SDL_MouseButtonEvent(3)
Mouse button event structure
Description
SDL_MouseButtonEvent
NAME
SDL_MouseButtonEvent - Mouse button event structure
STRUCTURE DEFINITION
typedef struct{
Uint8 type;
Uint8 button;
Uint8 state;
Uint16 x, y;
} SDL_MouseButtonEvent;
STRUCTURE DATA
|
type |
SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP | ||
|
button |
The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT) | ||
|
state |
SDL_PRESSED or SDL_RELEASED | ||
|
x, y |
The X/Y coordinates of the mouse at press/release time |
DESCRIPTION
SDL_MouseButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported.
When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button, the position of the mouse when this event occured is stored in the x and the y fields. Like SDL_KeyboardEvent, information on whether the event was a press or a release event is stored in both the type and state fields, but this should be obvious.
SEE ALSO
SDL_Event, SDL_MouseMotionEvent