grfcodec(1)

is where the individual sprites should be saved.

Section 1 grfcodec bookworm source

Description

NAME

GRFCodec — A tool to convert a GRF file into graphics files and meta data, and vice versa.

SYNOPSIS

grfcodec [-sv] [-d -e] [options] GRF-file [Directory]

<GRF-File> denotes the .GRF file you want to work on, e.g. TRG1.GRF

<Directory> is where the individual sprites should be saved. If omitted, they will default to a subdirectory called sprites/.

OPTIONS
-
?

Display the help message.

-e

Encode a GRF file. The GRF-file to pass is the file where to encode to. The source of the GRF-file, i.e. the .nfo, will be looked for in sprites/GRF-file.nfo. All graphics files will be searched for relative from the location of the GRF-file.

-d

Decode a GRF file. The GRF-file to pass is the file to decode. The result will be in sprites/GRF-file.nfo and sprites/GRF-file.png.

-s

Silences the progress output in interactive mode

-v

Display the version.

Options for decoding:

-w num

Write spritesheets files with the given width (default 800, minimum 16)

-h num

Split spritesheets when they reach this height (default no limit, minimum 16)

-b num

Organize sprites in boxes of this size (default 16)

-o ssf

Sets the format of generated spritesheets. See -o ? for a list.

-p pal

Use this palette instead of the default. See -p ? for a list.

-t

Disable decoding of plain text characters as strings.

-x

Disable production of unquoted escape sequences.

-xx

Disable production of both quoted and unquoted escape sequences.

This has the side effect of producing a version 6 .nfo, instead of a version 7 .nfo.

-X

List sprite numbers in the image file in hex.

Options for encoding:

-c

Crop extraneous transparent blue from real sprites

-u

Save uncompressed data (probably not a good idea)

-q

Suppress warning messages

-g num

Create a GRF file with the given container version. Valid versions are 1 and 2, where the latter allows bigger sprites, larger sounds, and multiple zoom levels and bit depths for the sprites.

-n

Try both compression algorithms and use the most efficient. This might cause trouble when loading the NewGRF in TTDPatch.

Options for both encoding and decoding:

-m num

Apply colour translation to all sprites except character-glyphs.

-M num

Apply colour translation to all sprites.

If both of these are specified, only the last is obeyed. -m ? or -M ? for a list of colour translations.

SEE ALSO

The documentation in /usr/share/doc/grfcodec/

AUTHOR

GRFCodec was written by Josef Drexler.

This manual page was written by Remko Bijker.

COPYRIGHT

GRFCodec is Copyright (C) 2000-2005 by Josef Drexler <josef@ttdpatch.net> February 24, 2012 GRFCodec(1)