Libsdl1.2-Dev
- SDL_ActiveEvent(3) Application visibility event structure
- SDL_AddTimer(3) Add a timer which will call a callback after the specified number of milliseconds has elapsed.
- SDL_AudioCVT(3) Audio Conversion Structure
- SDL_AudioSpec(3) Audio Specification Structure
- SDL_BlitSurface(3) This performs a fast blit from the source surface to the destination surface.
- SDL_BuildAudioCVT(3) Initializes a SDL_AudioCVT structure for conversion
- SDL_CD(3) CDROM Drive Information
- SDL_CDClose(3) Closes a SDL_CD handle
- SDL_CDEject(3) Ejects a CDROM
- SDL_CDName(3) Returns a human-readable, system-dependent identifier for the CD-ROM.
- SDL_CDNumDrives(3) Returns the number of CD-ROM drives on the system.
- SDL_CDOpen(3) Opens a CD-ROM drive for access.
- SDL_CDPause(3) Pauses a CDROM
- SDL_CDPlay(3) Play a CD
- SDL_CDPlayTracks(3) Play the given CD track(s)
- SDL_CDResume(3) Resumes a CDROM
- SDL_CDStatus(3) Returns the current status of the given drive.
- SDL_CDStop(3) Stops a CDROM
- SDL_CDtrack(3) CD Track Information Structure
- SDL_CloseAudio(3) Shuts down audio processing and closes the audio device.
- SDL_Color(3) Format independent color description
- SDL_CondBroadcast(3) Restart all threads waiting on a condition variable
- SDL_CondSignal(3) Restart a thread wait on a condition variable
- SDL_CondWait(3) Wait on a condition variable
- SDL_CondWaitTimeout(3) Wait on a condition variable, with timeout
- SDL_ConvertAudio(3) Convert audio data to a desired audio format.
- SDL_ConvertSurface(3) Converts a surface to the same format as another surface.
- SDL_CreateCond(3) Create a condition variable
- SDL_CreateCursor(3) Creates a new mouse cursor.
- SDL_CreateMutex(3) Create a mutex
- SDL_CreateRGBSurface(3) Create an empty SDL_Surface
- SDL_CreateRGBSurfaceFrom(3) Create an SDL_Surface from pixel data
- SDL_CreateSemaphore(3) Creates a new semaphore and assigns an initial value to it.
- SDL_CreateThread(3) Creates a new thread of execution that shares its parent's properties.
- SDL_CreateYUVOverlay(3) Create a YUV video overlay
- SDL_Delay(3) Wait a specified number of milliseconds before returning.
- SDL_DestroyCond(3) Destroy a condition variable
- SDL_DestroyMutex(3) Destroy a mutex
- SDL_DestroySemaphore(3) Destroys a semaphore that was created by SDL_CreateSemaphore.
- SDL_DisplayFormat(3) Convert a surface to the display format
- SDL_DisplayFormatAlpha(3) Convert a surface to the display format
- SDL_DisplayYUVOverlay(3) Blit the overlay to the display
- SDL_EnableKeyRepeat(3) Set keyboard repeat rate.
- SDL_EnableUNICODE(3) Enable UNICODE translation
- SDL_Event(3) General event structure
- SDL_EventState(3) This function allows you to set the state of processing certain events.
- SDL_ExposeEvent(3) Quit requested event
- SDL_FillRect(3) This function performs a fast fill of the given rectangle with some color
- SDL_Flip(3) Swaps screen buffers
- SDL_FreeCursor(3) Frees a cursor created with SDL_CreateCursor.
- SDL_FreeSurface(3) Frees (deletes) a SDL_Surface
- SDL_FreeWAV(3) Frees previously opened WAV data
- SDL_FreeYUVOverlay(3) Free a YUV video overlay
- SDL_GetAppState(3) Get the state of the application
- SDL_GetAudioStatus(3) Get the current audio state
- SDL_GetClipRect(3) Gets the clipping rectangle for a surface.
- SDL_GetCursor(3) Get the currently active mouse cursor.
