vkd3d-compiler(1)

shader compiler for vkd3d

Section 1 vkd3d-compiler bookworm source

Description

VKD3D-COMPILER

NAME

vkd3d-compiler - shader compiler for vkd3d

SYNOPSIS

vkd3d-compiler [options...] [file]

OPTIONS

-h, --help

Display this information and exit.

-b <type>

Specify the target type.

--buffer-uav=<type>

Specify the buffer type to use for buffer UAV bindings. Valid values are ’buffer-texture’ (default) and ’storage-buffer’.

-o, --output=<file>

Write the output to <file>. If <file> is ’-’ or no output file is specified, output will be written to standard output.

--formatting=<flags>

Specify the formatting options for text output. <flags> is a comma separated list of formatting flags, optionally prefixed by ’+’ or ’-’. Valid flags are ’colour’, ’indent’, ’offsets’, ’header’, and ’raw-ids’. The ’indent’ and ’header’ flags are enabled by default.

--print-source-types

Display the supported source types and exit.

--print-target-types

Display the supported target types for the specified source type and exit.

--strip-debug

Strip debug information from the output.

-V, --version

Display version information and exit.

-x <type>

Specify the type of the source. Valid values are ’dxbc-tpf’ and ’none’.

--

Stop option processing. Any subsequent argument is interpreted as a filename.

If the input file is ’-’ or not specified, input will be read from standard input.