Libvolpack1-Dev
- BruteForce(3) render using a simple brute-force method
- ClientData(3) define a client data pointer
- ClsfyScalar(3) create a preclassified volume from scalar data
- ClsfyScan(3) incrementally create a preclassified volume from
- ClsfyTable(3) specify an opacity transfer function
- ClsfyVolume(3) create/destroy a
- Context(3) create/destroy a rendering context
- CurrentMatrix(3) choose the current transformation matrix
- Debug(3) enable/disable debugging options
- DepthCueing(3) set depth cueing parameters
- Enable(3) enable or disable options
- Extract(3) extract one field from a rectangular region of a volume
- Filter(3) define a resampling filter
- FilterTab(3) initialize a filter weight table
- Get(3) get the value of an option
- GetImage(3) get a field of the intermediate image
- GetLight(3) get lighting properties
- GetMaterial(3) get material properties
- GetMatrix(3) retrieve the contents of a transformation matrix
- Identity(3) load the identity matrix into the current
- Image(3) specify an image array
- Light(3) set lighting properties
- LinAlgebra(3) linear algebra routines
- Load(3) load volume data structures from a file
- LookupShader(3) specify shading lookup tables
- Material(3) set material properties
- MinMaxOctree(3) create/destroy a min-max octree for optimized rendering
- MultMatrix(3) multiply the current transformation matrix by another
- NormalIndex(3) encode/decode a surface normal vector
- OctreeMask(3) compute a mask representing one level of a min-max octree
- Ramp(3) initialize an array with a piecewise-linear ramp
- RawVoxels(3) specify an array of volume data
- Render(3) render a volume
- Resample(3) resample an array
- Rotate(3) multiply the current transformation matrix by a
- Scale(3) multiply the current transformation matrix by a
- ScanNormals(3) compute surface normal vectors and gradient
- Set(3) set the value of an option
- SetMatrix(3) load a matrix into the current transformation matrix
- ShadeTable(3) compute the contents of the shading lookup table
- Shadow(3) specify shading lookup tables for rendering
- Store(3) store volume data structures to a file
- Timer(3) interval timer facility
- TracePixel(3) print a trace of the voxels composited into a pixel
- Translate(3) multiply the current transformation matrix by a
- Transpose(3) transpose a volume
- VolPack(3) introduction to VolPack, a library for volume rendering
- VolumeNormals(3) compute surface normal vectors and gradient
- VolumeSize(3) define the dimensions of a volume
- VoxelField(3) define the size and location of a
- VoxelSize(3) define the size of a voxel
- Window(3) multiply the projection matrix by a perspective or
- WindowPHIGS(3) multiply the projection matrix by a PHIGS viewing matrix