- SDL_GetError(3) Get SDL error string
- SDL_GetEventFilter(3) Retrieves a pointer to he event filter
- SDL_GetGamma(3) Gets the gamma of the display
- SDL_GetGammaRamp(3) Gets the color gamma lookup tables for the display
- SDL_GetKeyName(3) Get the name of an SDL virtual keysym
- SDL_GetKeyState(3) Get a snapshot of the current keyboard state
- SDL_GetModState(3) Get the state of modifier keys.
- SDL_GetMouseState(3) Retrieve the current state of the mouse
- SDL_GetRelativeMouseState(3) Retrieve the current state of the mouse
- SDL_GetRGB(3) Get RGB values from a pixel in the specified pixel format.
- SDL_GetRGBA(3) Get RGBA values from a pixel in the specified pixel format.
- SDL_GetThreadID(3) Get the SDL thread ID of a SDL_Thread
- SDL_GetTicks(3) Get the number of milliseconds since the SDL library initialization.
- SDL_GetVideoInfo(3) returns a pointer to information about the video hardware
- SDL_GetVideoSurface(3) returns a pointer to the current display surface
- SDL_GL_GetAttribute(3) Get the value of a special SDL/OpenGL attribute
- SDL_GL_GetProcAddress(3) Get the address of a GL function
- SDL_GL_LoadLibrary(3) Specify an OpenGL library
- SDL_GL_SetAttribute(3) Set a special SDL/OpenGL attribute
- SDL_GL_SwapBuffers(3) Swap OpenGL framebuffers/Update Display
- SDL_GLattr(3) SDL GL Attributes
- SDL_Init(3) Initializes SDL
- SDL_InitSubSystem(3) Initialize subsystems
- SDL_JoyAxisEvent(3) Joystick axis motion event structure
- SDL_JoyBallEvent(3) Joystick trackball motion event structure
- SDL_JoyButtonEvent(3) Joystick button event structure
- SDL_JoyHatEvent(3) Joystick hat position change event structure
- SDL_JoystickClose(3) Closes a previously opened joystick
- SDL_JoystickEventState(3) Enable/disable joystick event polling
- SDL_JoystickGetAxis(3) Get the current state of an axis
- SDL_JoystickGetBall(3) Get relative trackball motion
- SDL_JoystickGetButton(3) Get the current state of a given button on a given joystick
- SDL_JoystickGetHat(3) Get the current state of a joystick hat
- SDL_JoystickIndex(3) Get the index of an SDL_Joystick.
- SDL_JoystickName(3) Get joystick name.
- SDL_JoystickNumAxes(3) Get the number of joystick axes
- SDL_JoystickNumBalls(3) Get the number of joystick trackballs
- SDL_JoystickNumButtons(3) Get the number of joysitck buttons
- SDL_JoystickNumHats(3) Get the number of joystick hats
- SDL_JoystickOpen(3) Opens a joystick for use.
- SDL_JoystickOpened(3) Determine if a joystick has been opened
- SDL_JoystickUpdate(3) Updates the state of all joysticks
- SDL_KeyboardEvent(3) Keyboard event structure
- SDL_keysym(3) Keysym structure
- SDL_KillThread(3) Gracelessly terminates the thread.
- SDL_ListModes(3) Returns a pointer to an array of available screen dimensions for the given format and video flags
- SDL_LoadBMP(3) Load a Windows BMP file into an SDL_Surface.
- SDL_LoadWAV(3) Load a WAVE file
- SDL_LockAudio(3) Lock out the callback function
- SDL_LockSurface(3) Lock a surface for directly access.
- SDL_LockYUVOverlay(3) Lock an overlay
- SDL_MapRGB(3) Map a RGB color value to a pixel format.
- SDL_MapRGBA(3) Map a RGBA color value to a pixel format.
- SDL_MixAudio(3) Mix audio data
- SDL_MouseButtonEvent(3) Mouse button event structure
- SDL_MouseMotionEvent(3) Mouse motion event structure
- SDL_mutexP(3) Lock a mutex
- SDL_mutexV(3) Unlock a mutex
- SDL_NumJoysticks(3) Count available joysticks.
- SDL_OpenAudio(3) Opens the audio device with the desired parameters.
