caveexpress(6)
2D platformer with physics-based gameplay
Description
caveexpress
NAME
caveexpress - 2D platformer with physics-based gameplay
SYNOPSIS
caveexpress [option]
DESCRIPTION
Caveexpress is a classic 2D platformer with physics-based gameplay and dozens of levels. Master your pedal-powered flying machine to pick up packages from your cave-dwelling clients and drop them off at the collection point.
But beware! Mighty mastodons, terrifying pterodactyls and others would rather see you extinct.
OPTIONS
-server
Start the server for the game (headless mode).
-set <varname> <value>
Change the value of a config variable.
CONSOLE COMMANDS
Open the in-game
console with SHIFT+ESC. Just type a config variable name
there to get the current value. The console commands can
also be triggered from the commandline by just putting a
- in front of it.
-loglevel <LEVEL>
Possible level values are: TRACE, DEBUG, INFO, WARN, ERROR
CONFIG VARIABLES
These variables
can be modified by using the -set command - or by
providing default values for some of them in the config.lua
file in the asset directory. You can override any file by
putting it into the same subdir as in your installation
folder into ˜/.local/share/caveexpress
alreadyrated
amountoffruitsforanewlife
|
blue |
box2d_contactimpulse
If physics debug rendering is activated, this can add more details to it
box2d_contactnormals
If physics debug rendering is activated, this can add more details to it
box2d_frictionnormals
If physics debug rendering is activated, this can add more details to it
damagethreshold
|
debug |
debugSleep
debugentity
debugui
editor-lastmap
forcefingercontrol
fpslimit
frontend
Change the rendering frontend that is used by the game. Possible values are: sdl, opengl and opengles2
fruitcollectdelayforanewlife
fruithitpoints
fullscreen
Set to false to start in windowed mode - also see width and height vars.
gamecontroller
gamecontrollertriggeraxis
godmode
googleplaystate
grabmouse
|
green |
height
-1 will pick the desktop height
language
launchcount
mapfinishedcounter
maxhitpoints
maxzoom
minzoom
|
mode |
mousespeed
musicvolume
|
name |
The user name that is used in multiplayer games |
ncurses
If you start in headless mode via -server you can disable the ncurses interface by setting this to false
network
npcflyingspeed
particles
persister
|
port |
||
|
red |
referencetimefactor
renderer
If you have frontend set to sdl, you can change the renderer that sdl is using. Refer to the SDL documentation for a list of valid options here.
rendertotexture
servername
showcursor
showfps
|
sound |
soundengine
testpayment
testscreenpadding
texturesize
volume
|
vsync |
waterparticle
|
width |
-1 will pick the desktop width |
HOMEPAGE
http://www.caveproductions.org
COPYRIGHT
Copyright © 2014-2016 by Martin Gerhardy. Source code licensed under GPL3 - assets under CC BY-SA 3.0.