the
same manner. If the -filter option precedes the
-resize option, the specified filter is used.
There are some
exceptions:
When used as a
composite option, -resize conveys the
preferred size of the output image, while -geometry
conveys the size and placement of the composite image
within the main image.
When used as a
montage option, -resize conveys the preferred
size of the montage, while -geometry conveys
information about the tiles.
-roll
{+-}<x>{+-}<y>
roll an image vertically or
horizontally
See
-geometry for details the geometry specification. The
x and y offsets are not affected by the
-gravity option.
A negative
x offset rolls the image left-to-right. A negative
y offset rolls the image top-to-bottom.
-rotate
<degrees>{<}{>}
rotate the image
Positive angles
rotate the image in a clockwise direction while negative
angles rotate counter-clockwise.
Use > to
rotate the image only if its width exceeds the height. <
rotates the image only if its width is less than the
height. For example, if you specify -rotate
"-90>" and the image size is 480x640, the image
is not rotated. However, if the image is 640x480, it is
rotated by -90 degrees. If you use > or <, enclose it
in quotation marks to prevent it from being misinterpreted
as a file redirection.
Empty triangles
left over from rotating the image are filled with the color
defined as background (class backgroundColor).
The color is specified using the format described under the
-fill option.
-sample
<geometry>
scale image using pixel
sampling
See
-geometry for details about the geometry
specification. -sample ignores the -filter
selection if the -filter option is present. Offsets,
if present in the geometry string, are ignored, and the
-gravity option has no effect.
-sampling-factor
<horizontal_factor>x<vertical_factor>
chroma subsampling factors
This option
specifies the sampling factors to be used by the DPX, JPEG,
MPEG, or YUV encoders for chroma downsampling. The sampling
factor must be specified while reading the raw YUV format
since it is not preserved in the file header.
Industry-standard video subsampling notation such as
"4:2:2" may also be used to specify the sampling
factors. "4:2:2" is equivalent to a specification
of "2x1"
The JPEG
decoder obtains the original sampling factors (and quality
settings) when a JPEG file is read. To re-use the original
sampling factors (and quality setting) when JPEG is output,
use the -define jpeg:preserve-settings flag.
-scale
<geometry>
scale the image.
See
-geometry for details about the geometry
specification. -scale uses a simpler, faster
algorithm, and it ignores the -filter selection if
the -filter option is present. Offsets, if present in
the geometry string, are ignored, and the -gravity
option has no effect.
-scene
<value>
set scene number
This option
sets the scene number of an image or the first image in an
image sequence.
-scenes
<value-value>
range of image scene numbers to
read
Each image in
the range is read with the filename followed by a period
(.) and the decimal scene number. You can change this
behavior by embedding a %d, %0Nd, %o, %0No, %x, or %0Nx
printf format specification in the file name. For
example,
gm montage
-scenes 5-7 image.miff montage.miff
makes a montage
of files image.miff.5, image.miff.6, and image.miff.7,
and
gm animate
-scenes 0-12 image%02d.miff
animates files
image00.miff, image01.miff, through image12.miff.
-screen
specify the screen to
capture
This option
indicates that the GetImage request used to obtain the image
should be done on the root window, rather than directly on
the specified window. In this way, you can obtain pieces of
other windows that overlap the specified window, and more
importantly, you can capture menus or other popups that are
independent windows but appear over the specified
window.
-set <attribute>
<value>
set an image attribute
Set a named
image attribute. The attribute is set on the current
(previously specified on command line) image.
+set
<attribute>
unset an image attribute
Unset a named
image attribute. The attribute is removed from the current
(previously specified on command line) image.
-segment <cluster
threshold>x<smoothing threshold>
segment an image
Segment an
image by analyzing the histograms of the color components
and identifying units that are homogeneous with the fuzzy
c-means technique.
Segmentation is
a very useful fast and and approximate color quantization
algorithm for scanned printed pages or scanned cartoons. It
may also be used as a special effect. Specify cluster
threshold as the minimum percentage of total pixels in a
cluster before it is considered valid. For huge images
containing small detail, this may need to be a tiny fraction
of a percent (e.g. 0.015) so that important detail is not
lost. Smoothing threshold eliminates noise in the
second derivative of the histogram. As the value is
increased, you can expect a smoother second derivative. The
default is 1.5. Add the -verbose option to see a dump
of cluster statistics given the parameters used. The
statistics may be used as a guide to help fine tune the
options.
-shade
<azimuth>x<elevation>
shade the image using a distant
light source
Specify
azimuth and elevation as the position of the
light source. Use +shade to return the shading
results as a grayscale image.
-shadow
<radius>{x<sigma>}
shadow the montage
-shared-memory
use shared memory
This option
specifies whether the utility should attempt to use shared
memory for pixmaps. GraphicsMagick must be compiled with
shared memory support, and the display must support the
MIT-SHM extension. Otherwise, this option is ignored.
The default is True.
-sharpen
<radius>{x<sigma>}
sharpen the image
Use a Gaussian
operator of the given radius and standard deviation
(sigma).
-shave
<width>x<height>{%}
shave pixels from the image
edges
Specify the
width of the region to be removed from both sides of the
image and the height of the regions to be removed from top
and bottom.
-shear <x
degrees>x<y degrees>
shear the image along the X or
Y axis
Use the
specified positive or negative shear angle.
Shearing slides
one edge of an image along the X or Y axis, creating a
parallelogram. An X direction shear slides an edge along the
X axis, while a Y direction shear slides an edge along the Y
axis. The amount of the shear is controlled by a shear
angle. For X direction shears, x degrees is measured
relative to the Y axis, and similarly, for Y direction
shears y degrees is measured relative to the X
axis.
Empty triangles
left over from shearing the image are filled with the color
defined as background (class backgroundColor).
The color is specified using the format described under the
-fill option.
-silent
operate silently
-size
<width>x<height>{+offset}
width and height of the
image
Use this option
to specify the width and height of raw images whose
dimensions are unknown such as GRAY, RGB, or
CMYK. In addition to width and height, use
-size with an offset to skip any header information
in the image or tell the number of colors in a MAP
image file, (e.g. -size 640x512+256).
For Photo CD
images, choose from these sizes:
192x128
384x256
768x512
1536x1024
3072x2048
Finally, use
this option to choose a particular resolution layer of a
JBIG or JPEG image (e.g. -size 1024x768).
-snaps
<value>
number of screen snapshots
Use this option
to grab more than one image from the X server screen, to
create an animation sequence.
-solarize
<factor>
negate all pixels above the
threshold level
Specify
factor as the percent threshold of the intensity (0 -
99.9%).
This option
produces a solarization effect seen when exposing a
photographic film to light during the development
process.
-spread
<amount>
displace image pixels by a
random amount
Amount
defines the size of the neighborhood around each pixel to
choose a candidate pixel to swap.
-stegano
<offset>
hide watermark within an
image
Use an offset
to start the image hiding some number of pixels from the
beginning of the image. Note this offset and the image size.
You will need this information to recover the steganographic
image (e.g. display -size 320x256+35 stegano:image.png).
-stereo
composite two images to create
a stereo anaglyph
The left side
of the stereo pair is saved as the red channel of the output
image. The right side is saved as the green channel.
Red-green stereo glasses are required to properly view the
stereo image.
-strip
remove all profiles and text
attributes from the image
All embedded
profiles and text attributes are stripped from the image.
This is useful for images used for the web, or when output
files need to be as small as possible
Be careful not
to use this option to remove author, copyright, and license
information that you are required to retain when
redistributing an image.
-stroke
<color>
color to use when stroking a
graphic primitive
The color is
specified using the format described under the -fill
option.
See
-draw for further details.
-strokewidth
<value>
set the stroke width
See
-draw for further details.
-swirl
<degrees>
swirl image pixels about the
center
Degrees
defines the tightness of the swirl.
-text-font
<name>
font for writing fixed-width
text
Specifies the
name of the preferred font to use in fixed (typewriter
style) formatted text. The default is 14 point
Courier.
You can tag a
font to specify whether it is a PostScript, TrueType, or X11
font. For example, Courier.ttf is a TrueType font and
x:fixed is X11.
-texture
<filename>
name of texture to tile onto
the image background
-threshold
<value>{%}
threshold the image
Modify the
image such that any pixel sample with an intensity value
greater than the threshold is assigned the maximum intensity
(white), or otherwise is assigned the minimum intensity
(black). If a percent prefix is applied, then the threshold
is a percentage of the available range.
To efficiently
create a black and white image from a color image, use
gm convert
-threshold 50% in.png out.png
The optimum
threshold value depends on the nature of the image. In order
to threshold individual channels, use the -operator
subcommand with it’s Threshold,
Threshold-White, or Threshold-Black
options.
-thumbnail
<width>x<height>{%}{@}{!}{<}{>}
resize an image (quickly)
The
-thumbnail command resizes the image as quickly as
possible, with more concern for speed than resulting image
quality. Regardless, resulting image quality should be
acceptable for many uses. It is primarily intended to be
used to generate smaller versions of the image, but may also
be used to enlarge the image. The -thumbnail geometry
argument observes the same syntax and rules as it does for
-resize.
-tile
<filename>
tile image when filling a
graphic primitive
-tile
<geometry>
layout of images
[montage]
-title
<string>
assign title to displayed image
[animate, display, montage]
Use this option
to assign a specific title to the image. This is assigned to
the image window and is typically displayed in the window
title bar. Optionally you can include the image filename,
type, width, height, Exif data, or other image attribute by
embedding special format characters described under the
-format option.
For
example,
-title
"%m:%f %wx%h"
produces an
image title of MIFF:bird.miff 512x480 for an image titled
bird.miff and whose width is 512 and height is 480.
-transform
transform the image
This option
applies the transformation matrix from a previous
-affine option.
gm convert
-affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg
-transparent
<color>
make this color transparent
within the image
The color is
specified using the format described under the -fill
option.
-treedepth
<value>
tree depth for the color
reduction algorithm
Normally, this
integer value is zero or one. A value of zero or one causes
the use of an optimal tree depth for the color reduction
algorithm
An optimal
depth generally allows the best representation of the source
image with the fastest computational speed and the least
amount of memory. However, the default depth is
inappropriate for some images. To assure the best
representation, try values between 2 and 8 for this
parameter. Refer to quantize for more details.
The
-colors or -monochrome option, or writing to
an image format which requires color reduction, is required
for this option to take effect.
This option
removes any edges that are exactly the same color as the
corner pixels. Use -fuzz to make -trim remove
edges that are nearly the same color as the corner
pixels.
-type
<type>
the image type
Choose from:
Bilevel, Grayscale, Palette,
PaletteMatte, TrueColor,
TrueColorMatte, ColorSeparation,
ColorSeparationMatte, or Optimize.
Normally, when
a format supports different subformats such as bilevel,
grayscale, palette, truecolor, and truecolor+alpha, the
encoder will try to choose a suitable subformat based on the
nature of the image. The -type option may be used to
tailor the output subformat. By default the output subformat
is based on readily available image information and is
usually similar to the input format.
Specify -type
Optimize in order to enable inspecting all pixels (if
necessary) in order to find the most efficient subformat.
Inspecting all of the pixels may be slow for very large
images, particularly if they are stored in a disk cache. If
an RGB image contains only gray pixels, then every pixel in
the image must be inspected in order to decide that the
image is actually grayscale!
Sometimes a
specific subformat is desired. For example, to force a JPEG
image to be written in TrueColor RGB format even though only
gray pixels are present, use
gm convert
bird.pgm -type TrueColor bird.jpg
Similarly,
using -type TrueColorMatte will force the encoder to write
an alpha channel even though the image is opaque, if the
output format supports transparency.
Some
pseudo-formats (e.g. the XC format) will respect the
requested type if it occurs previously on the command line.
For example, to obtain a DirectClass solid color canvas
image rather than PsuedoClass, use
gm convert
-size 640x480 -type TrueColor xc:red red.miff
Likewise,
specify -type Bilevel, Grayscale,
TrueColor, or TrueColorMatte prior to reading
a Postscript (or PDF file) in order to influence the type of
image that Ghostcript returns. Reading performance will be
dramatically improved for black/white Postscript if
Bilevel is specified, and will be considerably faster
if Grayscale is specified.
-update
<seconds>
detect when image file is
modified and redisplay.
Suppose that
while you are displaying an image the file that is currently
displayed is over-written. display will automatically
detect that the input file has been changed and update the
displayed image accordingly.
-units
<type>
the units of image
resolution
Choose from:
Undefined, PixelsPerInch, or
PixelsPerCentimeter. This option is normally used in
conjunction with the -density option.
-unsharp
<radius>{x<sigma>}{+<amount>}{+<threshold>}
sharpen the image with an
unsharp mask operator
The
-unsharp option sharpens an image. The image is
convolved with a Gaussian operator of the given radius and
standard deviation (sigma). For reasonable results, radius
should be larger than sigma. Use a radius of 0 to have the
method select a suitable radius.
The parameters
are:
radius
The radius of
the Gaussian, in pixels, not counting the center pixel
(default 0).
sigma
The standard
deviation of the Gaussian, in pixels (default 1.0).
amount
The percentage
of the difference between the original and the blur image
that is added back into the original (default 1.0).
threshold
The threshold,
as a fraction of MaxRGB, needed to apply the difference
amount (default 0.05).
-use-pixmap
use the pixmap
-verbose
print detailed information
about the image
This
information is printed: image scene number; image name;
image size; the image class (DirectClass or
PseudoClass); the total number of unique colors; and
the number of seconds to read and transform the image. If
the image is DirectClass, the total number of unique
colors is not displayed unless -verbose is specified
twice since it may take quite a long time to compute,
particularly for deep images. If the image is
PseudoClass then its pixels are defined by indexes
into a colormap. If the image is DirectClass then
each pixel includes a complete and independent color
specification.
If
-colors is also specified, the total unique colors in
the image and color reduction error values are printed.
Refer to quantize for a description of these values.
-version
print GraphicsMagick version
string
-view
<string>
FlashPix viewing parameters
-virtual-pixel
<method>
specify contents of
"virtual pixels"
This option
defines "virtual pixels" for use in operations
that can access pixels outside the boundaries of an
image.
Choose from
these methods:
Constant
Use the image
background color.
Edge
Extend the edge
pixel toward infinity (default).
Mirror
Mirror the
image.
Tile
Tile the
image.
This option
affects operations that use virtual pixels such as
-blur, -sharpen, -wave, etc.
-visual
<type>
animate images using this X
visual type
Choose from
these visual classes:
StaticGray
GrayScale
StaticColor
PseudoColor
TrueColor
DirectColor
default
visual id
The X server
must support the visual you choose, otherwise an error
occurs. If a visual is not specified, the visual class that
can display the most simultaneous colors on the default
screen is chosen.
-watermark
<brightness>x<saturation>
percent brightness and
saturation of a watermark
-wave
<amplitude>x<wavelength>
alter an image along a sine
wave
Specify
amplitude and wavelength of the wave.
-white-point
<x>,<y>
chromaticity white point
-white-threshold
red[,green][,blue][,opacity]
pixels above the threshold
become white
Use
-white-threshold to set pixels with values above the
specified threshold to maximum value (white). If only one
value is supplied, or the red, green, and blue values are
identical, then intensity thresholding is used. If the color
threshold values are not identical then channel-based
thresholding is used, and color distortion will occur.
Specify a negative value (e.g. -1) if you want a channel to
be ignored but you do want to threshold a channel later in
the list. If a percent (%) symbol is appended, then the
values are treated as a percentage of maximum range.
-window
<id>
make image the background of a
window
id can
be a window id or name. Specify root to select
X’s root window as the target window.
By default the
image is tiled onto the background of the target window. If
backdrop or -geometry are specified, the image
is surrounded by the background color. Refer to X
RESOURCES for details.
The image will
not display on the root window if the image has more unique
colors than the target window colormap allows. Use
-colors to reduce the number of colors.
-window-group
specify the window group
-write
<filename>
write an intermediate image
[convert, composite]
The current
image is written to the specified filename and then
processing continues using that image. The following is an
example of how several sizes of an image may be generated in
one command (repeat as often as needed):
gm convert
input.jpg -resize 50% -write input50.jpg \
-resize 25% input25.jpg
-write
<filename>
write the image to a file
[display]
If
filename already exists, you will be prompted as to
whether it should be overwritten.
By default, the
image is written in the format that it was read in as. To
specify a particular image format, prefix filename
with the image type and a colon (e.g., ps:image) or specify
the image type as the filename suffix (e.g., image.ps).
Specify file as - for standard output. If file has the
extension .Z or .gz, the file size is
compressed using compress or gzip
respectively. Precede the image file name with | to pipe to
a system command.
Use
-compress to specify the type of image
compression.
The equivalent
X resource for this option is writeFilename (class
WriteFilename). See "X Resources", below,
for details.