- SDL_Overlay(3) YUV video overlay
- SDL_Palette(3) Color palette for 8-bit pixel formats
- SDL_PauseAudio(3) Pauses and unpauses the audio callback processing
- SDL_PeepEvents(3) Checks the event queue for messages and optionally returns them.
- SDL_PixelFormat(3) Stores surface format information
- SDL_PollEvent(3) Polls for currently pending events.
- SDL_PumpEvents(3) Pumps the event loop, gathering events from the input devices.
- SDL_PushEvent(3) Pushes an event onto the event queue
- SDL_Quit(3) Shut down SDL
- SDL_QuitEvent(3) Quit requested event
- SDL_QuitSubSystem(3) Shut down a subsystem
- SDL_Rect(3) Defines a rectangular area
- SDL_RemoveTimer(3) Remove a timer which was added with SDL_AddTimer.
- SDL_ResizeEvent(3) Window resize event structure
- SDL_RWFromFile(3) Short description of function
- SDL_SaveBMP(3) Save an SDL_Surface as a Windows BMP file.
- SDL_SemPost(3) Unlock a semaphore.
- SDL_SemTryWait(3) Attempt to lock a semaphore but don't suspend the thread.
- SDL_SemValue(3) Return the current value of a semaphore.
- SDL_SemWait(3) Lock a semaphore and suspend the thread if the semaphore value is zero.
- SDL_SemWaitTimeout(3) Lock a semaphore, but only wait up to a specified maximum time.
- SDL_SetAlpha(3) Adjust the alpha properties of a surface
- SDL_SetClipRect(3) Sets the clipping rectangle for a surface.
- SDL_SetColorKey(3) Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.
- SDL_SetColors(3) Sets a portion of the colormap for the given 8-bit surface.
- SDL_SetCursor(3) Set the currently active mouse cursor.
- SDL_SetEventFilter(3) Sets up a filter to process all events before they are posted to the event queue.
- SDL_SetGamma(3) Sets the color gamma function for the display
- SDL_SetGammaRamp(3) Sets the color gamma lookup tables for the display
- SDL_SetModState(3) Set the current key modifier state
- SDL_SetPalette(3) Sets the colors in the palette of an 8-bit surface.
- SDL_SetTimer(3) Set a callback to run after the specified number of milliseconds has elapsed.
- SDL_SetVideoMode(3) Set up a video mode with the specified width, height and bits-per-pixel.
- SDL_ShowCursor(3) Toggle whether or not the cursor is shown on the screen.
- SDL_Surface(3) Graphical Surface Structure
- SDL_SysWMEvent(3) Platform-dependent window manager event.
- SDL_ThreadID(3) Get the 32-bit thread identifier for the current thread.
- SDL_UnlockAudio(3) Unlock the callback function
- SDL_UnlockSurface(3) Unlocks a previously locked surface.
- SDL_UnlockYUVOverlay(3) Unlock an overlay
- SDL_UpdateRect(3) Makes sure the given area is updated on the given screen.
- SDL_UpdateRects(3) Makes sure the given list of rectangles is updated on the given screen.
- SDL_UserEvent(3) A user-defined event type
- SDL_VideoDriverName(3) Obtain the name of the video driver
- SDL_VideoInfo(3) Video Target information
- SDL_VideoModeOK(3) Check to see if a particular video mode is supported.
- SDL_WaitEvent(3) Waits indefinitely for the next available event.
- SDL_WaitThread(3) Wait for a thread to finish.
- SDL_WarpMouse(3) Set the position of the mouse cursor.
- SDL_WasInit(3) Check which subsystems are initialized
- SDL_WM_GetCaption(3) Gets the window title and icon name.
- SDL_WM_GrabInput(3) Grabs mouse and keyboard input.
- SDL_WM_IconifyWindow(3) Iconify/Minimise the window
- SDL_WM_SetCaption(3) Sets the window tile and icon name.
- SDL_WM_SetIcon(3) Sets the icon for the display window.
- SDL_WM_ToggleFullScreen(3) Toggles fullscreen mode
- sdl-config(1) script to get information about the installed version of SDL
- SDLKey(3) SDL Keysym Definitions