koules(6)

Action game for X11

Section 6 koules bookworm source

Description

KOULES

NAME

xkoules - Action game for X11

SYNOPSIS

xkoules [-SxslMmpdh]

KOULES FROM THE TOP:

.
--- . . O
/ \ . .
| | . . .. ---
\ / / \ X O
--- | O|
\ O/
--- ---
. O /O O\
. . . . | |
. . . \ /
. .X. . O ---
. . . .
. . . . ...
. . . .
. . . .
. . .
H A V E
FUN
!

DESCRIPTION

Koules is an action game. The mission is to bounce all koules fighters from your sector

OPTIONS

-h

for help

-s

for small display(320x250) for slow machines

-l

for large display(640x480) default size

-m

for monochrome displays

-b

for black and white mode

-p

use private colormap

-y

Synchronize with X use only for debugging

-f

Disable palette fading

-d

Disable sound support Game will run faster.

-x

Disable X11 pointer Use game’s own cursor when standard X11’s cursor is blinking

-M

DISABLE shared memory support Slow down the game. Use only if shared memory support crashes.

Network options

-C<host>

run koules as network client

-S

run koules as network server

-P<port>

select port. Default is:12345
Use this in case that some other program is already using this port.

Server options

-W

run server in width mode-support for 320x200 svgalib and OS/2 clients.

Use this in case that server is refusing your clients.

-L<level>

select level for server

-D<number>

select dificulty for server:
0: nightmare
1: hard
2: medium (default and recommended)
3: easy
4: very easy

-K

run server in deathmatch mode

Points:

Bounce something : +1
Eat extension : +10
Eat thief : -30
Eat friend : +30 At end of level
every live : +20
every lost level : -100
In deathmatch mode

every destroyed concurrent: +100

PORTABILITY

The program is written in ANSI C and uses the X11 graphics library.

BUGS/LIMITATIONS

Joystick is supported only on Linux.

SEE ALSO

http://www.paru.cas.cz/˜hubicka/koules/English/koules.html

AUTHOR

Jan Hubicka

email: hubicka@paru.cas.cz

smail:
Jan Hubicka
Dukelskych bojovniku 1944
Tabor 39001
Czech Republic