1oom_classic_sdl2(6)
SDL2 frontend for 1oom reimplementation of Master of Orion
Description
1oom_classic_sdl2
NAME
1oom_classic_sdl2 - SDL2 frontend for 1oom reimplementation of Master of Orion
SYNOPSIS
1oom [options]
DESCRIPTION
This manual page briefly documents the 1oom_classic_sdl2 command.
1oom is a re-implementation of the game engine from the classic Master of Orion game, developed by Simtex Software and published by Microprose in 1993. 1oom_classic_sdl2 is the SDL2 frontend to that engine.
OPTIONS
A summary of options is included below. For a complete description, see the documentation referenced below.
|
-? |
Show command line options |
-audio
Enable audio
-c FILE.TXT
Set config filename
|
-fs |
Enable fullscreen |
-data PATH
Set data directory
-log FILE.TXT
Set log filename
-music
Enable music
-nga AITYPE
Set new game AI type (0..1)
|
-sfx |
Enable SFX |
-user PATH
Set user directory
FILES
1oom requires a copy of the Master of Orion (v1.3) LBX files. See /usr/share/doc/1oom/lbxmd5.txt for the expected MD5sums.
According to the XDG standard, 1oom will check the following directories for the LBX files (in order):
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1. |
$XDG_DATA_HOME/1oom |
|||
|
2. |
$XDG_DATA_DIRS/1oom |
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|
3. |
˜/.local/share/1oom |
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|
4. |
/usr/share/1oom |
You can also override this and specify your own path to look for the LBX files by passing the command-line argument -data <path> when running 1oom. The given path is saved to the configuration file.
SEE ALSO
/usr/share/doc/1oom/usage_classic.txt, /usr/share/doc/1oom/usage_common.txt.