decompile(6)

Engine script decompiler

Section 6 scummvm-tools bookworm source

Description

decompile

NAME

decompile - Engine script decompiler

SYNOPSIS

decompile -h
decompile -l
decompile -h -e
<engine>
decompile
[-e <engine>] [-d <file>] [-g <file>] [-D] [-G] [-u] [-v <variant>] [-s] <file>

DESCRIPTION

decompile decompiles scripts for a number of game engines.

decompile -h or decompile --help displays a short help summary.

decompile -l or decompile --list lists the supported game engines.

decompile -h -e or decompile --help --engine <engine> lists the variants available for the given engine.

Other forms of the command decompile the given file, using the game engine specified using the -e or --engine option:
groovie

Groovie, as used by The 7th Guest and The 11th Hour;

kyra2

Legend of Kyrandia: Hand of Fate;

scummv6

SCUMM v6.

Variants are specified using the -v or --variant option:

t7g

The 7th Guest (for the groovie engine);

v2

version 2, from The 11th Hour onwards (for the groovie engine);

kyra2

Legend of Kyrandia: Hand of Fate, floppy-disk version;

kyra2-talkie

Legend of Kyrandia: Hand of Fate, CD-ROM (talkie) version.

OPTIONS

-d, --dump-disassembly <file>

dumps the disassembly to the given file (standard out if file is omitted).

-g, --dump-graph <file>

dumps the control flow graph, in dot(1) format, to the given file (standard out if file is omitted).

-D, --only-disassembly

stops after disassembly; implies -d.

-G, --only-graph

stops after generating the control flow graph; implies -g.

-u, --show-unreachable

show the address and contents of unreachable groups in the script.

-s, --no-stack-effect

leaves out the stack effect when printing raw instructions.

Note that -d or -g without arguments must not be specified immediately before the input file.

AUTHORS

This manual page was adapted from the program usage information by Stephen Kitt <skitt@debian.org>, for the Debian GNU/Linux system (but may be used by others). It was last modified for scummvm-tools version 2.0.