unknown-horizons(6)

real-time strategy/simulation game

Section 6 unknown-horizons bookworm source

Description

UNKNOWN-HORIZONS

NAME

unknown-horizons - real-time strategy/simulation game

SYNOPSIS

unknown-horizons [{-h --help}]

DESCRIPTION

Isometric 2D real-time strategy/simulation fun.
It puts emphasis on the economy and city building aspects.
Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods.
Increase your power with a well balanced economy, with strategic trade and diplomacy.

OPTIONS

--version

show program’s version number and exit

-h, --help

show this help message and exit

-d, --debug

Enable debug output to stderr and a logfile.

--fife-path=<path>

Specify the path to FIFE root directory.

--restore-settings

Restores the default settings. Useful if Unknown Horizons crashes on startup due to misconfiguration.

--mp-master=<ip:port>

Specify alternative multiplayer master server.

--mp-bind=<ip:port>

Specify network address to bind local network client to. This is useful if NAT holepunching is not working but you can forward a static port.

STARTING UNKNOWN HORIZONS
--start-map
=<map>

Starts <map>. <map> is the mapname.

--start-random-map

Starts a random map.

--start-specific-random-map=<seed>

Starts a random map with seed <seed>.

--start-scenario=<scenario>

Starts <scenario>. <scenario> is the scenarioname.

--start-dev-map

Starts the development map without displaying the main menu.

--load-game=<game>

Loads a saved game. <game> is the saved game’s name.

--load-last-quicksave

Loads the last quicksave.

--edit-map=<map>

Edit map <map>.

--edit-game-map=<game>

Edit the map from the saved game <game>.

--no-audio

Starts UH without sounds.

AI OPTIONS
--ai-players
=<ai_players>

Uses <ai_players> AI players (excludes the possible human-AI hybrid; defaults to 0).

--human-ai-hybrid

Makes the human player a human-AI hybrid (for development only).

--force-player-id=<force_player_id>

Set the player with id <force_player_id> as the active (human) player.

--ai-highlights

Shows AI plans as highlights (for development only).

--ai-combat-highlights

Highlights combat ranges for units controlled by AI Players (for development only).

DEVELOPMENT OPTIONS
--debug-log-only

Write debug output only to logfile, not to console. Implies -d.

--debug-module=<module>

Enable logging for a certain logging module (for developing only).

--logfile=<filename>

Writes log to <filename> instead of to the uh-userdir

--profile

Enable profiling (for developing only).

--max-ticks=<max_ticks>

Run the game for <max_ticks> ticks.

--no-freeze-protection

Disable freeze protection.

--string-previewer

Enable the string previewer tool for scenario writers

--no-preload

Disable preloading while in main menu

--game-speed=<game_speed>

Run the game in the given speed (Values: 0.5, 1, 2, 3, 4, 6, 8, 11, 20)

--gui-log

Log gui interactions

--sp-seed=<seed>

Use this seed for singleplayer sessions.

--create-mp-game

Create an multiplayer game with default settings.

--join-mp-game

Join first multiplayer game.

--no-atlas-generation

Disable atlas generation.

BUGS

The bugtracker can be found at https://github.com/unknown-horizons/unknown-horizons/issues.

AUTHOR

The Unknown Horizons Team <team@unknown-horizons.org>

COPYRIGHT

Copyright © 2008-2017 The Unknown Horizons Team

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or (at your option) any later version published by the Free Software Foundation.