ENVIRONMENT
COLUMNS
Output screen width. Used when
formatting text for the screen. Many Unix systems keep this
shell variable up to date, but it may need to be explicitly
exported in order for GraphicsMagick to see it.
DISPLAY
X11 display ID (host, display
number, and screen in the form hostname:display.screen).
|
HOME |
|
Location of user’s home directory. For security
reasons, now only observed by "uninstalled" builds
of GraphicsMagick which do not have their location
hard-coded or set by an installer. When supported,
GraphicsMagick searches for configuration files in
$HOME/.magick if the directory exists. See
MAGICK_CODER_MODULE_PATH,
MAGICK_CONFIGURE_PATH, and
MAGICK_FILTER_MODULE_PATH if more flexibility is
needed. |
MAGICK_ACCESS_MONITOR
When set to TRUE,
command line monitor mode (enabled by -monitor) will
also show files accessed (including temporary files) and any
external commands which are executed. This is useful for
debugging, but also illustrates arguments made available to
an access handler registered by the
MagickSetConfirmAccessHandler() C library
function.
MAGICK_CODER_STABILITY
The minimum coder stability
level before it will be used. The available levels are
PRIMARY, STABLE, UNSTABLE, and
BROKEN. The default minimum level is UNSTABLE,
which means that all available working coders will be used.
The purpose of this option is to reduce the security
exposure (or apparent complexity) due to the huge number of
formats supported. Coders at the PRIMARY level are
commonly used formats with very well maintained
implementations. Coders at the STABLE level are
reasonably well maintained but represent less used formats.
Coders at the UNSTABLE level either have weak
implementations, the file format itself is weak, or the
probability the coder will be needed is vanishingly small.
Coders at the BROKEN level are known to often not
work properly or might not be useful in their current state
at all.
MAGICK_CODER_MODULE_PATH
Search path to use when
searching for image format coder modules. This path allows
the user to arbitrarily extend the image formats supported
by GraphicsMagick by adding loadable modules to an arbitrary
location rather than copying them into the GraphicsMagick
installation directory. The formatting of the search path is
similar to operating system search paths (i.e. colon
delimited for Unix, and semi-colon delimited for Microsoft
Windows). This user specified search path is used before
trying the default search path.
MAGICK_CONFIGURE_PATH
Search path to use when
searching for configuration (.mgk) files. The formatting of
the search path is similar to operating system search paths
(i.e. colon delimited for Unix, and semi-colon delimited for
Microsoft Windows). This user specified search path is used
before trying the default search path.
MAGICK_DEBUG
Debug options (see
-debug for details). Setting the configure debug
option via an environment variable (e.g.
MAGICK_DEBUG=configure) is necessary to see the
complete initialization process, which includes searching
for configuration files.
MAGICK_FILTER_MODULE_PATH
Search path to use when
searching for filter process modules (invoked via
-process). This path allows the user to arbitrarily
extend GraphicsMagick’s image processing functionality
by adding loadable modules to an arbitrary location rather
than copying them into the GraphicsMagick installation
directory. The formatting of the search path is similar to
operating system search paths (i.e. colon delimited for
Unix, and semi-colon delimited for Microsoft Windows). This
user specified search path is used before trying the default
search path.
MAGICK_GHOSTSCRIPT_PATH
For Microsoft Windows, specify
the path to the Ghostscript installation rather than
searching for it via the Windows registry. This helps in
case Ghostscript is not installed via the Ghostscript
Windows installer or the user wants more control over the
Ghostscript used.
MAGICK_HOME
Path to top of GraphicsMagick
installation directory. Only observed by
"uninstalled" builds of GraphicsMagick which do
not have their location hard-coded or set by an
installer.
MAGICK_MMAP_READ
If MAGICK_MMAP_READ is
set to TRUE, GraphicsMagick will attempt to
memory-map the input file for reading. This usually
substantially improves repeated read performance since the
file is already in memory after the first time it has been
read. However, testing shows that performance may be reduced
for files accessed for the first time since data is accessed
via page-faults (upon first access) and many operating
systems fail to do sequential read-ahead of memory mapped
files, and particularly if those files are accessed over a
network. If many large input files are read, then enabling
this option may harm performance by overloading the
operating system’s VM system as it then needs to free
unmapped pages and map new ones.
MAGICK_IO_FSYNC
If MAGICK_IO_FSYNC is
set to TRUE, then GraphicsMagick will request that
the output file is fully flushed and synchronized to disk
when it is closed. This incurs a performance penalty, but
has the benefit that if the power fails or the system
crashes, the file should be valid on disk. If image files
are referenced from a database, then this option helps
assure that the files referenced by the database are
valid.
MAGICK_IOBUF_SIZE
The amount of I/O buffering (in
bytes) to use when reading and writing encoded files. The
default is 16384, which is observed to work well for many
cases. The best value for a local filesystem is usually the
the native filesystem block size (e.g. 4096, 8192, or even
131,072 for ZFS) in order to minimize the number of physical
disk I/O operations. I/O performance to files accessed over
a network may benefit significantly by tuning this option.
Larger values are not necessarily better (they may be
slower!), and there is rarely any benefit from using values
larger than 32768. Use convert’s -verbose
option in order to evaluate read and write rates in pixels
per second while keeping in mind that the operating system
will try to cache files in RAM.
MAGICK_LIMIT_DISK
Maximum amount of disk space
allowed for use by the pixel cache.
MAGICK_LIMIT_FILES
Maximum number of open
files.
MAGICK_LIMIT_MAP
Maximum size of a memory mapped
file allocation. A memory mapped file consumes memory when
the file is accessed, although the system may reclaim such
memory when needed.
MAGICK_LIMIT_MEMORY
Maximum amount of memory to
allocate from the heap.
MAGICK_LIMIT_PIXELS
Maximum number of total pixels
(image rows times image colums) to allow for any image which
is requested to be created or read. This is useful to place
a limit on how large an image may be. If the input image
file has image dimensions larger than the pixel limit, then
the image memory allocation is denied and an error is
returned immediately. This is a per-image limit and does not
limit the total number of pixels due to multiple image
frames/pages (e.g. multi-page document or an animation).
MAGICK_LIMIT_READ
Maximum number of uncompressed
bytes which may be read while decoding an image. Each read
by the software from the input file is counted against the
total, even if it has been read before. Decoding fails when
the limit is reached. This limit helps defend against highly
compressed files (e.g. via gzip), or files which use complex
looping structures, or when data is being read from a stream
(pipe).
MAGICK_LIMIT_WIDTH
Maximum pixel width of an image
read, or created.
MAGICK_LIMIT_HEIGHT
Maximum pixel height of an
image read, or created.
MAGICK_TMPDIR
Path to directory where
GraphicsMagick should write temporary files. The default is
to use the system default, or the location set by
TMPDIR.
TMPDIR
For POSIX-compatible systems
(Unix-compatible), the path to the directory where all
applications should write temporary files. Overridden by
MAGICK_TMPDIR if it is set.
TMP or TEMP
For Microsoft Windows, the path
to the directory where applications should write temporary
files. Overridden by MAGICK_TMPDIR if it is set.
OMP_NUM_THREADS
As per the OpenMP standard,
this specifies the number of threads to use in parallel
regions. Some compilers default the number of threads to use
to the number of processor cores available while others
default to just one thread. See the OpenMP specification for
other standard adjustments and your compiler’s manual
for vendor-specific settings.
CONFIGURATION FILES
GraphicsMagick
uses a number of XML format configuration files:
colors.mgk
colors configuration file
<?xml
version="1.0"?>
<colormap>
<color name="AliceBlue" red="240"
green="248" blue="255"
compliance="SVG, X11, XPM" />
</colormap>
delegates.mgk
delegates configuration
file
log.mgk
logging configuration file
<?xml
version="1.0"?>
<magicklog>
<log events="None" />
<log output="stdout" />
<log filename="Magick-%d.log" />
<log generations="3" />
<log limit="2000" />
<log format="%t %r %u %p %m/%f/%l/%d:\n %e"
/>
</magicklog>
modules.mgk
loadable modules configuration
file
<?xml
version="1.0"?>
<modulemap>
<module magick="8BIM" name="META"
/>
</modulemap>
type.mgk
master type (fonts)
configuration file
<?xml
version="1.0"?>
<typemap>
<include file="type-windows.mgk" />
<type
name="AvantGarde-Book"
fullname="AvantGarde Book"
family="AvantGarde"
foundry="URW"
weight="400"
style="normal"
stretch="normal"
format="type1"
metrics="/usr/local/share/ghostscript/fonts/a010013l.afm"
glyphs="/usr/local/share/ghostscript/fonts/a010013l.pfb"
/>
</typemap>
GM ANIMATE
Animate
displays a sequence of images on any workstation display
running an X server. animate first determines the
hardware capabilities of the workstation. If the number of
unique colors in an image is less than or equal to the
number the workstation can support, the image is displayed
in an X window. Otherwise the number of colors in the image
is first reduced to match the color resolution of the
workstation before it is displayed.
This means that
a continuous-tone 24 bits-per-pixel image can display on a 8
bit pseudo-color device or monochrome device. In most
instances the reduced color image closely resembles the
original. Alternatively, a monochrome or pseudo-color image
sequence can display on a continuous-tone 24 bits-per-pixel
device.
To help prevent
color flashing on X server visuals that have colormaps,
animate creates a single colormap from the image
sequence. This can be rather time consuming. You can speed
this operation up by reducing the colors in the image before
you "animate" them. Use mogrify to color
reduce the images to a single colormap. See
mogrify(1) for details. Alternatively, you can use a
Standard Colormap; or a static, direct, or true color
visual. You can define a Standard Colormap with
xstdcmap. See xstdcmap(1) for details. This
method is recommended for colormapped X server because it
eliminates the need to compute a global colormap.
EXAMPLES
To animate a set
of images of a cockatoo, use:
gm animate
cockatoo.*
To animate a
cockatoo image sequence while using the Standard Colormap
best, use:
xstdcmap -best
gm animate -map best cockatoo.*
To animate an
image of a cockatoo without a border centered on a backdrop,
use:
gm animate
+borderwidth -backdrop cockatoo.*
OPTIONS
For a more
detailed description of each option, see Options, above.
-authenticate <string>
decrypt image with this
password
-backdrop
display the image centered on a
backdrop.
-background
<color>
the background color
-bordercolor
<color>
the border color
-borderwidth
<geometry>
the border width
-chop
<width>x<height>{+-}<x>{+-}<y>{%}
remove pixels from the interior
of an image
-colormap
<type>
define the colormap type
-colors
<value>
preferred number of colors in
the image
-colorspace
<value>
the type of colorspace
-crop
<width>x<height>{+-}<x>{+-}<y>{%}
preferred size and location of
the cropped image
-debug
<events>
enable debug printout
-define
<key>{=<value>},...
add coder/decoder specific
options
-delay <1/100ths of
a second>
display the next image after
pausing
-density
<width>x<height>
horizontal and vertical
resolution in pixels of the image
-depth
<value>
depth of the image
-display
<host:display[.screen]>
specifies the X server to
contact
-dispose
<method>
GIF disposal method
-dither
apply Floyd/Steinberg error
diffusion to the image
-font
<name>
use this font when annotating
the image with text
-foreground
<color>
define the foreground color
-gamma
<value>
level of gamma correction
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{ˆ}{<}{>}
Specify dimension, offset, and
resize options.
|
-help |
|
print usage instructions |
|
-iconGeometry
<geometry>
specify the icon geometry
-iconic
iconic animation
-interlace
<type>
the type of interlacing
scheme
-limit <type>
<value>
Disk, File, Map, Memory,
Pixels, Width, Height, Read, or Threads resource limit
-log
<string>
Specify format for debug
log
-map
<type>
display image using this
type.
-matte
store matte channel if the
image has one
-mattecolor
<color>
specify the color to be used
with the -frame option
-monitor
show progress indication
-monochrome
transform the image to black
and white
|
-name |
|
name an image |
|
|
-noop |
|
NOOP (no option) |
|
-pause
<seconds>
pause between animation loops
[animate]
-remote
perform a X11 remote
operation
-rotate
<degrees>{<}{>}
rotate the image
-sampling-factor
<horizontal_factor>x<vertical_factor>
chroma subsampling factors
-scenes
<value-value>
range of image scene numbers to
read
-shared-memory
use shared memory
-size
<width>x<height>{+offset}
width and height of the
image
-text-font
<name>
font for writing fixed-width
text
-title
<string>
assign title to displayed image
[animate, display, montage]
-treedepth
<value>
tree depth for the color
reduction algorithm
-type
<type>
the image type
-verbose
print detailed information
about the image
-version
print GraphicsMagick version
string
-visual
<type>
animate images using this X
visual type
-window
<id>
make image the background of a
window
For a more
detailed description of each option, see Options, above.
Any option you
specify on the command line remains in effect for the group
of images following it, until the group is terminated by the
appearance of any option or -noop. For example, to
animate three images, the first with 32 colors, the second
with an unlimited number of colors, and the third with only
16 colors, use:
gm animate
-colors 32 cockatoo.1 -noop cockatoo.2
-colors 16 cockatoo.3
Animate
options can appear on the command line or in your X
resources file. See X(1). Options on the command line
supersede values specified in your X resources file. Image
filenames may appear in any order on the command line if the
image format is MIFF (refer to miff(5) and the
scene keyword is specified in the image. Otherwise
the images will display in the order they appear on the
command line.
MOUSE BUTTONS
Press any button
to map or unmap the Command widget. See the next section for
more information about the Command widget.
COMMAND WIDGET
The Command
widget lists a number of sub-menus and commands. They
are
Animate
Open
Play
Step
Repeat
Auto Reverse
Speed
Faster
Slower
Direction
Forward
Reverse
Image Info
Help
Quit
Menu items with
a indented triangle have a sub-menu. They are represented
above as the indented items. To access a sub-menu item, move
the pointer to the appropriate menu and press a button and
drag. When you find the desired sub-menu item, release the
button and the command is executed. Move the pointer away
from the sub-menu if you decide not to execute a particular
command.
KEYBOARD ACCELERATORS
Ctl+O
Press to load
an image from a file.
space
Press to
display the next image in the sequence.
<
Press to
speed-up the display of the images. Refer to -delay
for more information.
>
Press to slow
the display of the images. Refer to -delay for more
information.
?
Press to
display information about the image. Press any key or button
to erase the information.
This information is printed: image name; image size; and the
total number of unique colors in the image.
F1
Press to
display helpful information about animate(1).
Ctl-q
Press to
discard all images and exit program.
X RESOURCES
Animate
options can appear on the command line or in your X resource
file. Options on the command line supersede values specified
in your X resource file. See X(1) for more
information on X resources.
All
animate options have a corresponding X resource. In
addition, the animate program uses the following X
resources:
background
(class Background)
Specifies the
preferred color to use for the Image window background. The
default is #ccc.
borderColor
(class BorderColor)
Specifies the
preferred color to use for the Image window border. The
default is #ccc.
borderWidth
(class BorderWidth)
Specifies the
width in pixels of the Image window border. The default is
2.
font (class
Font or FontList)
Specifies the
name of the preferred font to use in normal formatted text.
The default is 14 point Helvetica.
foreground (class
Foreground)
Specifies the
preferred color to use for text within the Image window. The
default is black.
geometry (class
geometry)
Specifies the
preferred size and position of the image window. It is not
necessarily obeyed by all window managers. Offsets, if
present, are handled in X(1) style. A negative x
offset is measured from the right edge of the screen to the
right edge of the icon, and a negative y offset is measured
from the bottom edge of the screen to the bottom edge of the
icon.
iconGeometry
(class IconGeometry)
Specifies the
preferred size and position of the application when
iconified. It is not necessarily obeyed by all window
managers. Offsets, if present, are handled in the same
manner as in class Geometry.
iconic (class
Iconic)
This resource
indicates that you would prefer that the application’s
windows initially not be visible as if the windows had be
immediately iconified by you. Window managers may choose not
to honor the application’s request.
matteColor (class
MatteColor)
Specify the
color of windows. It is used for the backgrounds of windows,
menus, and notices. A 3D effect is achieved by using
highlight and shadow colors derived from this color. Default
value: #ddd.
name (class
Name)
This resource
specifies the name under which resources for the application
should be found. This resource is useful in shell aliases to
distinguish between invocations of an application, without
resorting to creating links to alter the executable file
name. The default is the application name.
sharedMemory
(class SharedMemory)
This resource
specifies whether animate should attempt use shared memory
for pixmaps. ImageMagick must be compiled with shared memory
support, and the display must support the MIT-SHM extension.
