openmw(6)

openmw - Reimplementation of the Morrowind Engine

Section 6 openmw bookworm source

Description

OPENMW

NAME

openmw - Reimplementation of the Morrowind Engine

OPTIONS

--help

print help message

--version

print version information and quit

--data arg (=data)

set data directories (later directories have higher priority)

--data-local arg

set local data directory (highest priority)

--fallback-archive arg (=fallback-archive)

set fallback BSA archives (later archives have higher priority)

--resources arg (=resources)

set resources directory

--start arg (=Beshara)

set initial cell

--content arg

content file(s): esm/esp, or omwgame/omwaddon

--anim-verbose [=arg(=1)] (=0)

output animation indices files

--nosound [=arg(=1)] (=0)

disable all sounds

--script-verbose [=arg(=1)] (=0)

verbose script output

--script-all [=arg(=1)] (=0)

compile all scripts (excluding dialogue scripts) at startup

--script-console [=arg(=1)] (=0)

enable console-only script functionality

--script-run arg

select a file containing a list of console commands that is executed on startup

--new-game [=arg(=1)] (=0)

activate char gen/new game mechanics

--fs-strict [=arg(=1)] (=0)

strict file system handling (no case folding)

--encoding arg (=win1252)

Character encoding used in OpenMW game messages:

win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages

win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages

win1252 - Western European (Latin) alphabet, used by default

--fallback arg

fallback values

--activate-dist arg (=-1)

activation distance override

REPORTING BUGS

Report bugs at http://bugs.openmw.org/