mvdsv(8)

QuakeWorld-compatible dedicated server

Section 8 mvdsv bookworm source

Description

MVDSV

NAME

mvdsv - QuakeWorld-compatible dedicated server

SYNOPSIS

mvdsv -basedir DIRECTORY -game DIRECTORY [-t chroot dir] [-u user] [-g group] [-d] [-cheats] [-enablelocalcommand] [-democache SIZE_IN_KB] [-progtype PROGTYPENUMBER] [-minmemory] [-heapsize SIZE_IN_KB] [-mem SIZE_IN_MB] [-ip IPV4_ADDRESS] [-port UDP_PORT]

DESCRIPTION

This manual page documents briefly the mvdsv command.

mvdsv (multi-view demo server) is a QuakeWorld-compatible dedicated server.

On Debian, it currently requires a package "quake-registered" that can be generated from copy of Quake I via game-data-packager(6).

OPTIONS

mvdsv does not follow the usual GNU command line syntax, with long options starting with two dashes. Most notably, it does not have a --help command.
[unix specific parameters]
-t
DIRECTORY

chroot to DIRECTORY

-u USER

setuid to USER

-g GROUP

setguid to GROUP

-d

daemonize to background (not recommended when run from systemd unit)

[common parameters]
-basedir
BASEDIR

The "base directory" is the path to the filesystem directory holding the quake game directories (id1/pak0.pak, id1/pak1.pak). The base directory is only used during filesystem initialization. Defaults to current directory when not set. Example: mvdsv -basedir /usr/share/games/quake

-game GAMEDIR

The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This directory is relative to the base directory.

+gamedir GAMEDIR

Identical to "-game". However, when both are set, "-game" takes precedence.

-ip IPV4_ADDRESS

Bind to the network interface with this IPv4 address, instead of all interfaces. Currently only IPv4 addresses are supported. IPv6 addresses will silently fail.

-port UDP_PORT

Listen on UDP port number PORT for QuakeWorld clients to connect. Defaults to 27500.

-cheats

Enable cheats on this server. Equivalent to setting "sv_cheats 1" in the config. This makes a set of cheat commands available on the QuakeWorld client:
‘god‘ will make the player invulnerable.
‘noclip‘ allows the player to clip through walls.
‘fly‘ allows the player to fly, but not clip through walls.
‘give <alphanum> [amount]‘ will give the player items.
2 = shotgun
3 = super shotgun
4 = nailgun
5 = super nailgun
6 = grenade launcher
7 = rocket launcher
8 = lightning gun
s = shotgun ammo
n = nailgun ammo
r = rocket ammo
h = health
c = cells ammo

-enablelocalcommand

Allow executing arbitrary shell code from within the server with "localcommand CMD". VERY DANGEROUS. Only enable this if you know what you are doing.

-democache SIZE_IN_KB

Set the demo cache size in KB. Will default to 16 MiB if set below that value.

-progtype PROGTYPENUMBER

Define the type of the qwprogs. This setting is usually not needed, as it is autodetected.

0 = pr1 (qwprogs.dat etc)
1 = native (.so/.dll)
2 = q3vm (.qvm)
3 = q3vm (.qvm) with JIT

-minmemory

Set memory to 0x550000 bytes (deprecated, use -mem).

-heapsize SIZE_IN_KB

Allocate fixed amount of memory in KiB (deprecated, use -mem).

-mem SIZE_IN_MB

Allocate fixed amount of memory in Mi. Overrides -heapsize and -minmemory. Defaults to 32 MiB.

+exec MYSERVER.CFG

execute all server commands configured in the file MYSERVER.CFG.

AUTHOR

This manual page was written by Lee Garrett <debian@rocketjump.eu>, for the Debian GNU/Linux system (but may be used by others).

SEE ALSO

mvdsv.cfg(1),
https://github.com/QW-Group/mvdsv