Otherwise, this resource is ignored. The default is
True.
text_font (class
textFont)
Specifies the
name of the preferred font to use in fixed (typewriter
style) formatted text. The default is 14 point
Courier.
title (class
Title)
This resource
specifies the title to be used for the Image window. This
information is sometimes used by a window manager to provide
some sort of header identifying the window. The default is
the image file name.
GM BATCH
DESCRIPTION
batch
executes an arbitary number of the utility commands (e.g.
convert) in the form of a simple linear batch script
in order to improve execution efficiency, and/or to allow
use as a subordinate co-process under the control of an
arbitrary script or program.
EXAMPLES
To drive
’gm batch’ using a shell script (or a
program written in any language), have the script/program
send commands to ’gm batch’ via its standard
input. Specify that standard input should be used by using
’-’ as the file name. The following
example converts all files matching ’*.jpg’ to
TIFF format while rotating each file by 90 degrees and
stripping all embedded profiles. The shell script syntax is
standard Unix shell:
for file in
*.jpg
do
outfile=‘basename $file .jpg‘.tiff
echo convert -verbose "’$file’"
-rotate 90 \
+profile "’*’"
"’$outfile’"
done | gm batch -echo on -feedback on -
We can
accomplish the same as the previous example by putting all
the commands in a text file and then specifying the name of
the text file as the script to execute:
for file in
*.jpg
do
outfile=‘basename $file .jpg‘.tiff
echo convert -verbose "’$file’"
-rotate 90 \
+profile "’*’"
"’$outfile’"
done > script.txt
gm batch -echo on -feedback on script.txt
OPTIONS
Options are
processed from left to right and must appear before any
filename argument.
-echo on|off
command echo on or off
Specify
on to enable echoing commands to standard output as
they are read or off to disable. The default is
off.
-escape
unix|windows
Parse using unix or windows
syntax
Commands must
be parsed from the input stream and escaping needs to be
used to protect spaces or quoting characters in the input.
Specify unix to use unix-style command line parsing
or windows for Microsoft Windows command shell style
parsing. The default depends on if the software is compiled
for Microsoft Windows or for a Unix-type system (including
Cygwin on Microsoft Windows). It is recommended to use unix
syntax because it is more powerful and more portable.
-fail text
text to print if a command
fails
When feedback
is enabled, this specifies the text to print when the
command fails. The default text is FAIL.
-feedback
on|off
enable error feedback
Print text (see
-pass and -fail options) feedback after each command to
indicate the result, the default is off.
Prints batch
command help.
-pass text
text to print if a command
passes
When feedback
is enabled, this specifies the text to print when the
command passes. The default text is PASS.
-prompt text
Prompt text to use for command
line
If no filename
argument was specified, a simple command prompt appears
where you may enter GraphicsMagick commands. The default
prompt is GM>. Use this option to change the
prompt to something else.
-stop-on-error
on|off
Specify if command processing
stops on error
Normally
command processing continues if a command encounters an
error. Specify -stop-on-error on to cause processing
to quit immediately on error.
GM BENCHMARK
DESCRIPTION
benchmark
executes an arbitrary gm utility command (e.g.
convert) for one or more loops, and/or a specified
execution time, and reports many execution metrics. For
builds using OpenMP, a mode is provided to execute the
benchmark with an increasing number of threads and provide a
report of speedup and multi-thread execution efficiency. If
benchmark is used to execute a command without any
additional benchmark options, then the command is run
once.
EXAMPLES
To obtain
benchmark information for a single execution of a
command:
gm benchmark
convert input.ppm -gaussian 0x1 output.ppm
To obtain benchmark information from 100 iterations of the
command:
gm benchmark
-iterations 100 convert input.ppm \
-gaussian 0x1 output.ppm
To obtain benchmark information by iterating the command
until a specified amount of time (in seconds) has been
consumed:
gm benchmark
-duration 30 convert input.ppm \
-gaussian 0x1 output.ppm
To obtain a full performance report with an increasing
number of threads (1-32 threads, stepping the number of
threads by four each time):
gm benchmark
-duration 3 -stepthreads 4 convert \
input.ppm -gaussian 0x2 output.ppm
Here is the interpretation of the output:
threads -
number of threads used.
iter - number of command iterations executed.
user - total user time consumed.
total - total elapsed time consumed.
iter/s - number of command iterations per second.
iter/cpu - amount of CPU time consumed per iteration.
speedup - speedup compared with one thread.
karp-flatt - Karp-Flatt measure of speedup
efficiency.
Please note
that the reported "speedup" is based on the
execution time of just one thread. A preliminary warm-up
pass is used before timing the first loop in order to ensure
that the CPU is brought out of power-saving modes and that
system caches are warmed up. Most modern CPUs provide a
"turbo" mode where the CPU clock speed is
increased (e.g. by a factor of two) when only one or two
cores are active. If the CPU grows excessively hot (due to
insufficient cooling), then it may dial back its clock rates
as a form of thermal management. These factors result in an
under-reporting of speedup compared to if "turbo"
mode was disabled and the CPU does not need to worry about
thermal management. The powertop utility
available under Linux and Solaris provides a way to observe
CPU core clock rates while a benchmark is running.
OPTIONS
Options are
processed from left to right and must appear before any
argument.
-duration duration
duration to run benchmark
Specify the number of seconds to run the benchmark. The
command is executed repeatedly until the specified amount of
time has elapsed.
Prints
benchmark command help.
-iterations
loops
number of command iterations
Specify the number of iterations to run the benchmark. The
command is executed repeatedly until the specified number of
iterations has been reached.
-rawcsv
Print results in CSV format
Print results in a comma-separated value (CSV) format which
is easy to parse for plotting or importing into a
spreadsheet or database. The values reported are
threads, iterations, user_time, and
elapsed_time.
-stepthreads
step
execute a per-thread benchmark
ramp
Execute a per-thread benchmark ramp, incrementing the number
of threads at each step by the specified value. The maximum
number of threads is taken from the standard OMP_NUM_THREADS
environment variable.
GM COMPARE
compare
compares two similar images using a specified statistical
method (see -metric) and/or by writing a difference
image (-file), with the altered pixels annotated
using a specified method (see -highlight-style) and
color (see -highlight-color). Reference-image
is the original image and compare-image is the
(possibly) altered version, which should have the same
dimensions as reference-image.
EXAMPLES
To compare two
images using Mean Square Error (MSE) statistical analysis
use:
gm compare
-metric mse original.miff compare.miff
To create an
annotated difference image use:
gm compare
-highlight-style assign -highlight-color purple \
-file diff.miff original.miff compare.miff
OPTIONS
Options are
processed in command line order. Any option you specify on
the command line remains in effect only for the image that
follows. All options are reset to their default values after
each image is read.
For a more
detailed description of each option, see Options, above.
-authenticate <string>
decrypt image with this
password
-auto-orient
orient (rotate) image so it is
upright
-colorspace
<value>
the type of colorspace
-compress
<type>
the type of image
compression
-debug
<events>
enable debug printout
-define
<key>{=<value>},...
add coder/decoder specific
options
-density
<width>x<height>
horizontal and vertical
resolution in pixels of the image
-depth
<value>
depth of the image
-display
<host:display[.screen]>
specifies the X server to
contact
-endian
<type>
specify endianness (MSB, LSB,
or Native) of image
-file
<filename>
write annotated difference
image to file
|
-help |
|
print usage instructions |
|
-highlight-color
<color>
pixel annotation color
-highlight-style
<style>
pixel annotation style
-interlace
<type>
the type of interlacing
scheme
-limit <type>
<value>
Disk, File, Map, Memory,
Pixels, Width, Height, Read, or Threads resource limit
-log
<string>
Specify format for debug
log
-matte
store matte channel if the
image has one
-maximum-error
<limit>
specifies the maximum amount of
total image error
-metric
<metric>
comparison metric (MAE, MSE,
PAE, PSNR, RMSE)
-monitor
show progress indication
-sampling-factor
<horizontal_factor>x<vertical_factor>
chroma subsampling factors
-size
<width>x<height>{+offset}
width and height of the
image
-type
<type>
the image type
-verbose
print detailed information
about the image
-version
print GraphicsMagick version
string
For a more
detailed description of each option, see Options, above.
GM COMPOSITE
composite
composites (combines) images to create new images.
base-image is the base image and change-image
contains the changes. ouput-image is the result, and
normally has the same dimensions as base-image.
The optional
mask-image can be used to provide opacity information
for change-image when it has none or if you want a
different mask. A mask image is typically grayscale and the
same size as base-image. If mask-image is not
grayscale, it is converted to grayscale and the resulting
intensities are used as opacity information.
EXAMPLES
To composite an
image of a cockatoo with a perch, use:
gm composite
cockatoo.miff perch.ras composite.miff
To compute the
difference between images in a series, use:
gm composite
-compose difference series.2 series.1
difference.miff
To composite an
image of a cockatoo with a perch starting at location
(100,150), use:
gm composite
-geometry +100+150 cockatoo.miff
perch.ras composite.miff
To tile a logo
across your image of a cockatoo, use
gm convert
+shade 30x60 cockatoo.miff mask.miff
gm composite -compose bumpmap -tile logo.png
cockatoo.miff mask.miff composite.miff
To composite a
red, green, and blue color plane into a single composite
image, try
gm composite
-compose CopyGreen green.png red.png
red-green.png
gm composite -compose CopyBlue blue.png red-green.png
gm composite.png
OPTIONS
Options are
processed in command line order. Any option you specify on
the command line remains in effect only for the image that
follows. All options are reset to their default values after
each image is read.
For a more
detailed description of each option, see Options, above.
-authenticate <string>
decrypt image with this
password
-background
<color>
the background color
-blue-primary
<x>,<y>
blue chromaticity primary
point
-colors
<value>
preferred number of colors in
the image
-colorspace
<value>
the type of colorspace
-comment
<string>
annotate an image with a
comment
-compose
<operator>
the type of image
composition
-compress
<type>
the type of image
compression
-debug
<events>
enable debug printout
-define
<key>{=<value>},...
add coder/decoder specific
options
-density
<width>x<height>
horizontal and vertical
resolution in pixels of the image
-depth
<value>
depth of the image
-displace
<horizontal scale>x<vertical scale>
shift image pixels as defined
by a displacement map
-display
<host:display[.screen]>
specifies the X server to
contact
-dispose
<method>
GIF disposal method
-dissolve
<percent>
dissolve an image into another
by the given percent
-dither
apply Floyd/Steinberg error
diffusion to the image
-encoding
<type>
specify the text encoding
-endian
<type>
specify endianness (MSB, LSB,
or Native) of image
-filter
<type>
use this type of filter when
resizing an image
-font
<name>
use this font when annotating
the image with text
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{ˆ}{<}{>}
Specify dimension, offset, and
resize options.
-gravity
<type>
direction primitive gravitates
to when annotating the image.
-green-primary
<x>,<y>
green chromaticity primary
point
|
-help |
|
print usage instructions |
|
-interlace
<type>
the type of interlacing
scheme
-label
<name>
assign a label to an image
-limit <type>
<value>
Disk, File, Map, Memory,
Pixels, Width, Height, Read, or Threads resource limit
-log
<string>
Specify format for debug
log
-matte
store matte channel if the
image has one
-monitor
show progress indication
-monochrome
transform the image to black
and white
-negate
replace every pixel with its
complementary color
-page
<width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
size and location of an image
canvas
-profile
<filename>
add ICM, IPTC, or generic
profile to image
-quality
<value>
JPEG/MIFF/PNG/TIFF compression
level
-recolor
<matrix>
apply a color translation
matrix to image channels
-red-primary
<x>,<y>
red chromaticity primary
point
-render
render vector operations
-repage
<width>x<height>+xoff+yoff[!]
Adjust image page offsets
-resize
<width>x<height>{%}{@}{!}{<}{>}
resize an image
-rotate
<degrees>{<}{>}
rotate the image
-sampling-factor
<horizontal_factor>x<vertical_factor>
chroma subsampling factors
-scene
<value>
set scene number
-set <attribute>
<value>
set an image attribute
+set
<attribute>
unset an image attribute
-sharpen
<radius>{x<sigma>}
sharpen the image
-size
<width>x<height>{+offset}
width and height of the
image
-stegano
<offset>
hide watermark within an
image
-stereo
composite two images to create
a stereo anaglyph
-strip
remove all profiles and text
attributes from the image
-thumbnail
<width>x<height>{%}{@}{!}{<}{>}
resize an image (quickly)
-treedepth
<value>
tree depth for the color
reduction algorithm
-type
<type>
the image type
-units
<type>
the units of image
resolution
-unsharp
<radius>{x<sigma>}{+<amount>}{+<threshold>}
sharpen the image with an
unsharp mask operator
-verbose
print detailed information
about the image
-version
print GraphicsMagick version
string
-watermark
<brightness>x<saturation>
percent brightness and
saturation of a watermark
-white-point
<x>,<y>
chromaticity white point
-write
<filename>
write an intermediate image
[convert, composite]
For a more
detailed description of each option, see Options, above.
GM CONJURE
The Magick
scripting language (MSL) will primarily benefit those that
want to accomplish custom image processing tasks but do not
wish to program, or those that do not have access to a Perl
interpreter or a compiler. The interpreter is called conjure
and here is an example script:
<?xml
version="1.0" encoding="UTF-8"?>
<image size="400x400" >
<read filename="image.gif" />
<get width="base-width"
height="base-height" />
<resize geometry="%[dimensions]" />
<get width="width" height="height"
/>
<print output=
"Image sized from %[base-width]x%[base-height]
to %[width]x%[height].\n" />
<write filename="image.png" />
</image>
invoked with
gm conjure
-dimensions 400x400 incantation.msl
All operations
will closely follow the key/value pairs defined in
PerlMagick, unless otherwise noted.
OPTIONS
Options are
processed in command line order. Any option you specify on
the command line remains in effect until it is explicitly
changed by specifying the option again with a different
effect, or if it is changed by a statement in the scripting
language.
You can define
your own keyword/value pairs on the command line. The script
can then use this information when setting values by
including %[keyword] in the string. For example, if you
included "-dimensions 400x400" on the command
line, as illustrated above, then any string containing
"%[dimensions]" would have 400x400 substituted.
The "%[string]" can be used either an entire
string, such as geometry="%[dimensions]" or as a
part of a string such as
filename="%[basename].png".
The keyword can
be any string except for the following reserved strings (in
any upper, lower, or mixed case variant): debug,
help, and verbose, whose usage is described
below.
The value can be
any string. If either the keyword or the value contains
white space or any symbols that have special meanings to
your shell such as "#", "|", or
"%", enclose the string in quotation marks or use
"\" to escape the white space and special
symbols.
Keywords and
values are case dependent. "Key", "key",
and "KEY" would be three different keywords.
For a more
detailed description of each option, see Options, above.
-debug <events>
enable debug printout
-define
<key>{=<value>},...
add coder/decoder specific
options
|
-help |
|
print usage instructions |
|
-log
<string>
Specify format for debug
log
-verbose
print detailed information
about the image
-version
print GraphicsMagick version
string
MAGICK SCRIPTING LANGUAGE
The Magick
Scripting Language (MSL) presently defines the following
elements and their attributes:
<image>
background,
color, id, size
Define a new
image object. </image> destroys it. Because of
this, if you wish to reference multiple
"subimages" (aka pages or layers), you can embed
one image element inside of another. For example:
<image>
<read filename="input.png" />
<get width="base-width"
height="base-height" />
<image height="base-height"
width="base-width">
<image />
<write filename="output.mng" />
</image>
<image
size="400x400" />
<group>
Define a new
group of image objects. By default, images are only valid
for the life of their <image>element.
<image>
-- creates the image
..... -- do stuff with it
</image> -- dispose of the image
However, in a
group, all images in that group will stay around for the
life of the group:
<group>
-- start a group
<image> -- create an image
.... -- do stuff
</image> -- NOOP
<image> -- create another image
.... -- do more stuff
</image> -- NOOP
<write filename="image.mng" /> -- output
</group> -- dispose of both images
<read>
filename
Read a new
image from a disk file.
<read
filename="image.gif" />
To read two
images use
<read
filename="image.gif" />
<read filename="image.png />
<write>
filename
Write the image(s) to disk, either as a single
multiple-image file or multiple ones if necessary.
<write
filename=image.tiff" />
<get>
Get any
attribute recognized by PerlMagick’s GetAttribute()
and stores it as an image attribute for later use. Currently
only width and height are supported.
<get
width="base-width" height="base-height"
/>
<print output="Image size is
%[base-width]x%[base-height].\n" />
<set>
background,
bordercolor, clip-mask, colorspace, density, magick,
mattecolor, opacity. Set an attribute recognized by
PerlMagick’s GetAttribute().
