koules(6)
Action game for X11
Description
KOULES
NAME
xkoules - Action game for X11
SYNOPSIS
xkoules [-SxslMmpdh]
KOULES FROM THE TOP:
.
--- . . O
/ \ . .
| | . . .. ---
\ / / \ X O
--- | O|
\ O/
--- ---
. O /O O\
. . . . | |
. . . \ /
. .X. . O ---
. . . .
. . . . ...
. . . .
. . . .
. . .
H A V E
FUN
!
DESCRIPTION
Koules is an action game. The mission is to bounce all koules fighters from your sector
OPTIONS
|
-h |
for help | ||
|
-s |
for small display(320x250) for slow machines | ||
|
-l |
for large display(640x480) default size | ||
|
-m |
for monochrome displays | ||
|
-b |
for black and white mode | ||
|
-p |
use private colormap | ||
|
-y |
Synchronize with X use only for debugging | ||
|
-f |
Disable palette fading | ||
|
-d |
Disable sound support Game will run faster. | ||
|
-x |
Disable X11 pointer Use game’s own cursor when standard X11’s cursor is blinking | ||
|
-M |
DISABLE shared memory support Slow down the game. Use only if shared memory support crashes. |
Network options
-C<host>
run koules as network client
|
-S |
run koules as network server |
-P<port>
select port. Default is:12345
Use this in case that some other program is already using
this port.
Server options
|
-W |
run server in width mode-support for 320x200 svgalib and OS/2 clients. |
Use this in case that server is refusing your clients.
-L<level>
select level for server
-D<number>
select dificulty for server:
0: nightmare
1: hard
2: medium (default and recommended)
3: easy
4: very easy
|
-K |
run server in deathmatch mode |
Points:
Bounce something
: +1
Eat extension : +10
Eat thief : -30
Eat friend : +30 At end of level
every live : +20
every lost level : -100
In deathmatch mode
every destroyed concurrent: +100
PORTABILITY
The program is written in ANSI C and uses the X11 graphics library.
BUGS/LIMITATIONS
Joystick is supported only on Linux.
SEE ALSO
http://www.paru.cas.cz/˜hubicka/koules/English/koules.html
AUTHOR
Jan Hubicka
email: hubicka@paru.cas.cz
smail:
Jan Hubicka
Dukelskych bojovniku 1944
Tabor 39001
Czech Republic