davegnukem(6)

A retro-style 2D scrolling platform shooter

Section 6 davegnukem bookworm source

Description

DAVEGNUKEM

NAME

davegnukem - A retro-style 2D scrolling platform shooter

SYNOPSIS

davegnukem [OPTIONS]

DESCRIPTION

Dave Gnukem is an open source retro-style 2D scrolling platform shooter, inspired by and similar to Duke Nukem 1. It is written in C++ using SDL library and it features an integrated level editor as well.

OPTIONS

-f

Fullscreen.

-640

Set resolution to 640x480.

-scale NUMBER

Force window size to multiple of 320x200 base resolution.

-datadir DIR

Override default data path, it may be absolute or relative.

GAMEPLAY

Try find the exit, while dodging or shooting monsters.

DEFAULT KEYS

Left/Right

Move left/right

Ctrl

Jump

Alt

Shoot

Up

Action key for opening doors, using teleporters or lifts, activating the exit, etc

Esc

In-game menu

6/7

Decrease/increase volume

Insert

Toggle sounds

Shift+F6/F7

Decrease/increase speed (framerate)

Shift+F8/F9

Toggle map/sprite auto-shadows

F10

Save screenshot

LEVEL EDITOR

To enter the level editor you must first enable DebugStuff by pressing Ctrl+Shift+G. Then use F5 to invoke the level editor or F4 for the sprite one. See the README for more details about both the debug mode and the editors.

SEE ALSO

More information can be found in the README and on the website https://djoffe.com/gnukem/

AUTHOR

Dave Gnukem was written by David Joffe <david at djoffe.com>.
This manual page was written by Matteo Bini <matteobin@tiepi.it>.