<profile>
[profilename]
Read one or
more IPTC, ICC or generic profiles from file and assign to
image
<profile
iptc="profile.iptc"
generic="generic.dat" />
To remove a
specified profile use "!" as the filename eg
<profile
icm="!" iptc="profile.iptc" />
<border>
fill, geometry,
height, width
<blur>
radius,
sigma
<charcoal>
radius,
sigma
<chop>
geometry,
height, width, x, y
<crop>
geometry,
height, width, x, y
<composite>
compose,
geometry, gravity, image, x, y
<?xml
version="1.0" encoding="UTF-8"?>
<group>
<image id="image_01">
<read filename="cloud3.gif"/>
<resize geometry="250x90"/>
</image>
<image id="image_02">
<read filename="cloud4.gif"/>
<resize geometry="190x100"/>
</image>
<image>
<read filename="background.jpg"/>
<composite image="image_01"
geometry="+740+470"/>
<composite image="image_02"
geometry="+390+415"/>
</image>
<write filename="result.png"/>
</group>
<despeckle>
<emboss>
radius,
sigma
<enhance>
<equalize>
<edge>
radius
<flip>
<flop>
<frame>
fill, geometry,
height, width, x, y, inner, outer
<flatten>
<get>
height,
width
<gamma>
red, green,
blue
<image>
background,
color, id, size
<implode>
amount
<magnify>
<minify>
<medianfilter>
radius
<normalize>
<oilpaint>
radius
<print>
output
<profile>
[profilename]
<read>
<resize>
blur, filter,
geometry, height, width
<roll>
geometry, x,
y
<rotate>
degrees
<reducenoise>
radius
<sample>
geometry,
height, width
<scale>
geometry,
height, width
<sharpen>
radius,
sigma
<shave>
geometry,
height, width
<shear>
x, y
<solarize>
threshold
<spread>
radius
<stegano>
image
<stereo>
image
<swirl>
degrees
<texture>
image
<threshold>
threshold
<transparent>
color
<trim>
GM CONVERT
Convert
converts an input file using one image format to an output
file with a differing image format. In addition, various
types of image processing can be performed on the converted
image during the conversion process. Convert
recognizes the image formats listed in
GraphicsMagick(1).
EXAMPLES
To make a
thumbnail of a JPEG image, use:
gm convert -size
120x120 cockatoo.jpg -resize 120x120
+profile "*" thumbnail.jpg
In this example,
’-size 120x120’ gives a hint to the JPEG decoder
that the image is going to be downscaled to 120x120,
allowing it to run faster by avoiding returning
full-resolution images to GraphicsMagick for the subsequent
resizing operation. The ´-resize 120x120’
specifies the desired dimensions of the output image. It
will be scaled so its largest dimension is 120 pixels. The
´+profile "*"’ removes any ICM, EXIF,
IPTC, or other profiles that might be present in the input
and aren’t needed in the thumbnail.
To convert a
MIFF image of a cockatoo to a SUN raster image,
use:
gm convert
cockatoo.miff sun:cockatoo.ras
To convert a
multi-page PostScript document to individual FAX
pages, use:
gm convert
-monochrome document.ps fax:page
To convert a
TIFF image to a PostScript A4 page with the image in
the lower left-hand corner, use:
gm convert -page
A4+0+0 image.tiff document.ps
To convert a raw
Gray image with a 128 byte header to a portable graymap,
use:
gm convert
-depth 8 -size 768x512+128 gray:raw
image.pgm
In this example,
"raw" is the input file. Its format is
"gray" and it has the dimensions and number of
header bytes specified by the -size option and the sample
depth specified by the -depth option. The output file is
"image.pgm". The suffix ".pgm" specifies
its format.
To convert a
Photo CD image to a TIFF image, use:
gm convert -size
1536x1024 img0009.pcd image.tiff
gm convert img0009.pcd[4] image.tiff
To create a
visual image directory of all your JPEG images, use:
gm convert
’vid:*.jpg’ directory.miff
To annotate an
image with blue text using font 12x24 at position (100,100),
use:
gm convert -font
helvetica -fill blue
-draw "text 100,100 Cockatoo"
bird.jpg bird.miff
To tile a
640x480 image with a JPEG texture with bumps use:
gm convert -size
640x480 tile:bumps.jpg tiled.png
To surround an
icon with an ornamental border to use with Mosaic(1),
use:
gm convert
-mattecolor "#697B8F" -frame 6x6 bird.jpg
icon.png
To create a MNG
animation from a DNA molecule sequence, use:
gm convert
-delay 20 dna.* dna.mng
OPTIONS
Options are
processed in command line order. Any option you specify on
the command line remains in effect for the set of images
that follows, until the set is terminated by the appearance
of any option or -noop. Some options only affect the
decoding of images and others only the encoding. The latter
can appear after the final group of input images.
For a more
detailed description of each option, see Options, above.
-adjoin
join images into a single
multi-image file
-affine
<matrix>
drawing transform matrix
-antialias
remove pixel aliasing
-append
append a set of images
-asc-cdl
<spec>
apply ASC CDL color
transform
-authenticate
<string>
decrypt image with this
password
-auto-orient
orient (rotate) image so it is
upright
-average
average a set of images
-background
<color>
the background color
-black-threshold
red[,green][,blue][,opacity]
pixels below the threshold
become black
-blue-primary
<x>,<y>
blue chromaticity primary
point
-blur
<radius>{x<sigma>}
blur the image with a Gaussian
operator
-border
<width>x<height>
surround the image with a
border of color
-bordercolor
<color>
the border color
-box
<color>
set the color of the annotation
bounding box
-channel
<type>
the type of channel
-charcoal
<factor>
simulate a charcoal drawing
-chop
<width>x<height>{+-}<x>{+-}<y>{%}
remove pixels from the interior
of an image
|
-clip |
|
apply the clipping path, if one is present |
|
-coalesce
merge a sequence of images
-colorize
<value>
colorize the image with the pen
color
-colors
<value>
preferred number of colors in
the image
-colorspace
<value>
the type of colorspace
-comment
<string>
annotate an image with a
comment
-compose
<operator>
the type of image
composition
-compress
<type>
the type of image
compression
-contrast
enhance or reduce the image
contrast
-convolve
<kernel>
convolve image with the
specified convolution kernel
-crop
<width>x<height>{+-}<x>{+-}<y>{%}
preferred size and location of
the cropped image
-cycle
<amount>
displace image colormap by
amount
-debug
<events>
enable debug printout
-deconstruct
break down an image sequence
into constituent parts
-define
<key>{=<value>},...
add coder/decoder specific
options
-delay <1/100ths of
a second>
display the next image after
pausing
-density
<width>x<height>
horizontal and vertical
resolution in pixels of the image
-depth
<value>
depth of the image
-despeckle
reduce the speckles within an
image
-display
<host:display[.screen]>
specifies the X server to
contact
-dispose
<method>
GIF disposal method
-dither
apply Floyd/Steinberg error
diffusion to the image
-draw
<string>
annotate an image with one or
more graphic primitives
-edge
<radius>
detect edges within an
image
-emboss
<radius>
emboss an image
-encoding
<type>
specify the text encoding
-endian
<type>
specify endianness (MSB, LSB,
or Native) of image
-enhance
apply a digital filter to
enhance a noisy image
-equalize
perform histogram equalization
to the image
-extent
<width>x<height>{+-}<x>{+-}<y>
composite image on background
color canvas image
-fill
<color>
color to use when filling a
graphic primitive
-filter
<type>
use this type of filter when
resizing an image
-flatten
flatten a sequence of
images
|
-flip |
|
create a "mirror image" |
|
|
-flop |
|
create a "mirror
image" |
|
-font
<name>
use this font when annotating
the image with text
-format
<string>
output formatted image
characteristics
-frame
<width>x<height>+<outer bevel
width>+<inner bevel width>
surround the image with an
ornamental border
-fuzz
<distance>{%}
colors within this Euclidean
distance are considered equal
-gamma
<value>
level of gamma correction
-gaussian
<radius>{x<sigma>}
blur the image with a Gaussian
operator
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{ˆ}{<}{>}
Specify dimension, offset, and
resize options.
-gravity
<type>
direction primitive gravitates
to when annotating the image.
-green-primary
<x>,<y>
green chromaticity primary
point
-hald-clut
<clut>
apply a Hald CLUT to the
image
|
-help |
|
print usage instructions |
|
-implode
<factor>
implode image pixels about the
center
-intent
<type>
use this type of rendering
intent when managing the image color
-interlace
<type>
the type of interlacing
scheme
-label
<name>
assign a label to an image
-lat
<width>x<height>{+-}<offset>{%}
perform local adaptive
thresholding
-level
<black_point>{,<gamma>}{,<white_point>}{%}
adjust the level of image
contrast
-limit <type>
<value>
Disk, File, Map, Memory,
Pixels, Width, Height, Read, or Threads resource limit
-list
<type>
the type of list
-log
<string>
Specify format for debug
log
-loop
<iterations>
add Netscape loop extension to
your GIF animation
-magnify
magnify the image
-map
<filename>
choose a particular set of
colors from this image
-mask
<filename>
Specify a clipping mask
-matte
store matte channel if the
image has one
-mattecolor
<color>
specify the color to be used
with the -frame option
-median
<radius>
apply a median filter to the
image
-minify
<factor>
minify the image
-modulate
brightness[,saturation[,hue]]
vary the brightness,
saturation, and hue of an image
-monitor
show progress indication
-monochrome
transform the image to black
and white
-morph
<frames>
morphs an image sequence
-mosaic
create a mosaic from an image
or an image sequence
-motion-blur
<radius>{x<sigma>}{+angle}
Simulate motion blur
-negate
replace every pixel with its
complementary color
-noise
<radius|type>
add or reduce noise in an
image
-normalize
transform image to span the
full range of color values
-opaque
<color>
change this color to the pen
color within the image
-operator channel
operator rvalue[%]
apply a mathematical, bitwise,
or value operator to an image channel
-ordered-dither
<channeltype> <NxN>
ordered dither the image
-orient
<orientation>
Set the image orientation
attribute
-page
<width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
size and location of an image
canvas
-paint
<radius>
simulate an oil painting
-pen
<color>
(This option has been replaced
by the -fill option)
|
-ping |
|
efficiently determine image characteristics |
|
-pointsize
<value>
pointsize of the PostScript,
X11, or TrueType font
-preview
<type>
image preview type
-process
<command>
process a sequence of images
using a process module
-profile
<filename>
add ICM, IPTC, or generic
profile to image
-quality
<value>
JPEG/MIFF/PNG/TIFF compression
level
-raise
<width>x<height>
lighten or darken image
edges
-random-threshold
<channeltype> <LOWxHIGH>
random threshold the image
-recolor
<matrix>
apply a color translation
matrix to image channels
-red-primary
<x>,<y>
red chromaticity primary
point
-region
<width>x<height>{+-}<x>{+-}<y>
apply options to a portion of
the image
-render
render vector operations
-repage
<width>x<height>+xoff+yoff[!]
Adjust image page offsets
-resample
<horizontal>x<vertical>
Resample image to specified
horizontal and vertical resolution
-resize
<width>x<height>{%}{@}{!}{<}{>}
resize an image
-roll
{+-}<x>{+-}<y>
roll an image vertically or
horizontally
-rotate
<degrees>{<}{>}
rotate the image
-sample
<geometry>
scale image using pixel
sampling
-sampling-factor
<horizontal_factor>x<vertical_factor>
chroma subsampling factors
-scale
<geometry>
scale the image.
-scene
<value>
set scene number
-set <attribute>
<value>
set an image attribute
+set
<attribute>
unset an image attribute
-segment <cluster
threshold>x<smoothing threshold>
segment an image
-shade
<azimuth>x<elevation>
shade the image using a distant
light source
-sharpen
<radius>{x<sigma>}
sharpen the image
-shave
<width>x<height>{%}
shave pixels from the image
edges
-shear <x
degrees>x<y degrees>
shear the image along the X or
Y axis
-size
<width>x<height>{+offset}
width and height of the
image
-solarize
<factor>
negate all pixels above the
threshold level
-spread
<amount>
displace image pixels by a
random amount
-strip
remove all profiles and text
attributes from the image
-stroke
<color>
color to use when stroking a
graphic primitive
-strokewidth
<value>
set the stroke width
-swirl
<degrees>
swirl image pixels about the
center
-texture
<filename>
name of texture to tile onto
the image background
-threshold
<value>{%}
threshold the image
-thumbnail
<width>x<height>{%}{@}{!}{<}{>}
resize an image (quickly)
-tile
<filename>
tile image when filling a
graphic primitive
-transform
transform the image
-transparent
<color>
make this color transparent
within the image
-treedepth
<value>
tree depth for the color
reduction algorithm
-type
<type>
the image type
-units
<type>
the units of image
resolution
-unsharp
<radius>{x<sigma>}{+<amount>}{+<threshold>}
sharpen the image with an
unsharp mask operator
-use-pixmap
use the pixmap
-verbose
print detailed information
about the image
-version
print GraphicsMagick version
string
-view
<string>
FlashPix viewing parameters
-virtual-pixel
<method>
specify contents of
"virtual pixels"
-wave
<amplitude>x<wavelength>
alter an image along a sine
wave
-white-point
<x>,<y>
chromaticity white point
-white-threshold
red[,green][,blue][,opacity]
pixels above the threshold
become white
-write
<filename>
write an intermediate image
[convert, composite]
For a more
detailed description of each option, see Options, above.
GM DISPLAY
Display is a
machine architecture independent image processing and
display program. It can display an image on any workstation
screen running an X server. Display can read and
write many of the more popular image formats (e.g.
JPEG, TIFF, PNM, Photo CD,
etc.).
With
display, you can perform these functions on an
image:
o load an image
from a file
o display the next image
o display the former image
o display a sequence of images as a slide show
o write the image to a file
o print the image to a PostScript printer
o delete the image file
o create a Visual Image Directory
o select the image to display by its thumbnail rather than
name
o undo last image transformation
o copy a region of the image
o paste a region to the image
o restore the image to its original size
o refresh the image
o half the image size
o double the image size
o resize the image
o crop the image
o cut the image
o flop image in the horizontal direction
o flip image in the vertical direction
o rotate the image 90 degrees clockwise
o rotate the image 90 degrees counter-clockwise
o rotate the image
o shear the image
o roll the image
o trim the image edges
o invert the colors of the image
o vary the color brightness
o vary the color saturation
o vary the image hue
o gamma correct the image
o sharpen the image contrast
o dull the image contrast
o perform histogram equalization on the image
o perform histogram normalization on the image
o negate the image colors
o convert the image to grayscale
o set the maximum number of unique colors in the image
o reduce the speckles within an image
o eliminate peak noise from an image
o detect edges within the image
o emboss an image
o segment the image by color
o simulate an oil painting
o simulate a charcoal drawing
o annotate the image with text
o draw on the image
o edit an image pixel color
o edit the image matte information
o composite an image with another
o add a border to the image
o surround image with an ornamental border
o apply image processing techniques to a region of interest
o display information about the image
o zoom a portion of the image
o show a histogram of the image
o display image to background of a window
o set user preferences
o display information about this program
o discard all images and exit program
o change the level of magnification
o display images specified by a World Wide Web (WWW) uniform
resource locator (URL)
EXAMPLES
To scale an
image of a cockatoo to exactly 640 pixels in width and 480
pixels in height and position the window at location
(200,200), use:
gm display
-geometry 640x480+200+200! cockatoo.miff
To display an
image of a cockatoo without a border centered on a backdrop,
use:
gm display
+borderwidth -backdrop cockatoo.miff
To tile a slate
texture onto the root window, use:
gm display -size
1280x1024 -window root slate.png
To display a
visual image directory of all your JPEG images, use:
gm display
’vid:*.jpg’
To display a MAP
image that is 640 pixels in width and 480 pixels in height
with 256 colors, use:
gm display -size
640x480+256 cockatoo.map
To display an
image of a cockatoo specified with a World Wide Web
(WWW) uniform resource locator (URL), use:
gm display
ftp://wizards.dupont.com/images/cockatoo.jpg
To display
histogram of an image, use:
gm gm convert
file.jpg HISTOGRAM:- | gm display -
OPTIONS
Options are
processed in command line order. Any option you specify on
the command line remains in effect until it is explicitly
changed by specifying the option again with a different
effect. For example to display three images, the first with
32 colors, the second with an unlimited number of colors,
and the third with only 16 colors, use:
gm display
-colors 32 cockatoo.miff -noop duck.miff
-colors 16 macaw.miff
Display
options can appear on the command line or in your X
resources file. See X(1). Options on the command line
supersede values specified in your X resources file.
For a more
detailed description of each option, see Options, above.
-authenticate <string>
decrypt image with this
password
-backdrop
display the image centered on a
backdrop.
