1oom_classic_sdl2(6)

SDL2 frontend for 1oom reimplementation of Master of Orion

Section 6 1oom bookworm source

Description

1oom_classic_sdl2

NAME

1oom_classic_sdl2 - SDL2 frontend for 1oom reimplementation of Master of Orion

SYNOPSIS

1oom [options]

DESCRIPTION

This manual page briefly documents the 1oom_classic_sdl2 command.

1oom is a re-implementation of the game engine from the classic Master of Orion game, developed by Simtex Software and published by Microprose in 1993. 1oom_classic_sdl2 is the SDL2 frontend to that engine.

OPTIONS

A summary of options is included below. For a complete description, see the documentation referenced below.

-?

Show command line options

-audio

Enable audio

-c FILE.TXT

Set config filename

-fs

Enable fullscreen

-data PATH

Set data directory

-log FILE.TXT

Set log filename

-music

Enable music

-nga AITYPE

Set new game AI type (0..1)

-sfx

Enable SFX

-user PATH

Set user directory

FILES

1oom requires a copy of the Master of Orion (v1.3) LBX files. See /usr/share/doc/1oom/lbxmd5.txt for the expected MD5sums.

According to the XDG standard, 1oom will check the following directories for the LBX files (in order):

1.

$XDG_DATA_HOME/1oom

2.

$XDG_DATA_DIRS/1oom

3.

˜/.local/share/1oom

4.

/usr/share/1oom

You can also override this and specify your own path to look for the LBX files by passing the command-line argument -data <path> when running 1oom. The given path is saved to the configuration file.

SEE ALSO

/usr/share/doc/1oom/usage_classic.txt, /usr/share/doc/1oom/usage_common.txt.