lgeneral(6)
a turn-based strategy game engine.
Description
LGENERAL
NAME
LGeneral - a turn-based strategy game engine.
SYNOPSIS
lgeneral [options] [resource-file]
DESCRIPTION
LGeneral is a strategy game engine heavily inspired by Panzer General. You play single scenarios or whole campaigns turn by turn against a human player or the AI.
OPTIONS
|
--ai-debug=<loglev> |
Verbosity level of debug messages for AI turn
|
--campaign-start=<state> |
Initial state to start campaign with (debug only)
|
--control=<who> |
Entity who controls the current side. <who> is either human, or cpu (short: h, or c). Multiple options can be specified. In this case the first option refers to the first side, the second option to the second side, etc.
|
--(no-)deploy-turn |
Allow/Disallow deployment of troops before scenario starts.
|
--(no-)purchase |
Enable/Disable option for purchasing by prestige. If disabled the predefined reinforcements are used.
--notitle
Inhibit title screen
|
--speed=<n> Accelerate animation speed by <n> |
--version
Display version information and quit
<resource-file> scenario file relative to scenarios-directory, or campaign file relative to campaigns-directory under /usr/share/games/lgeneral
SEE ALSO
lgc-pg(1)