-background
<color>
the background color
-border
<width>x<height>
surround the image with a
border of color
-bordercolor
<color>
the border color
-borderwidth
<geometry>
the border width
-colormap
<type>
define the colormap type
-colors
<value>
preferred number of colors in
the image
-colorspace
<value>
the type of colorspace
-comment
<string>
annotate an image with a
comment
-compress
<type>
the type of image
compression
-contrast
enhance or reduce the image
contrast
-crop
<width>x<height>{+-}<x>{+-}<y>{%}
preferred size and location of
the cropped image
-debug
<events>
enable debug printout
-define
<key>{=<value>},...
add coder/decoder specific
options
-delay <1/100ths of
a second>
display the next image after
pausing
-density
<width>x<height>
horizontal and vertical
resolution in pixels of the image
-depth
<value>
depth of the image
-despeckle
reduce the speckles within an
image
-display
<host:display[.screen]>
specifies the X server to
contact
-dispose
<method>
GIF disposal method
-dither
apply Floyd/Steinberg error
diffusion to the image
-edge
<radius>
detect edges within an
image
-endian
<type>
specify endianness (MSB, LSB,
or Native) of image
-enhance
apply a digital filter to
enhance a noisy image
-filter
<type>
use this type of filter when
resizing an image
|
-flip |
|
create a "mirror image" |
|
|
-flop |
|
create a "mirror
image" |
|
-font
<name>
use this font when annotating
the image with text
-foreground
<color>
define the foreground color
-frame
<width>x<height>+<outer bevel
width>+<inner bevel width>
surround the image with an
ornamental border
-gamma
<value>
level of gamma correction
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{ˆ}{<}{>}
Specify dimension, offset, and
resize options.
|
-help |
|
print usage instructions |
|
-iconGeometry
<geometry>
specify the icon geometry
-iconic
iconic animation
-immutable
make image immutable
-interlace
<type>
the type of interlacing
scheme
-label
<name>
assign a label to an image
-limit <type>
<value>
Disk, File, Map, Memory,
Pixels, Width, Height, Read, or Threads resource limit
-log
<string>
Specify format for debug
log
-magnify
<factor>
magnify the image
-map
<type>
display image using this
type.
-matte
store matte channel if the
image has one
-mattecolor
<color>
specify the color to be used
with the -frame option
-monitor
show progress indication
-monochrome
transform the image to black
and white
-negate
replace every pixel with its
complementary color
-page
<width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
size and location of an image
canvas
+progress
disable progress monitor and
busy cursor
-quality
<value>
JPEG/MIFF/PNG/TIFF compression
level
-raise
<width>x<height>
lighten or darken image
edges
-remote
perform a X11 remote
operation
-roll
{+-}<x>{+-}<y>
roll an image vertically or
horizontally
-rotate
<degrees>{<}{>}
rotate the image
-sample
<geometry>
scale image using pixel
sampling
-sampling-factor
<horizontal_factor>x<vertical_factor>
chroma subsampling factors
-scenes
<value-value>
range of image scene numbers to
read
-set <attribute>
<value>
set an image attribute
+set
<attribute>
unset an image attribute
-segment <cluster
threshold>x<smoothing threshold>
segment an image
-shared-memory
use shared memory
-sharpen
<radius>{x<sigma>}
sharpen the image
-size
<width>x<height>{+offset}
width and height of the
image
-text-font
<name>
font for writing fixed-width
text
-texture
<filename>
name of texture to tile onto
the image background
-title
<string>
assign title to displayed image
[animate, display, montage]
-treedepth
<value>
tree depth for the color
reduction algorithm
-type
<type>
the image type
-update
<seconds>
detect when image file is
modified and redisplay.
-use-pixmap
use the pixmap
-verbose
print detailed information
about the image
-version
print GraphicsMagick version
string
-visual
<type>
animate images using this X
visual type
-window
<id>
make image the background of a
window
-window-group
specify the window group
-write
<filename>
write the image to a file
[display]
For a more
detailed description of each option, see Options, above.
MOUSE BUTTONS
The effects of
each button press is described below. Three buttons are
required. If you have a two button mouse, button 1 and 3 are
returned. Press ALT and button 3 to simulate button
2.
|
1 |
|
Press this button to map or unmap the Command widget .
See the next section for more information about the Command
widget. |
|
2 |
|
Press and drag to define a
region of the image to magnify. |
|
3 |
|
Press and drag to choose from a
select set of display(1) commands. This button
behaves differently if the image being displayed is a visual
image directory. Choose a particular tile of the directory
and press this button and drag to select a command from a
pop-up menu. Choose from these menu items: |
Open
Next
Former
Delete
Update
If you choose
Open, the image represented by the tile is displayed.
To return to the visual image directory, choose Next
from the Command widget (refer to Command Widget).
Next and Former moves to the next or former
image respectively. Choose Delete to delete a
particular image tile. Finally, choose Update to
synchronize all the image tiles with their respective
images. See montage and miff for more details.
COMMAND WIDGET
The Command
widget lists a number of sub-menus and commands. They
are
File
Open...
Next
Former
Select...
Save...
Print...
Delete...
Canvas...
Visual Directory...
Quit
Edit
Undo
Redo
Cut
Copy
Paste
View
Half Size
Original Size
Double Size
Resize...
Apply
Refresh
Restore
Transform
Crop
Chop
Flop
Flip
Rotate Right
Rotate Left
Rotate...
Shear...
Roll...
Trim Edges
Enhance
Hue...
Saturation...
Brightness...
Gamma...
Spiff...
Dull
Equalize
Normalize
Negate
GRAYscale
Quantize...
Effects
Despeckle
Emboss
Reduce Noise
Add Noise
Sharpen...
Blur...
Threshold...
Edge Detect...
Spread...
Shade...
Raise...
Segment...
F/X
Solarize...
Swirl...
Implode...
Wave...
Oil Paint...
Charcoal Draw...
Image
Edit
Annotate...
Draw...
Color...
Matte...
Composite...
Add Border...
Add Frame...
Comment...
Launch...
Region of Interest...
Miscellany
Image Info
Zoom Image
Show Preview...
Show Histogram
Show Matte
Background...
Slide Show
Preferences...
Help
Overview
Browse Documentation
About Display
Menu items with
a indented triangle have a sub-menu. They are represented
above as the indented items. To access a sub-menu item, move
the pointer to the appropriate menu and press button 1 and
drag. When you find the desired sub-menu item, release the
button and the command is executed. Move the pointer away
from the sub-menu if you decide not to execute a particular
command.
KEYBOARD ACCELERATORS
Accelerators are
one or two key presses that effect a particular command. The
keyboard accelerators that display understands
is:
Ctl+O Press to
load an image from a file.
space Press to display the next image.
If the image is
a multi-paged document such as a PostScript document,
you can skip ahead several pages by preceding this command
with a number. For example to display the fourth page beyond
the current page, press 4space.
backspace Press
to display the former image.
If the image is
a multi-paged document such as a PostScript document,
you can skip behind several pages by preceding this command
with a number. For example to display the fourth page
preceding the current page, press 4n.
Ctl-S Press to
save the image to a file.
Ctl-P Press to print the image to a
PostScript printer.
Ctl-D Press to delete an image file.
Ctl-N Press to create a blank canvas.
Ctl-Q Press to discard all images and exit program.
Ctl+Z Press to undo last image transformation.
Ctl+R Press to redo last image transformation.
Ctl-X Press to cut a region of
the image.
Ctl-C Press to copy a region of
the image.
Ctl-V Press to paste a region to
the image.
< Press to halve the image size.
. Press to return to the original image size.
> Press to double the image size.
% Press to resize the image to a width and height
you specify.
Cmd-A Press to make any image transformations
permanent.
By default, any image size transformations are
applied to the original image to create the
image displayed on the X server. However, the
transformations are not permanent (i.e. the
original image does not change size only the
X image does). For example, if you press ">"
the X image will appear to double in size, but
the original image will in fact remain the same
size. To force the original image to double in
size, press ">" followed by "Cmd-A".
@ Press to refresh the image window.
C Press to crop the image.
[ Press to chop the image.
H Press to flop image in the horizontal direction.
V Press to flip image in the vertical direction.
/ Press to rotate the image 90 degrees clockwise.
\ Press to rotate the image 90 degrees
counter-clockwise.
* Press to rotate the image
the number of degrees you specify.
S Press to shear the image the number of degrees
you specify.
R Press to roll the image.
T Press to trim the image edges.
Shft-H Press to vary the color hue.
Shft-S Press to vary the color saturation.
Shft-L Press to vary the image brightness.
Shft-G Press to gamma correct the image.
Shft-C Press to spiff up the image contrast.
Shft-Z Press to dull the image contrast.
= Press to perform histogram equalization on
the image.
Shft-N Press to perform histogram normalization on
the image.
Shft-˜ Press to negate the colors of the image.
. Press to convert the image colors to gray.
Shft-# Press to set the maximum number of unique
colors in the image.
F2 Press to reduce the speckles in an image.
F2 Press to emboss an image.
F4 Press to eliminate peak noise from an image.
F5 Press to add noise to an image.
F6 Press to sharpen an image.
F7 Press to blur image an image.
F8 Press to threshold the image.
F9 Press to detect edges within an image.
F10 Press to displace pixels by a random amount.
F11 Press to shade the image using a distant light
source.
F12 Press to lighten or darken image edges to
create a 3-D effect.
F13 Press to segment the image by color.
Meta-S Press to swirl image pixels about the center.
Meta-I Press to implode image pixels about the center.
Meta-W Press to alter an image along a sine wave.
Meta-P Press to simulate an oil painting.
Meta-C Press to simulate a charcoal drawing.
Alt-X Press to composite the image
with another.
Alt-A Press to annotate the image with text.
Alt-D Press to draw a line on the image.
Alt-P Press to edit an image pixel color.
Alt-M Press to edit the image matte information.
Alt-X Press to composite the image with another.
Alt-A Press to add a border to the image.
Alt-F Press to add a ornamental frame to the image.
Alt-Shft-! Press to add an image comment.
Ctl-A Press to apply image processing techniques to a
region of interest.
Shft-? Press to display information about the image.
Shft-+ Press to map the zoom image window.
Shft-P Press to preview an image enhancement, effect,
or f/x.
F1 Press to display helpful information about
the "display" utility.
Find Press to browse documentation about
GraphicsMagick.
1-9 Press to change the level of magnification.
Use the arrow
keys to move the image one pixel up, down, left, or right
within the magnify window. Be sure to first map the magnify
window by pressing button 2.
Press ALT and
one of the arrow keys to trim off one pixel from any side of
the image.
X RESOURCES
Display
options can appear on the command line or in your X resource
file. Options on the command line supersede values specified
in your X resource file. See X(1) for more
information on X resources.
Most
display options have a corresponding X resource. In
addition, display uses the following X resources:
background (class Background)
Specifies the preferred color
to use for the Image window background. The default is
#ccc.
borderColor (class
BorderColor)
Specifies the preferred color
to use for the Image window border. The default is #ccc.
borderWidth (class
BorderWidth)
Specifies the width in pixels
of the image window border. The default is 2.
browseCommand (class
browseCommand)
Specifies the name of the
preferred browser when displaying GraphicsMagick
documentation. The default is netscape %s.
confirmExit (class
ConfirmExit)
Display pops up a dialog
box to confirm exiting the program when exiting the program.
Set this resource to False to exit without a
confirmation.
displayGamma (class
DisplayGamma)
Specifies the gamma of the X
server. You can apply separate gamma values to the red,
green, and blue channels of the image with a gamma value
list delineated with slashes (i.e. 1.7/2.3/1.2). The default
is 2.2.
displayWarnings (class
DisplayWarnings)
Display pops up a dialog
box whenever a warning message occurs. Set this resource to
False to ignore warning messages.
font (class
FontList)
Specifies the name of the
preferred font to use in normal formatted text. The default
is 14 point Helvetica.
font[1-9] (class
Font[1-9])
Specifies the name of the
preferred font to use when annotating the image window with
text. The default fonts are fixed, variable, 5x8, 6x10,
7x13bold, 8x13bold, 9x15bold, 10x20, and 12x24.
foreground (class
Foreground)
Specifies the preferred color
to use for text within the image window. The default is
black.
gammaCorrect (class
gammaCorrect)
This resource, if true, will
lighten or darken an image of known gamma to match the gamma
of the display (see resource displayGamma). The
default is True.
geometry (class
Geometry)
Specifies the preferred size
and position of the image window. It is not necessarily
obeyed by all window managers.
Offsets, if
present, are handled in X(1) style. A negative x
offset is measured from the right edge of the screen to the
right edge of the icon, and a negative y offset is measured
from the bottom edge of the screen to the bottom edge of the
icon.
iconGeometry (class
IconGeometry)
Specifies the preferred size
and position of the application when iconified. It is not
necessarily obeyed by all window managers.
Offsets, if
present, are handled in the same manner as in class
Geometry.
iconic (class
Iconic)
This resource indicates that
you would prefer that the application’s windows
initially not be visible as if the windows had be
immediately iconified by you. Window managers may choose not
to honor the application’s request.
magnify (class
Magnify)
specifies an integral factor by
which the image should be enlarged. The default is 3. This
value only affects the magnification window which is invoked
with button number 3 after the image is displayed.
matteColor (class
MatteColor)
Specify the color of windows.
It is used for the backgrounds of windows, menus, and
notices. A 3D effect is achieved by using highlight and
shadow colors derived from this color. Default value:
#697B8F.
name (class
Name)
This resource specifies the
name under which resources for the application should be
found. This resource is useful in shell aliases to
distinguish between invocations of an application, without
resorting to creating links to alter the executable file
name. The default is the application name.
pen[1-9] (class
Pen[1-9])
Specifies the color of the
preferred font to use when annotating the image window with
text. The default colors are black, blue, green, cyan, gray,
red, magenta, yellow, and white.
printCommand (class
PrintCommand)
This command is executed
whenever Print is issued. In general, it is the command to
print PostScript to your printer. Default value: lp
-c -s %i.
sharedMemory (class
SharedMemory)
This resource specifies whether
display should attempt use shared memory for pixmaps.
GraphicsMagick must be compiled with shared memory support,
and the display must support the MIT-SHM extension.
Otherwise, this resource is ignored. The default is
True.
textFont (class
textFont)
Specifies the name of the
preferred font to use in fixed (typewriter style) formatted
text. The default is 14 point Courier.
title (class
Title)
This resource specifies the
title to be used for the image window. This information is
sometimes used by a window manager to provide a header
identifying the window. The default is the image file
name.
undoCache (class
UndoCache)
Specifies, in mega-bytes, the
amount of memory in the undo edit cache. Each time you
modify the image it is saved in the undo edit cache as long
as memory is available. You can subsequently undo one
or more of these transformations. The default is 16
Megabytes.
usePixmap (class
UsePixmap)
Images are maintained as a
XImage by default. Set this resource to True to utilize a
server Pixmap instead. This option is useful if your image
exceeds the dimensions of your server screen and you intend
to pan the image. Panning is much faster with Pixmaps than
with a XImage. Pixmaps are considered a precious resource,
use them with discretion.
To set the
geometry of the Magnify or Pan or window, use the geometry
resource. For example, to set the Pan window geometry to
256x256, use:
gm
display.pan.geometry: 256x256
IMAGE LOADING
To select an
image to display, choose Open of the File
sub-menu from the Command widget. A file browser is
displayed. To choose a particular image file, move the
pointer to the filename and press any button. The filename
is copied to the text window. Next, press Open or
press the RETURN key. Alternatively, you can type the
image file name directly into the text window. To descend
directories, choose a directory name and press the button
twice quickly. A scrollbar allows a large list of filenames
to be moved through the viewing area if it exceeds the size
of the list area.
You can trim the
list of file names by using shell globbing characters. For
example, type *.jpg to list only files that end with
.jpg.
To select your
image from the X server screen instead of from a file,
Choose Grab of the Open widget.
VISUAL IMAGE DIRECTORY
To create a
Visual Image Directory, choose Visual Directory of the
File sub-menu from the Command widget . A file
browser is displayed. To create a Visual Image Directory
from all the images in the current directory, press
Directory or press the RETURN key.
Alternatively, you can select a set of image names by using
shell globbing characters. For example, type *.jpg to
include only files that end with .jpg. To descend
directories, choose a directory name and press the button
twice quickly. A scrollbar allows a large list of filenames
to be moved through the viewing area if it exceeds the size
of the list area.
After you select
a set of files, they are turned into thumbnails and tiled
onto a single image. Now move the pointer to a particular
thumbnail and press button 3 and drag. Finally,
select Open. The image represented by the thumbnail is
displayed at its full size. Choose Next from the
File sub-menu of the Command widget to return to the
Visual Image Directory.
IMAGE CUTTING
Note that cut
information for image window is not retained for colormapped
X server visuals (e.g. StaticColor,
StaticColor, GRAYScale, PseudoColor).
Correct cutting behavior may require a TrueColor or
DirectColor visual or a Standard Colormap.
