lierolibre(6)
script to launch lierolibre
Description
LIEROLIBRE
NAME
lierolibre - script to launch lierolibre
SYNOPSIS
lierolibre [inputfile [inputdir [outputfile]]]
lierolibre [-f|--file inputfile] [-d|--dir inputdir] [-w|--write outputfile] [-v|--sdlvideo videodriver] [-h|--help]
DESCRIPTION
lierolibre is an
old-school earthworm action game. It is a direct fork of
Liero.
Features:
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• |
2 worms, 40 weapons, great playability, two game modes: Kill’em All and Game of Tag, plus AI-players without true intelligence! | ||
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Extensions via a hidden F1 menu: |
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Replays, game controller support, powerlevel palettes |
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Fullscreen, x2, x3 and x4 scaling via the F5, F6, F7 and F8 keys |
lierolibre is a script which executes the lierolibre binary from the /usr/lib/games/lierolibre directory. The script defaults to using the directory /usr/share/games/lierolibre as the inputfile parameter.
If inputfile points to a directory (which is the default case), lierolibre copies the file liero.cfg from this directory to $HOME/.lierolibre/ unless it already exists in this location. liero.cfg is a plain text file which can be modified, go wild! But don’t be surprised if the game crahes ;)
OPTIONS
[-f|--file] inputfile
Reads game variables from the given file or directory.
If
inputfile points to a directory or a file with an
unknown extension, and inputdir is not set,
OR
if inputfile points to a directory and
inputdir is set,
the game will try to load the liero.cfg file from
$HOME/.lierolibre/ first, otherwise it loads it from
the directory of inputfile.
[-d|--dir] inputdir
Reads the files LIERO.CHR LIERO.SND NAMES.DAT from the given directory. If not set, the game uses the directory of inputfile instead.
[-w|--write] outputfile
Writes all game variables to a plain text file.
-v|--sdlvideo videodriver
Sets the SDL_VIDEODRIVER environment variable.
-h|--help
Print a brief help overview.
EXAMPLES
lierolibre mymod/LIERO.EXE
Reads game variables from a (potentially) modded EXE file, and reads game data from files in mymod/.
lierolibre -f mymod/LIERO.EXE -d /usr/share/games/lierolibre -w mymod_liero.cfg
Reads game variables from a (potentially) modded EXE file and writes them to a plain text config file (and starts the game).
lierolibre mymod_liero.cfg mydata
Reads game variables from a custom plain text config file, and reads the game data from another directory.
AUTHORS
This manual page was written by Martin Erik Werner <martinerikwerner@gmail.com>
HISTORY
Joosa Reikkinen
"MetsÂnElÂimet"
created the original Liero game and graphics.
Erik Lindroos
"Gliptic", with help from Mario Carbajal
"basro"
re-created Liero as OpenLiero, which later became the
official version of Liero.
Martin Erik
Werner "arand"
created lierolibre as a direct fork from Liero
(OpenLiero).
"sea"
created the replacement sounds used in lierolibre.
SEE ALSO
lierolibre-extractgfx(6)
lierolibre-packgfx(6)
lierolibre-extractsounds(6)
lierolibre-packsounds(6)
lierolibre-extractlev(6)
lierolibre-packlev(6)