s3d_obj_info(9)

object information

Section 9 s3d-doc bookworm source

Description

S3D_OBJ_INFO

NAME

s3d_obj_info - object information

SYNOPSIS

#include <s3d.h>

STRUCTURE MEMBERS

struct s3d_obj_info {

uint32_t object;

uint32_t flags;

float trans_x;

float trans_y;

float trans_z;

float rot_x;

float rot_y;

float rot_z;

float scale;

float r;

char name;

}

DESCRIPTION

Can be used on the buffer of an event of type S3D_EVENT_OBJ_INFO. name will usually contain nothing for usual objects, but mcp objects will contain the applications names here. r is the radius of the convex sphere an object, which will also be interesting for the mcp.

Special objects like camera, pointer will have the "sys_" prefix in the name and will be named "pointer0", "pointer1" ... or "cam0", "cam1" ... For cam object, scale will contain the aspect ratio.

AUTHOR

Simon Wunderlich

Author of s3d