To begin, press
choose Cut of the Edit sub-menu from the
Command widget. Alternatively, press F3 in the image
window.
A small window
appears showing the location of the cursor in the image
window. You are now in cut mode. In cut mode, the Command
widget has these options:
Help
Dismiss
To define a cut
region, press button 1 and drag. The cut region is defined
by a highlighted rectangle that expands or contracts as it
follows the pointer. Once you are satisfied with the cut
region, release the button. You are now in rectify mode. In
rectify mode, the Command widget has these options:
Cut
Help
Dismiss
You can make
adjustments by moving the pointer to one of the cut
rectangle corners, pressing a button, and dragging. Finally,
press Cut to commit your copy region. To exit without
cutting the image, press Dismiss.
IMAGE COPYING
To begin, press
choose Copy of the Edit sub-menu from the
Command widget. Alternatively, press F4 in the image
window.
A small window
appears showing the location of the cursor in the image
window. You are now in copy mode. In copy mode, the Command
widget has these options:
Help
Dismiss
To define a copy
region, press button 1 and drag. The copy region is defined
by a highlighted rectangle that expands or contracts as it
follows the pointer. Once you are satisfied with the copy
region, release the button. You are now in rectify mode. In
rectify mode, the Command widget has these options:
Copy
Help
Dismiss
You can make
adjustments by moving the pointer to one of the copy
rectangle corners, pressing a button, and dragging. Finally,
press Copy to commit your copy region. To exit without
copying the image, press Dismiss.
IMAGE PASTING
To begin, press
choose Paste of the Edit sub-menu from the
Command widget. Alternatively, press F5 in the image
window.
A small window
appears showing the location of the cursor in the image
window. You are now in Paste mode. To exit immediately,
press Dismiss. In Paste mode, the Command widget has these
options:
Operators
over
in
out
atop
xor
plus
minus
add
subtract
difference
multiply
bumpmap
replace
Help
Dismiss
Choose a
composite operation from the Operators sub-menu of
the Command widget. How each operator behaves is described
below. image window is the image currently displayed
on your X server and image is the image obtained with
the File Browser widget.
|
over |
|
The result is the union of the two image shapes, with
image obscuring image window in the region of
overlap. |
|
in |
|
The result is simply
image cut by the shape of image window. None
of the image data of image window is in the result. |
|
out |
|
The resulting image is
image with the shape of image window cut
out. |
|
atop |
|
The result is the same shape as
image window, with image obscuring image
window where the image shapes overlap. Note this differs
from over because the portion of image outside image
window’s shape does not appear in the result. |
|
xor |
|
The result is the image data
from both image and image window that is
outside the overlap region. The overlap region is blank. |
|
plus |
|
The result is just the sum of
the image data. Output values are cropped to the maximum
value (no overflow). This operation is independent of the
matte channels. |
|
minus |
|
The result of image -
image window, with underflow cropped to zero. The
matte channel is ignored (set to opaque, full coverage). |
|
add |
|
The result of image +
image window, with overflow wrapping around (mod
MaxRGB+1). |
subtract
The result of image -
image window, with underflow wrapping around (mod
MaxRGB+1). The add and subtract operators can be used to
perform reversible transformations.
difference
The result of abs(image
- image window). This is useful for comparing two
very similar images.
multiply
The result of image *
image window. This is useful for the creation of
drop-shadows.
bumpmap
The result of image
window shaded by window.
replace
The resulting image is image
window replaced with image. Here the matte
information is ignored.
The image
compositor requires a matte, or alpha channel in the image
for some operations. This extra channel usually defines a
mask which represents a sort of a cookie-cutter for the
image. This is the case when matte is 255 (full coverage)
for pixels inside the shape, zero outside, and between zero
and 255 on the boundary. If image does not have a matte
channel, it is initialized with 0 for any pixel matching in
color to pixel location (0,0), otherwise 255. See Matte
Editing for a method of defining a matte channel.
Note that matte
information for image window is not retained for colormapped
X server visuals (e.g. StaticColor, StaticColor,
GrayScale, PseudoColor). Correct compositing behavior
may require a TrueColor or DirectColor visual
or a Standard Colormap.
Choosing a
composite operator is optional. The default operator is
replace. However, you must choose a location to composite
your image and press button 1. Press and hold the button
before releasing and an outline of the image will appear to
help you identify your location.
The actual
colors of the pasted image is saved. However, the color that
appears in image window may be different. For example, on a
monochrome screen image window will appear black or white
even though your pasted image may have many colors. If the
image is saved to a file it is written with the correct
colors. To assure the correct colors are saved in the final
image, any PseudoClass image is promoted to
DirectClass. To force a PseudoClass image to
remain PseudoClass, use -colors.
IMAGE CROPPING
To begin, press
choose Crop of the Transform submenu from the
Command widget. Alternatively, press C in the image
window.
A small window
appears showing the location of the cursor in the image
window. You are now in crop mode. In crop mode, the Command
widget has these options:
Help
Dismiss
To define a
cropping region, press button 1 and drag. The cropping
region is defined by a highlighted rectangle that expands or
contracts as it follows the pointer. Once you are satisfied
with the cropping region, release the button. You are now in
rectify mode. In rectify mode, the Command widget has these
options:
Crop
Help
Dismiss
You can make
adjustments by moving the pointer to one of the cropping
rectangle corners, pressing a button, and dragging. Finally,
press Crop to commit your cropping region. To exit without
cropping the image, press Dismiss.
IMAGE CHOPPING
An image is
chopped interactively. There is no command line argument to
chop an image. To begin, choose Chop of the
Transform sub-menu from the Command widget.
Alternatively, press [ in the Image window.
You are now in
Chop mode. To exit immediately, press Dismiss.
In Chop mode, the Command widget has these options:
Direction
horizontal
vertical
Help
Dismiss
If the you
choose the horizontal direction (this is the default), the
area of the image between the two horizontal endpoints of
the chop line is removed. Otherwise, the area of the image
between the two vertical endpoints of the chop line is
removed.
Select a
location within the image window to begin your chop, press
and hold any button. Next, move the pointer to another
location in the image. As you move a line will connect the
initial location and the pointer. When you release the
button, the area within the image to chop is determined by
which direction you choose from the Command widget.
To cancel the
image chopping, move the pointer back to the starting point
of the line and release the button.
IMAGE ROTATION
Press the / key
to rotate the image 90 degrees or \ to rotate -90 degrees.
To interactively choose the degree of rotation, choose
Rotate... of the Transform submenu from the
Command Widget. Alternatively, press * in the image
window.
A small
horizontal line is drawn next to the pointer. You are now in
rotate mode. To exit immediately, press Dismiss. In rotate
mode, the Command widget has these options:
Pixel
Color
black
blue
cyan
green
gray
red
magenta
yellow
white
Browser...
Direction
horizontal
vertical
Help
Dismiss
Choose a
background color from the Pixel Color sub-menu. Additional
background colors can be specified with the color browser.
You can change the menu colors by setting the X resources
pen1 through pen9.
If you choose
the color browser and press Grab, you can select the
background color by moving the pointer to the desired color
on the screen and press any button.
Choose a point
in the image window and press this button and hold. Next,
move the pointer to another location in the image. As you
move a line connects the initial location and the pointer.
When you release the button, the degree of image rotation is
determined by the slope of the line you just drew. The slope
is relative to the direction you choose from the Direction
sub-menu of the Command widget.
To cancel the
image rotation, move the pointer back to the starting point
of the line and release the button.
IMAGE ANNOTATION
An image is
annotated interactively. There is no command line argument
to annotate an image. To begin, choose Annotate of
the Image Edit sub-menu from the Command widget.
Alternatively, press a in the image window.
A small window
appears showing the location of the cursor in the image
window. You are now in annotate mode. To exit immediately,
press Dismiss. In annotate mode, the Command widget has
these options:
Font
Name
fixed
variable
5x8
6x10
7x13bold
8x13bold
9x15bold
10x20
12x24
Browser...
Font
Color
black
blue
cyan
green
gray
red
magenta
yellow
white
transparent
Browser...
Box
Color
black
blue
cyan
green
gray
red
magenta
yellow
white
transparent
Browser...
Rotate
Text
-90
-45
-30
0
30
45
90
180
Dialog...
Help
Dismiss
Choose a font
name from the Font Name sub-menu. Additional font
names can be specified with the font browser. You can change
the menu names by setting the X resources font1 through
font9.
Choose a font
color from the Font Color sub-menu. Additional font
colors can be specified with the color browser. You can
change the menu colors by setting the X resources pen1
through pen9.
If you select
the color browser and press Grab, you can choose the
font color by moving the pointer to the desired color on the
screen and press any button.
If you choose to
rotate the text, choose Rotate Text from the menu and
select an angle. Typically you will only want to rotate one
line of text at a time. Depending on the angle you choose,
subsequent lines may end up overwriting each other.
Choosing a font
and its color is optional. The default font is fixed and the
default color is black. However, you must choose a location
to begin entering text and press a button. An underscore
character will appear at the location of the pointer. The
cursor changes to a pencil to indicate you are in text mode.
To exit immediately, press Dismiss.
In text mode,
any key presses will display the character at the location
of the underscore and advance the underscore cursor. Enter
your text and once completed press Apply to finish your
image annotation. To correct errors press BACK SPACE.
To delete an entire line of text, press DELETE. Any
text that exceeds the boundaries of the image window is
automatically continued onto the next line.
The actual color
you request for the font is saved in the image. However, the
color that appears in your Image window may be different.
For example, on a monochrome screen the text will appear
black or white even if you choose the color red as the font
color. However, the image saved to a file with -write
is written with red lettering. To assure the correct color
text in the final image, any PseudoClass image is
promoted to DirectClass (see miff(5)). To force a
PseudoClass image to remain PseudoClass, use
-colors.
IMAGE COMPOSITING
An image
composite is created interactively. There is no command
line argument to composite an image. To begin, choose
Composite of the Image Edit from the Command
widget. Alternatively, press x in the Image window.
First a popup
window is displayed requesting you to enter an image name.
Press Composite, Grab or type a file name.
Press Cancel if you choose not to create a composite
image. When you choose Grab, move the pointer to the
desired window and press any button.
If the
Composite image does not have any matte information,
you are informed and the file browser is displayed again.
Enter the name of a mask image. The image is typically
grayscale and the same size as the composite image. If the
image is not grayscale, it is converted to grayscale and the
resulting intensities are used as matte information.
A small window
appears showing the location of the cursor in the image
window. You are now in composite mode. To exit immediately,
press Dismiss. In composite mode, the Command widget has
these options:
Operators
over
in
out
atop
xor
plus
minus
add
subtract
difference
bumpmap
replace
Blend
Displace
Help
Dismiss
Choose a
composite operation from the Operators sub-menu of the
Command widget. How each operator behaves is described
below. image window is the image currently displayed on your
X server and image is the image obtained
|
over |
|
The result is the union of the two image shapes, with
image obscuring image window in the region of
overlap. |
|
in |
|
The result is simply
image cut by the shape of image window. None
of the image data of image window is in the result. |
|
out |
|
The resulting image is
image with the shape of image window cut
out. |
|
atop |
|
The result is the same shape as
image window, with image obscuring image
window where the image shapes overlap. Note this differs
from over because the portion of image outside image
window’s shape does not appear in the result. |
|
xor |
|
The result is the image data
from both image and image window that is
outside the overlap region. The overlap region is blank. |
|
plus |
|
The result is just the sum of
the image data. Output values are cropped to 255 (no
overflow). This operation is independent of the matte
channels. |
|
minus |
|
The result of image -
image window, with underflow cropped to zero. The
matte channel is ignored (set to 255, full coverage). |
|
add |
|
The result of image +
image window, with overflow wrapping around (mod
256). |
subtract
The result of image -
image window, with underflow wrapping around (mod
256). The add and subtract operators can be used to perform
reversible transformations.
difference
The result of abs(image
- image window). This is useful for comparing two
very similar images.
bumpmap
The result of image
window shaded by window.
replace
The resulting image is image
window replaced with image. Here the matte
information is ignored.
The image
compositor requires a matte, or alpha channel in the image
for some operations. This extra channel usually defines a
mask which represents a sort of a cookie-cutter for the
image. This is the case when matte is 255 (full coverage)
for pixels inside the shape, zero outside, and between zero
and 255 on the boundary. If image does not have a matte
channel, it is initialized with 0 for any pixel matching in
color to pixel location (0,0), otherwise 255. See Matte
Editing for a method of defining a matte channel.
If you choose
blend, the composite operator becomes over.
The image matte channel percent transparency is initialized
to factor. The image window is initialized to (100-factor).
Where factor is the value you specify in the Dialog
widget.
Displace
shifts the image pixels as defined by a displacement map.
With this option, image is used as a displacement
map. Black, within the displacement map, is a maximum
positive displacement. White is a maximum negative
displacement and middle gray is neutral. The displacement is
scaled to determine the pixel shift. By default, the
displacement applies in both the horizontal and vertical
directions. However, if you specify mask,
image is the horizontal X displacement and
mask the vertical Y displacement.
Note that matte
information for image window is not retained for colormapped
X server visuals (e.g. StaticColor, StaticColor,
GrayScale, PseudoColor). Correct compositing behavior
may require a TrueColor or DirectColor visual
or a Standard Colormap.
Choosing a
composite operator is optional. The default operator is
replace. However, you must choose a location to composite
your image and press button 1. Press and hold the button
before releasing and an outline of the image will appear to
help you identify your location.
The actual
colors of the composite image is saved. However, the color
that appears in image window may be different. For example,
on a monochrome screen Image window will appear black or
white even though your composited image may have many
colors. If the image is saved to a file it is written with
the correct colors. To assure the correct colors are saved
in the final image, any PseudoClass image is promoted to
DirectClass (see miff). To force a PseudoClass
image to remain PseudoClass, use -colors.
COLOR EDITING
Changing the the
color of a set of pixels is performed interactively. There
is no command line argument to edit a pixel. To begin,
choose Color from the Image Edit submenu of
the Command widget. Alternatively, press c in the image
window.
A small window
appears showing the location of the cursor in the image
window. You are now in color edit mode. To exit immediately,
press Dismiss. In color edit mode, the Command
widget has these options:
Method
point
replace
floodfill
reset
Pixel
Color
black
blue
cyan
green
gray
red
magenta
yellow
white
Browser...
Border
Color
black
blue
cyan
green
gray
red
magenta
yellow
white
Browser...
Fuzz
0
2
4
8
16
Dialog...
Undo
Help
Dismiss
Choose a color
editing method from the Method sub-menu of the
Command widget. The point method recolors any pixel
selected with the pointer unless the button is released. The
replace method recolors any pixel that matches the
color of the pixel you select with a button press.
Floodfill recolors any pixel that matches the color
of the pixel you select with a button press and is a
neighbor. Whereas filltoborder changes the matte
value of any neighbor pixel that is not the border color.
Finally reset changes the entire image to the
designated color.
Next, choose a
pixel color from the Pixel Color sub-menu. Additional
pixel colors can be specified with the color browser. You
can change the menu colors by setting the X resources pen1
through pen9.
Now press button
1 to select a pixel within the Image window to change its
color. Additional pixels may be recolored as prescribed by
the method you choose. additional pixels by increasing the
Delta value.
If the
Magnify widget is mapped, it can be helpful in
positioning your pointer within the image (refer to button
2). Alternatively you can select a pixel to recolor from
within the Magnify widget. Move the pointer to the
Magnify widget and position the pixel with the cursor
control keys. Finally, press a button to recolor the
selected pixel (or pixels).
The actual color
you request for the pixels is saved in the image. However,
the color that appears in your Image window may be
different. For example, on a monochrome screen the pixel
will appear black or white even if you choose the color red
as the pixel color. However, the image saved to a file with
-write is written with red pixels. To assure the correct
color text in the final image, any PseudoClass image
is promoted to DirectClass To force a
PseudoClass image to remain PseudoClass, use
-colors.
MATTE EDITING
Matte
information within an image is useful for some operations
such as image compositing. This extra channel usually
defines a mask which represents a sort of a cookie-cutter
for the image. This is the case when matte is 255 (full
coverage) for pixels inside the shape, zero outside, and
between zero and 255 on the boundary.
Setting the
matte information in an image is done interactively. There
is no command line argument to edit a pixel. To begin, and
choose Matte of the Image Edit sub-menu from
the Command widget.
Alternatively,
press m in the image window.
A small window
appears showing the location of the cursor in the image
window. You are now in matte edit mode. To exit immediately,
press Dismiss. In matte edit mode, the Command widget has
these options:
Method
point
replace
floodfill
reset
Border
Color
black
blue
cyan
green
gray
red
magenta
yellow
white
Browser...
Fuzz
0
2
4
8
16
Dialog...
