vcmiclient(1)
A free reimplementation of the Heroes of Might and Magic 3 engine.
Description
VCMICLIENT
NAME
vcmiclient - A free reimplementation of the Heroes of Might and Magic 3 engine.
SYNOPSIS
vcmiclient [options]
DESCRIPTION
This is the client program.
Starting... VCMI 1.1.0 - A Heroes of Might and Magic 3 clone Copyright © 2007-2023 VCMI dev team - see AUTHORS file This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Allowed options:
-h [ --help ]
display help and exit
-v [ --version ]
display version information and exit
--disable-shm
force disable shared memory usage
--enable-shm-uuid
use UUID for shared memory identifier
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--testmap arg |
||
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--testsave arg |
-s [ --spectate ]
enable spectator interface for AI-only games
--spectate-ignore-hero
wont follow heroes on adventure map
--spectate-hero-speed arg
hero movement speed on adventure map
--spectate-battle-speed arg
battle animation speed for spectator
--spectate-skip-battle
skip battles in spectator view
--spectate-skip-battle-result
skip battle result window
--onlyAI
allow to run without human player, all players will be default AI
--headless
runs without GUI, implies --onlyAI
--ai arg
AI to be used for the player, can be specified several times for the consecutive players
--oneGoodAI
puts one default AI and the rest will be EmptyAI
--autoSkip
automatically skip turns in GUI
--disable-video
disable video player
-i [ --nointro ]
skips intro movies
-d [ --donotstartserver ]
do not attempt to start server and just connect to it instead server
--serverport arg
override port specified in config file
--saveprefix arg
prefix for auto save files
--savefrequency arg
limit auto save creation to each N days
--lobby
parameters address, port, uuid to connect ro remote lobby session
--lobby-address arg
address to remote lobby
--lobby-port arg
port to remote lobby
--lobby-host
if this client hosts session
--lobby-uuid arg
uuid to the server
--lobby-connections arg
connections of server
--uuid arg
uuid for the client
FILES
user data:
$HOME/.local/share/vcmi
user saves: $HOME/.local/share/vcmi/Saves
user cache: $HOME/.cache/vcmi
user config: $HOME/.config/vcmi
EXAMPLES
Start multiplayer server, indicated players 0 and 1 (red and blue) are human players, control all AI players and player 0 (Red) from this client.
vcmiclient --loadserver --loadnumplayers 2 --loadhumanplayerindices 0 --loadhumanplayerindices 1 --loadplayer 0
Connect to server at 127.0.0.1 port 3030, but do not start a server there, and control player 1 (Blue) from this client. Do not control AI players from this client.
vcmiclient --loadplayer 1 --loadserverip 127.0.0.1 --loadserverport 3030
REPORTING BUGS
Report bugs to http://bugs.debian.org/vcmi or vcmi@packages.qa.debian.org