Matte
Undo
Help
Dismiss
Choose a matte
editing method from the Method sub-menu of the
Command widget. The point method changes the matte
value of the any pixel selected with the pointer until the
button is released. The replace method changes the
matte value of any pixel that matches the color of the pixel
you select with a button press. Floodfill changes the
matte value of any pixel that matches the color of the pixel
you select with a button press and is a neighbor. Whereas
filltoborder recolors any neighbor pixel that is not
the border color. Finally reset changes the entire
image to the designated matte value. Choose Matte
Value and a dialog appears requesting a matte value.
Enter a value between 0 and 255. This value is
assigned as the matte value of the selected pixel or pixels.
Now, press any button to select a pixel within the Image
window to change its matte value. You can change the matte
value of additional pixels by increasing the Delta value.
The Delta value is first added then subtracted from the red,
green, and blue of the target color. Any pixels within the
range also have their matte value updated. If the Magnify
widget is mapped, it can be helpful in positioning your
pointer within the image (refer to button 2). Alternatively
you can select a pixel to change the matte value from within
the Magnify widget. Move the pointer to the
Magnify widget and position the pixel with the cursor
control keys. Finally, press a button to change the matte
value of the selected pixel (or pixels). Matte information
is only valid in a DirectClass image. Therefore, any
PseudoClass image is promoted to DirectClass.
Note that matte information for PseudoClass is not
retained for colormapped X server visuals (e.g.
StaticColor, StaticColor, GrayScale, PseudoColor)
unless you immediately save your image to a file (refer to
Write). Correct matte editing behavior may require a
TrueColor or DirectColor visual or a
Standard Colormap.
IMAGE DRAWING
An image is
drawn upon interactively. There is no command line
argument to draw on an image. To begin, choose
Draw of the Image Edit sub-menu from the
Command widget. Alternatively, press d in the image
window.
The cursor
changes to a crosshair to indicate you are in draw mode. To
exit immediately, press Dismiss. In draw mode, the Command
widget has these options:
Primitive
point
line
rectangle
fill
rectangle
circle
fill circle
ellipse
fill ellipse
polygon
fill polygon
Color
black
blue
cyan
green
gray
red
magenta
yellow
white
transparent
Browser...
Stipple
Brick
Diagonal
Scales
Vertical
Wavy
Translucent
Opaque
Open...
Width
1
2
4
8
16
Dialog...
Undo
Help
Dismiss
Choose a drawing
primitive from the Primitive sub-menu.
Next, choose a
color from the Color sub-menu. Additional colors can
be specified with the color browser. You can change the menu
colors by setting the X resources pen1 through pen9. The
transparent color updates the image matte channel and is
useful for image compositing.
If you choose
the color browser and press Grab, you can select the
primitive color by moving the pointer to the desired color
on the screen and press any button. The transparent color
updates the image matte channel and is useful for image
compositing.
Choose a
stipple, if appropriate, from the Stipple sub-menu.
Additional stipples can be specified with the file browser.
Stipples obtained from the file browser must be on disk in
the X11 bitmap format.
Choose a line
width, if appropriate, from the Width sub-menu. To
choose a specific width select the Dialog widget.
Choose a point
in the image window and press button 1 and hold. Next, move
the pointer to another location in the image. As you move, a
line connects the initial location and the pointer. When you
release the button, the image is updated with the primitive
you just drew. For polygons, the image is updated when you
press and release the button without moving the pointer.
To cancel image
drawing, move the pointer back to the starting point of the
line and release the button.
REGION OF INTEREST
To begin, press
choose Region of Interest of the Pixel Transform sub-menu
from the Command widget. Alternatively, press R in the image
window.
A small window
appears showing the location of the cursor in the image
window. You are now in region of interest mode. In region of
interest mode, the Command widget has these options:
Help
Dismiss
To define a
region of interest, press button 1 and drag. The region of
interest is defined by a highlighted rectangle that expands
or contracts as it follows the pointer. Once you are
satisfied with the region of interest, release the button.
You are now in apply mode. In apply mode the Command widget
has these options:
File
Save...
Print...
Edit
Undo
Redo
Transform
Flip
Flop
Rotate Right
Rotate Left
Enhance
Hue...
Saturation...
Brightness...
Gamma...
Spiff
Dull
Equalize
Normalize
Negate
GRAYscale
Quantize...
Effects
Despeckle
Emboss
Reduce Noise
Add Noise
Sharpen...
Blur...
Threshold...
Edge
Detect...
Spread...
Shade...
Raise...
Segment...
F/X
Solarize...
Swirl...
Implode...
Wave...
Oil Paint
Charcoal
Draw...
Miscellany
Image Info
Zoom Image
Show
Preview...
Show
Histogram
Show Matte
Help
Dismiss
You can make
adjustments to the region of interest by moving the pointer
to one of the rectangle corners, pressing a button, and
dragging. Finally, choose an image processing technique from
the Command widget. You can choose more than one image
processing technique to apply to an area. Alternatively, you
can move the region of interest before applying another
image processing technique. To exit, press Dismiss.
IMAGE PANNING
When an image
exceeds the width or height of the X server screen, display
maps a small panning icon. The rectangle within the panning
icon shows the area that is currently displayed in the the
image window. To pan about the image, press any button and
drag the pointer within the panning icon. The pan rectangle
moves with the pointer and the image window is updated to
reflect the location of the rectangle within the panning
icon. When you have selected the area of the image you wish
to view, release the button.
Use the arrow
keys to pan the image one pixel up, down, left, or right
within the image window.
The panning icon
is withdrawn if the image becomes smaller than the
dimensions of the X server screen.
USER PREFERENCES
Preferences
affect the default behavior of display(1). The
preferences are either true or false and are stored in your
home directory as .displayrc:
display
image centered on a backdrop"
This backdrop
covers the entire workstation screen and is useful for
hiding other X window activity while viewing the image. The
color of the backdrop is specified as the background color.
Refer to X Resources for details.
confirm on program
exit"
Ask for a
confirmation before exiting the display(1)
program.
correct image for display
gamma"
If the image
has a known gamma, the gamma is corrected to match that of
the X server (see the X Resource displayGamma).
display warning
messages"
Display any
warning messages.
apply Floyd/Steinberg error
diffusion to image"
The basic
strategy of dithering is to trade intensity resolution for
spatial resolution by averaging the intensities of several
neighboring pixels. Images which suffer from severe
contouring when reducing colors can be improved with this
preference.
use a shared colormap for
colormapped X visuals"
This option
only applies when the default X server visual is
PseudoColor or GRAYScale. Refer to
-visual for more details. By default, a shared
colormap is allocated. The image shares colors with other X
clients. Some image colors could be approximated, therefore
your image may look very different than intended. Otherwise
the image colors appear exactly as they are defined.
However, other clients may go technicolor when the image
colormap is installed.
display images as an X
server pixmap"
Images are
maintained as a XImage by default. Set this resource to True
to utilize a server Pixmap instead. This option is useful if
your image exceeds the dimensions of your server screen and
you intend to pan the image. Panning is much faster with
Pixmaps than with a XImage. Pixmaps are considered a
precious resource, use them with discretion.
GM IDENTIFY
Identify
describes the format and characteristics of one or more
image files as internally supported by the software. It will
also report if an image is incomplete or corrupt. The
information displayed includes the scene number, the file
name, the width and height of the image, whether the image
is colormapped or not, the number of colors in the image,
the number of bytes in the image, the format of the image
(JPEG, PNM, etc.), and finally the number of seconds in both
user time and elapsed time it took to read and process the
image. If -verbose or +ping are provided as an option, the
pixel read rate is also displayed. An example line output
from identify follows:
images/aquarium.miff
640x480 PseudoClass 256c
308135b MIFF 0.000u 0:01
If -verbose is
set, expect additional output including any image
comment:
Image:
images/aquarium.miff
class: PseudoClass
colors: 256
signature: eb5dca81dd93ae7e6ffae99a527eb5dca8...
matte: False
geometry: 640x480
depth: 8
bytes: 308135
format: MIFF
comments:
Imported from MTV raster image: aquarium.mtv
For some
formats, additional format-specific information about the
file will be written if the -debug coder or -debug all
option is used.
IDENTIFY OPTIONS
Options are
processed in command line order. Any option you specify on
the command line remains in effect for the set of images
immediately following, until the set is terminated by the
appearance of any option or -noop.
For a more
detailed description of each option, see Options, above.
-authenticate <string>
decrypt image with this
password
-debug
<events>
enable debug printout
-define
<key>{=<value>},...
add coder/decoder specific
options
-density
<width>x<height>
horizontal and vertical
resolution in pixels of the image
-depth
<value>
depth of the image
-format
<string>
output formatted image
characteristics
|
-help |
|
print usage instructions |
|
-interlace
<type>
the type of interlacing
scheme
-limit <type>
<value>
Disk, File, Map, Memory,
Pixels, Width, Height, Read, or Threads resource limit
-log
<string>
Specify format for debug
log
|
-ping |
|
efficiently determine image characteristics |
|
-sampling-factor
<horizontal_factor>x<vertical_factor>
chroma subsampling factors
-size
<width>x<height>{+offset}
width and height of the
image
-verbose
print detailed information
about the image
-version
print GraphicsMagick version
string
For a more
detailed description of each option, see Options, above.
GM IMPORT
Import
reads an image from any visible window on an X server and
outputs it as an image file. You can capture a single
window, the entire screen, or any rectangular portion of the
screen. Use display for redisplay, printing, editing,
formatting, archiving, image processing, etc. of the
captured image.
The target
window can be specified by id, name, or may be selected by
clicking the mouse in the desired window. If you press a
button and then drag, a rectangle will form which expands
and contracts as the mouse moves. To save the portion of the
screen defined by the rectangle, just release the button.
The keyboard bell is rung once at the beginning of the
screen capture and twice when it completes.
EXAMPLES
To select an X
window or an area of the screen with the mouse and save it
in the MIFF image format to a file entitled window.miff,
use:
gm import
window.miff
To select an X
window or an area of the screen with the mouse and save it
in the Encapsulated PostScript format to include in another
document, use:
gm import
figure.eps
To capture the
entire X server screen in the JPEG image format in a file
entitled root.jpeg, without using the mouse, use:
gm import
-window root root.jpeg
To capture the
512x256 area at the upper right corner of the X server
screen in the PNG image format in a well-compressed file
entitled corner.png, without using the mouse, use:
gm import
-window root -crop 512x256-0+0 -quality 90
corner.png
OPTIONS
Options are
processed in command line order. Any option you specify on
the command line remains in effect until it is explicitly
changed by specifying the option again with a different
effect.
Import
options can appear on the command line or in your X
resources file. See X(1). Options on the command line
supersede values specified in your X resources file.
For a more
detailed description of each option, see Options, above.
-bordercolor <color>
the border color
-colors
<value>
preferred number of colors in
the image
-colorspace
<value>
the type of colorspace
-comment
<string>
annotate an image with a
comment
-crop
<width>x<height>{+-}<x>{+-}<y>{%}
preferred size and location of
the cropped image
-debug
<events>
enable debug printout
-define
<key>{=<value>},...
add coder/decoder specific
options
-delay <1/100ths of
a second>
display the next image after
pausing
-density
<width>x<height>
horizontal and vertical
resolution in pixels of the image
-depth
<value>
depth of the image
-descend
obtain image by descending
window hierarchy
-display
<host:display[.screen]>
specifies the X server to
contact
-dispose
<method>
GIF disposal method
-dither
apply Floyd/Steinberg error
diffusion to the image
-encoding
<type>
specify the text encoding
-endian
<type>
specify endianness (MSB, LSB,
or Native) of image
-frame
include the X window frame in
the imported image
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{ˆ}{<}{>}
Specify dimension, offset, and
resize options.
|
-help |
|
print usage instructions |
|
-interlace
<type>
the type of interlacing
scheme
-label
<name>
assign a label to an image
-limit <type>
<value>
Disk, File, Map, Memory,
Pixels, Width, Height, Read, or Threads resource limit
-log
<string>
Specify format for debug
log
-monitor
show progress indication
-monochrome
transform the image to black
and white
-negate
replace every pixel with its
complementary color
-page
<width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
size and location of an image
canvas
-pause
<seconds>
pause between snapshots
[import]
|
-ping |
|
efficiently determine image characteristics |
|
-pointsize
<value>
pointsize of the PostScript,
X11, or TrueType font
-quality
<value>
JPEG/MIFF/PNG/TIFF compression
level
-resize
<width>x<height>{%}{@}{!}{<}{>}
resize an image
-rotate
<degrees>{<}{>}
rotate the image
-sampling-factor
<horizontal_factor>x<vertical_factor>
chroma subsampling factors
-scene
<value>
set scene number
-screen
specify the screen to
capture
-set <attribute>
<value>
set an image attribute
+set
<attribute>
unset an image attribute
-silent
operate silently
-snaps
<value>
number of screen snapshots
-thumbnail
<width>x<height>{%}{@}{!}{<}{>}
resize an image (quickly)
-transparent
<color>
make this color transparent
within the image
-verbose
print detailed information
about the image
-version
print GraphicsMagick version
string
For a more
detailed description of each option, see Options, above.
GM MOGRIFY
Mogrify
transforms an image or a sequence of images. These
transforms include image scaling, image rotation, color
reduction, and others. Each transmogrified image overwrites
the corresponding original image, unless an option such as
-format causes the output filename to be different
from the input filename.
The graphics
formats supported by mogrify are listed in
GraphicsMagick(1).
EXAMPLES
To convert all
the TIFF files in a particular directory to JPEG, use:
gm mogrify
-format jpeg *.tiff
To convert a
directory full of JPEG images to thumbnails, use:
gm mogrify -size
120x120 *.jpg -resize 120x120 +profile "*"
In this example,
’-size 120x120’ gives a hint to the JPEG decoder
that the images are going to be downscaled to 120x120,
allowing it to run faster by avoiding returning
full-resolution images to GraphicsMagick for the subsequent
resizing operation. The ´-resize 120x120’
specifies the desired dimensions of the output images. It
will be scaled so its largest dimension is 120 pixels. The
´+profile "*"’ removes any ICM, EXIF,
IPTC, or other profiles that might be present in the input
and aren’t needed in the thumbnails.
To scale an
image of a cockatoo to exactly 640 pixels in width and 480
pixels in height, use:
gm mogrify
-resize 640x480! cockatoo.miff
OPTIONS
Options are
processed in command line order. Any option you specify on
the command line remains in effect for the set of images
that follows, until the set is terminated by the appearance
of any option or -noop.
For a more
detailed description of each option, see Options, above.
-affine <matrix>
drawing transform matrix
-antialias
remove pixel aliasing
-asc-cdl
<spec>
apply ASC CDL color
transform
-authenticate
<string>
decrypt image with this
password
-auto-orient
orient (rotate) image so it is
upright
-background
<color>
the background color
-black-threshold
red[,green][,blue][,opacity]
pixels below the threshold
become black
-blue-primary
<x>,<y>
blue chromaticity primary
point
-blur
<radius>{x<sigma>}
blur the image with a Gaussian
operator
-border
<width>x<height>
surround the image with a
border of color
-bordercolor
<color>
the border color
-channel
<type>
the type of channel
-charcoal
<factor>
simulate a charcoal drawing
-colorize
<value>
colorize the image with the pen
color
-colors
<value>
preferred number of colors in
the image
-colorspace
<value>
the type of colorspace
-comment
<string>
annotate an image with a
comment
-compose
<operator>
the type of image
composition
-compress
<type>
the type of image
compression
-contrast
enhance or reduce the image
contrast
-convolve
<kernel>
convolve image with the
specified convolution kernel
-create-directories
create output directory if
required
-crop
<width>x<height>{+-}<x>{+-}<y>{%}
preferred size and location of
the cropped image
-cycle
<amount>
displace image colormap by
amount
-debug
<events>
enable debug printout
-define
<key>{=<value>},...
add coder/decoder specific
options
-delay <1/100ths of
a second>
display the next image after
pausing
-density
<width>x<height>
horizontal and vertical
resolution in pixels of the image
-depth
<value>
depth of the image
-despeckle
reduce the speckles within an
image
-display
<host:display[.screen]>
specifies the X server to
contact
-dispose
<method>
GIF disposal method
-dither
apply Floyd/Steinberg error
diffusion to the image
-draw
<string>
annotate an image with one or
more graphic primitives
-edge
<radius>
detect edges within an
image
-emboss
<radius>
emboss an image
-encoding
<type>
specify the text encoding
-endian
<type>
specify endianness (MSB, LSB,
or Native) of image
-enhance
apply a digital filter to
enhance a noisy image
-equalize
perform histogram equalization
to the image
-extent
<width>x<height>{+-}<x>{+-}<y>
composite image on background
color canvas image
-fill
<color>
color to use when filling a
graphic primitive
-filter
<type>
use this type of filter when
resizing an image
|
-flip |
|
create a "mirror image" |
|
|
-flop |
|
create a "mirror
image" |
|
-font
<name>
use this font when annotating
the image with text
-format
<type>
the image format type
-frame
<width>x<height>+<outer bevel
width>+<inner bevel width>
surround the image with an
ornamental border
-fuzz
<distance>{%}
colors within this Euclidean
distance are considered equal
-gamma
<value>
level of gamma correction
-gaussian
<radius>{x<sigma>}
blur the image with a Gaussian
operator
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{ˆ}{<}{>}
Specify dimension, offset, and
resize options.
-gravity
<type>
direction primitive gravitates
to when annotating the image.
-green-primary
<x>,<y>
green chromaticity primary
point
-hald-clut
<clut>
apply a Hald CLUT to the
image
|
-help |
|
print usage instructions |
|
-implode
<factor>
implode image pixels about the
center
-interlace
<type>
the type of interlacing
scheme
-label
<name>
assign a label to an image
-lat
<width>x<height>{+-}<offset>{%}
perform local adaptive
thresholding
-level
<black_point>{,<gamma>}{,<white_point>}{%}
adjust the level of image
contrast
-limit <type>
<value>
Disk, File, Map, Memory,
Pixels, Width, Height, Read, or Threads resource limit
-linewidth
the line width for subsequent
draw operations
-list
<type>
the type of list
-log
<string>
Specify format for debug
log
-loop
<iterations>
add Netscape loop extension to
your GIF animation
-magnify
magnify the image
-map
<filename>
choose a particular set of
colors from this image
-mask
<filename>
Specify a clipping mask
-matte
store matte channel if the
image has one
-mattecolor
<color>
specify the color to be used
with the -frame option
-median
<radius>
apply a median filter to the
image
-minify
<factor>
minify the image
-modulate
brightness[,saturation[,hue]]
vary the brightness,
saturation, and hue of an image
-monitor
show progress indication
-monochrome
transform the image to black
and white
-motion-blur
<radius>{x<sigma>}{+angle}
Simulate motion blur
-negate
replace every pixel with its
complementary color
-noise
<radius|type>
add or reduce noise in an
image
-normalize
transform image to span the
full range of color values
-opaque
<color>
change this color to the pen
color within the image
-operator channel
operator rvalue[%]
apply a mathematical, bitwise,
or value operator to an image channel
-ordered-dither
<channeltype> <NxN>
ordered dither the image
-output-directory
<directory>
output files to directory
-orient
<orientation>
Set the image orientation
attribute
-page
<width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
size and location of an image
canvas
-paint
<radius>
simulate an oil painting
-pen
<color>
(This option has been replaced
by the -fill option)
-pointsize
<value>
pointsize of the PostScript,
X11, or TrueType font
-profile
<filename>
add ICM, IPTC, or generic
profile to image
-preserve-timestamp
preserve the original
timestamps of the file
-quality
<value>
JPEG/MIFF/PNG/TIFF compression
level
-raise
<width>x<height>
lighten or darken image
edges
-random-threshold
<channeltype> <LOWxHIGH>
random threshold the image
-recolor
<matrix>
apply a color translation
matrix to image channels
-red-primary
<x>,<y>
red chromaticity primary
point
-region
<width>x<height>{+-}<x>{+-}<y>
apply options to a portion of
the image
-render
render vector operations
-repage
<width>x<height>+xoff+yoff[!]
Adjust image page offsets
-resample
<horizontal>x<vertical>
Resample image to specified
horizontal and vertical resolution
-resize
<width>x<height>{%}{@}{!}{<}{>}
resize an image
-roll
{+-}<x>{+-}<y>
roll an image vertically or
horizontally
-rotate
<degrees>{<}{>}
rotate the image
-sample
<geometry>
scale image using pixel
sampling
-sampling-factor
<horizontal_factor>x<vertical_factor>
chroma subsampling factors
-scale
<geometry>
scale the image.
-scene
<value>
set scene number
-set <attribute>
<value>
set an image attribute
+set
<attribute>
unset an image attribute
-segment <cluster
threshold>x<smoothing threshold>
segment an image
-shade
<azimuth>x<elevation>
shade the image using a distant
light source
-sharpen
<radius>{x<sigma>}
sharpen the image
-shave
<width>x<height>{%}
shave pixels from the image
edges
-shear <x
degrees>x<y degrees>
shear the image along the X or
Y axis
-size
<width>x<height>{+offset}
width and height of the
image
-solarize
<factor>
negate all pixels above the
threshold level
-spread
<amount>
displace image pixels by a
random amount
-strip
remove all profiles and text
attributes from the image
-stroke
<color>
color to use when stroking a
graphic primitive
-strokewidth
<value>
set the stroke width
-swirl
<degrees>
swirl image pixels about the
center
-texture
<filename>
name of texture to tile onto
the image background
-threshold
<value>{%}
threshold the image
-thumbnail
<width>x<height>{%}{@}{!}{<}{>}
resize an image (quickly)
-tile
<filename>
tile image when filling a
graphic primitive
-transform
transform the image
-transparent
<color>
make this color transparent
within the image
-treedepth
<value>
tree depth for the color
reduction algorithm
-type
<type>
the image type
-units
<type>
the units of image
resolution
-unsharp
<radius>{x<sigma>}{+<amount>}{+<threshold>}
sharpen the image with an
unsharp mask operator
-verbose
print detailed information
about the image
-version
print GraphicsMagick version
string
-view
<string>
FlashPix viewing parameters
-virtual-pixel
<method>
specify contents of
"virtual pixels"
-wave
<amplitude>x<wavelength>
alter an image along a sine
wave
-white-point
<x>,<y>
chromaticity white point
-white-threshold
red[,green][,blue][,opacity]
pixels above the threshold
become white
For a more
detailed description of each option, see Options, above.
GM MONTAGE
montage
creates a composite image by combining several separate
images. The images are tiled on the composite image with the
name of the image optionally appearing just below the
individual tile.
The composite
image is constructed in the following manner. First, each
image specified on the command line, except for the last, is
scaled to fit the maximum tile size. The maximum tile size
by default is 120x120. It can be modified with the
-geometry command line argument or X resource. See
Options for more information on command line
arguments. See X(1) for more information on X
resources. Note that the maximum tile size need not be a
square.
Next the
composite image is initialized with the color specified by
the -background command line argument or X resource.
The width and height of the composite image is determined by
the title specified, the maximum tile size, the number of
tiles per row, the tile border width and height, the image
border width, and the label height. The number of tiles per
row specifies how many images are to appear in each row of
the composite image. The default is to have 5 tiles in each
row and 4 tiles in each column of the composite. A specific
value is specified with -tile. The tile border width
and height, and the image border width defaults to the value
of the X resource -borderwidth. It can be changed
with the -borderwidth or -geometry command
line argument or X resource. The label height is determined
by the font you specify with the -font command line
argument or X resource. If you do not specify a font, a font
is chosen that allows the name of the image to fit the
maximum width of a tiled area. The label colors is
determined by the -background and -fill
command line argument or X resource. Note, that if the
background and pen colors are the same, labels will not
appear.
Initially, the
composite image title is placed at the top if one is
specified (refer to -fill). Next, each image is set
onto the composite image, surrounded by its border color,
with its name centered just below it. The individual images
are left-justified within the width of the tiled area. The
order of the images is the same as they appear on the
command line unless the images have a scene keyword. If a
scene number is specified in each image, then the images are
tiled onto the composite in the order of their scene number.
Finally, the last argument on the command line is the name
assigned to the composite image. By default, the image is
written in the MIFF format and can be viewed or
printed with display(1).
Note, that if
the number of tiles exceeds the default number of 20 (5 per
row, 4 per column), more than one composite image is
created. To ensure a single image is produced, use
-tile to increase the number of tiles to meet or
exceed the number of input images.
Finally, to
create one or more empty spaces in the sequence of tiles,
use the "NULL:" image format.
Note, a
composite MIFF image displayed to an X server with
display behaves differently than other images. You
can think of the composite as a visual image directory.
Choose a particular tile of the composite and press a button
to display it. See display(1) and miff(5)
EXAMPLES
To create a
montage of a cockatoo, a parrot, and a hummingbird and write
it to a file called birds, use:
gm montage
cockatoo.miff parrot.miff hummingbird.miff
birds.miff
To tile several
bird images so that they are at most 256 pixels in width and
192 pixels in height, surrounded by a red border, and
separated by 10 pixels of background color, use:
gm montage
-geometry 256x192+10+10 -bordercolor red
birds.* montage.miff
To create an
unlabeled parrot image, 640 by 480 pixels, and surrounded by
a border of black, use:
gm montage
-geometry 640x480 -bordercolor black
-label "" parrot.miff bird.miff
To create an
image of an eagle with a textured background, use:
gm montage
-texture bumps.jpg eagle.jpg eagle.png
To join several
GIF images together without any extraneous graphics (e.g. no
label, no shadowing, no surrounding tile frame), use:
gm montage
+frame +shadow +label -tile 5x1
-geometry 50x50+0+0 *.png joined.png
OPTIONS
Any option you
specify on the command line remains in effect for the group
of images following it, until the group is terminated by the
appearance of any option or -noop. For example, to
make a montage of three images, the first with 32 colors,
the second with an unlimited number of colors, and the third
with only 16 colors, use:
gm montage
-colors 32 cockatoo.1 -noop cockatoo.2
-colors 16 cockatoo.3 cockatoos.miff
For a more
detailed description of each option, see Options, above.
-adjoin
join images into a single
multi-image file
-affine
<matrix>
drawing transform matrix
-authenticate
<string>
decrypt image with this
password
-background
<color>
the background color
-blue-primary
<x>,<y>
blue chromaticity primary
point
-blur
<radius>{x<sigma>}
blur the image with a Gaussian
operator
-bordercolor
<color>
the border color
-borderwidth
<geometry>
the border width
-chop
<width>x<height>{+-}<x>{+-}<y>{%}
remove pixels from the interior
of an image
-colors
<value>
preferred number of colors in
the image
-colorspace
<value>
the type of colorspace
-comment
<string>
annotate an image with a
comment
-compose
<operator>
the type of image
composition
-compress
<type>
the type of image
compression
-crop
<width>x<height>{+-}<x>{+-}<y>{%}
preferred size and location of
the cropped image
-debug
<events>
enable debug printout
-define
<key>{=<value>},...
add coder/decoder specific
options
-density
<width>x<height>
horizontal and vertical
resolution in pixels of the image
-depth
<value>
depth of the image
-display
<host:display[.screen]>
specifies the X server to
contact
-dispose
<method>
GIF disposal method
-dither
apply Floyd/Steinberg error
diffusion to the image
-draw
<string>
annotate an image with one or
more graphic primitives
-encoding
<type>
specify the text encoding
-endian
<type>
specify endianness (MSB, LSB,
or Native) of image
-fill
<color>
color to use when filling a
graphic primitive
-filter
<type>
use this type of filter when
resizing an image
-font
<name>
use this font when annotating
the image with text
-frame
<width>x<height>+<outer bevel
width>+<inner bevel width>
surround the image with an
ornamental border
-gamma
<value>
level of gamma correction
-geometry
<width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{ˆ}{<}{>}
Specify dimension, offset, and
resize options.
-gravity
<type>
direction primitive gravitates
to when annotating the image.
-green-primary
<x>,<y>
green chromaticity primary
point
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-help |
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print usage instructions |
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-interlace
<type>
the type of interlacing
scheme
-label
<name>
assign a label to an image
-limit <type>
<value>
Disk, File, Map, Memory,
Pixels, Width, Height, Read, or Threads resource limit
-log
<string>
Specify format for debug
log
-matte
store matte channel if the
image has one
-mattecolor
<color>
specify the color to be used
with the -frame option
-mode
<value>
mode of operation
-monitor
show progress indication
-monochrome
transform the image to black
and white
-page
<width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
size and location of an image
canvas
-pen
<color>
(This option has been replaced
by the -fill option)
-pointsize
<value>
pointsize of the PostScript,
X11, or TrueType font
-quality
<value>
JPEG/MIFF/PNG/TIFF compression
level
-red-primary
<x>,<y>
red chromaticity primary
point
-render
render vector operations
-repage
<width>x<height>+xoff+yoff[!]
Adjust image page offsets
-resize
<width>x<height>{%}{@}{!}{<}{>}
resize an image
-rotate
<degrees>{<}{>}
rotate the image
-sampling-factor
<horizontal_factor>x<vertical_factor>
chroma subsampling factors
-scenes
<value-value>
range of image scene numbers to
read
-shadow
<radius>{x<sigma>}
shadow the montage
-sharpen
<radius>{x<sigma>}
sharpen the image
-size
<width>x<height>{+offset}
width and height of the
image
-strip
remove all profiles and text
attributes from the image
-stroke
<color>
color to use when stroking a
graphic primitive
-strokewidth
<value>
set the stroke width
-texture
<filename>
name of texture to tile onto
the image background
-thumbnail
<width>x<height>{%}{@}{!}{<}{>}
resize an image (quickly)
-tile
<geometry>
layout of images
[montage]
-title
<string>
assign title to displayed image
[animate, display, montage]
-transform
transform the image
-transparent
<color>
make this color transparent
within the image
-treedepth
<value>
tree depth for the color
reduction algorithm
-type
<type>
the image type
-verbose
print detailed information
about the image
-version
print GraphicsMagick version
string
-white-point
<x>,<y>
chromaticity white point
For a more
detailed description of each option, see Options, above.
X RESOURCES
Montage
options can appear on the command line or in your X resource
file. Options on the command line supersede values specified
in your X resource file. See X(1) for more
information on X resources.
All
montage options have a corresponding X resource. In
addition, montage uses the following X resources:
background (class Background)
background color
Specifies the
preferred color to use for the composite image background.
The default is #ccc.
borderColor (class
BorderColor)
border color
Specifies the
preferred color to use for the composite image border. The
default is #ccc.
borderWidth (class
BorderWidth)
border width
Specifies the
width in pixels of the composite image border. The default
is 2.
font (class
Font)
font to use
Specifies the
name of the preferred font to use when displaying text
within the composite image. The default is 9x15, fixed, or
5x8 determined by the composite image size.
matteColor (class
MatteColor)
color of the frame
Specify the
color of an image frame. A 3D effect is achieved by using
highlight and shadow colors derived from this color. The
default value is #697B8F.
pen (class
Pen)
text color
Specifies the
preferred color to use for text within the composite image.
The default is black.
title (class
Title)
composite image title
This resource
specifies the title to be placed at the top of the composite
image. The default is not to place a title at the top of the
composite image.
GM TIME
DESCRIPTION
time
executes an arbitrary gm utility command (e.g.
convert) and reports the user and elapsed time. This
provides way to measure command execution times similar to
the Unix ´time’ command but in a portable and
consistent way.
EXAMPLES
To obtain time
information for the execution of a command:
% gm time
convert input.ppm -gaussian 0x2 output.ppm
convert input.ppm -gaussian 0x2 output.ppm 22.60s user 0.00s
system 2354% cpu 0.960 total
Here is the interpretation of the above output:
user -
the total user time consumed.
system - the total system time consumed.
total - the total elapsed time consumed.
OPTIONS
The time command
reqires no options other than the gm command to execute.
GM VERSION
DESCRIPTION
version
displays the software release version, build quantum (pixel
sample) depth, web site URL, copyright notice, enabled
features support, configuration parameters, and final build
options used to build the software. The available
information depends on how the software was configured and
the host system.
EXAMPLES
To display the
version information:
GraphicsMagick
1.3.37 2021-12-12 Q16 http://www.GraphicsMagick.org/
Copyright (C) 2002-2021 GraphicsMagick Group.
Additional copyrights and licenses apply to this software.
See http://www.GraphicsMagick.org/www/Copyright.html for
details.
Feature Support:
Native Thread Safe yes
Large Files (> 32 bit) yes
Large Memory (> 32 bit) yes
BZIP yes
DPS no
FlashPix no
FreeType yes
Ghostscript (Library) no
JBIG yes
JPEG-2000 yes
JPEG yes
Little CMS yes
Loadable Modules no
Solaris mtmalloc no
Google perftools tcmalloc no
OpenMP yes (201511 "4.5")
PNG yes
TIFF yes
TRIO no
Solaris umem no
WebP yes
WMF yes
X11 yes
XML yes
ZLIB yes
Host type: x86_64-unknown-linux-gnu
Configured using the command:
./configure ...
Final Build Parameters:
CC = ...
CFLAGS = ...
CPPFLAGS = ...
CXX = ...
CXXFLAGS = ...
LDFLAGS = ...
LIBS = ...
OPTIONS
The version
command does not currently support any options.
gm
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general
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